Commit Graph

9 Commits

Author SHA1 Message Date
Enno Rehling e5d53769df lock files to prevent accidents.
preview will only run if the turn worked out.
cannot accidentally run in the game directory.
2014-12-11 12:19:31 +01:00
Enno Rehling 206e0a2fc5 Accidentally deleted initial path logic.
This code is important for bootstrapping the LUA_PATH
2014-08-12 23:15:35 +02:00
Enno Rehling f0ac736bd1 map script needs to set up the script folder. 2014-08-12 23:06:44 +02:00
Enno Rehling 91ec503b43 fix the mapper script.
1. move xml configuration reading to a separate module, it's compliated.
2. move the map file to the main scripts folder.
2014-08-12 22:54:55 +02:00
Enno Rehling 3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling 71056cc2e5 in Lua 5.2, table.getn no longer exists 2014-08-03 20:51:22 +02:00
Enno Rehling afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
Enno Rehling ebe078df61 replace backslash with forward for unix-style paths 2014-08-03 12:43:16 +02:00
Enno Rehling d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00