Enno Rehling
49bd595d69
New code:
...
"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
74f03ab496
daemon -> demon
2005-10-02 17:34:00 +00:00
Enno Rehling
6b87faf047
First test to remove items from code: AXE and RUSTY_AXE are out.
...
Rewriting the rust-spell. Now affecting armor as well (with lower chance)
2005-10-02 17:04:16 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00
Enno Rehling
c403a43146
startbedingungen nur noch an einer stelle. immer 4200 silber, 30 logs, 30 stone.
2005-04-09 09:11:41 +00:00
Enno Rehling
13172a28af
- regionid() und die ersetzung von \\r entfernt.
...
- Neue Funktion für Steinkreise
- Bugfix alta Steinkreisfunktion
- Geschwindigkeit findfaction
- Geschwindigkeit it_find
- Einige Messages internationalisiert
- Bugfix Startholz
2005-01-19 20:33:13 +00:00
Enno Rehling
41d8f1ebfa
- Startgegenstände über XML definierbar (nicht lua, weil dann nicht im mapper)
...
- TARNE PARTEI NUMMER geht wieder richtig, hoffe ich
2005-01-03 21:28:21 +00:00