Enno Rehling
940d236edc
- filereader.c rewritten since the initial implementation is in the moving van.
...
- moved some summary functionality (emails, aliases) to Lua code
- made default.lua an include for all the different run-scripts
report.c is the last file that needs some work, everything else should be fine. Most importantly, all the messages are not internationalized, so that means just about no more German in the code. Yay!
2007-08-08 07:43:24 +00:00
Enno Rehling
55e0656250
unicode branch gets premake
2007-08-05 12:19:56 +00:00
Enno Rehling
7031e9d032
Unicode WIP:
...
- a lot of set_string calls replaced.
Now I mostly have to work on the report-writing code and this is done.
2007-07-21 15:35:07 +00:00
Enno Rehling
96a2b1c779
Include cleanup.
2007-06-20 00:34:02 +00:00
Enno Rehling
c36b14e9e0
Nur Boote und Langboote koennen per Zauber fliegen.
...
Ein Item fuer den Flug von anderen Schiffen.
2007-04-22 01:10:38 +00:00
Enno Rehling
a615089853
compile-fixes
2007-02-23 21:22:14 +00:00
Enno Rehling
61a479ad3f
More English translations for spells and other parts of the code (addmessage replacements FTW)
2007-02-23 21:18:35 +00:00
Enno Rehling
d8cff1f61f
lua functions:
...
message_unit
message_region
message_faction
2006-10-04 22:25:39 +00:00
Enno Rehling
288961e38a
lua bindings:
...
- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00