Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
838cf3d938
try to allow visual studio to build with all warnings (/WAll) enabled.
2015-01-12 22:53:21 +01:00
Enno Rehling
23b8f2bc8a
call init_locales after parse_json from Lua, downgrade missing string warnings during that to DEBUG (because it's quite common not to have them).
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also, these int to bool conversion warnings made a good point, even if I could not reproduce them.
2015-01-08 20:55:29 +01:00
Enno Rehling
b29a99f9ce
memory leak in special_directions.
2014-12-31 21:14:21 +01:00
Enno Rehling
9f09b9b915
fixed memory leaks in tests, thanks to valgrind
2014-12-30 23:34:24 +01:00
Enno Rehling
d492487a5b
remove support for versions prior to turn 572 (INTPAK_VERSION).
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reading anything prior stopped working some time ago, let's not kid ourselves.
nobody needs to read those datafiles, they are more than 7 years old.
less code is better.
if access to these files is needed, check out an old version from source control.
2014-12-12 22:52:23 +01:00
Enno Rehling
b551edbdb3
refactoring: moving unitname to unit.c.
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also removing static-string some cruft from config.c.
2014-12-09 05:55:16 +01:00
Enno Rehling
68730749fb
fix astral space special direction, vortex (translation issue).
2014-09-29 21:19:07 +02:00
Enno Rehling
ae9ed99cd9
fixing linux build
2014-08-29 07:47:47 +02:00
Enno Rehling
c0230d2662
In the game, there is only ever one special direction, and it is for the astral space.
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less XML, more code.
cleaning up the special direction parsing a bit.
2014-08-28 19:50:38 +02:00
Enno Rehling
932a615837
refactoring: special directions into their own file (vortex.c).
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moving spells.c out of spells.
figured that movewhere should be in move.c
2014-08-27 21:30:24 +02:00