Commit graph

95 commits

Author SHA1 Message Date
Enno Rehling
9d72640755 Compiles with LUA 5.0, too 2007-06-11 23:56:04 +00:00
Enno Rehling
8c57e05798 Made Eressea compile and run with lua 5.1 2007-06-11 23:00:15 +00:00
Enno Rehling
54446e0a1e RTS/Archetypes (WIP):
- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
e639f53ea8 last commit didn't compile 2007-05-28 16:51:23 +00:00
Enno Rehling
b27da8c056 Archetypes (WIP): "RECRUIT 15 knight"
creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).
2007-05-28 16:03:48 +00:00
Enno Rehling
27110e7e26 http://eressea.upb.de/mantis/view.php?id=1191
- trying another peasant migration algorithm

also:
- battle log optional (debug = 0 in the .ini file)
2007-05-27 21:20:06 +00:00
Enno Rehling
27c188ea1c report directory in .ini file
sleep/retry when errno during report writing.
2007-02-25 11:10:13 +00:00
Enno Rehling
d86835900f argh. lomem settings falschrum 2007-02-18 10:32:39 +00:00
Enno Rehling
96302d39b4 http://eressea.upb.de/mantis/view.php?id=1130
"Schattendämonen/-meister"

Es gibt ein neues Rassen-flag, dass das bestehelen fuer eine Rasse unterbindet. Wird eingesetzt fuer SD/SM.

Ausserdem: Eine Menge falsch gesetzter XML-tags repariert
2007-02-17 12:34:07 +00:00
Enno Rehling
4f5c8e1878 - removing demonfix
- adding ship.maxsize to lua interface
2007-02-07 17:58:31 +00:00
Enno Rehling
96ef8640f3 verbosity in inifile
remove dead binding.
2006-11-22 22:17:15 +00:00
Enno Rehling
39d4c22186 Making this thing compile on windows. 2006-11-22 21:59:24 +00:00
Enno Rehling
71470c7fe2 added an ini-file reader to gmtool and server (the command line gets too damn long) 2006-11-22 21:07:48 +00:00
Enno Rehling
80e445fe96 guessing the name of the order file if it isn't specified. 2006-07-28 22:08:00 +00:00
Enno Rehling
4c3e912a30 added the forgotten bindings to gamecode 2006-04-17 10:08:13 +00:00
Enno Rehling
288961e38a lua bindings:
- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
4316903e9a lua for the gmtool 2006-04-16 12:48:55 +00:00
Enno Rehling
bb1ba6b366 The new GM tool, added to the eressea/ directory. All that remains is to
salvage some mapper functionality and stuff it in there (and cleanup), then
the mapper/ directory can go.
2006-03-24 07:35:51 +00:00
Enno Rehling
b7552f0d06 - New random number generator
- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
dceb83c6a7 The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
#define KARMA_MODULE is you want to use fspecial in the future.
2006-02-17 22:59:03 +00:00
Enno Rehling
e936284347 Massive changes:
- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
ef2e1c8da9 project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
Enno Rehling
640652ef99 earn_silver Zauber in script/xml ausgelagert.
bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
7ad5ed06cb number of new players in statistics corrected. 2006-01-15 11:05:23 +00:00
Enno Rehling
517f8e3f81 fixed some memory leaks 2006-01-02 21:50:57 +00:00
Enno Rehling
83e9b7a994 slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
Enno Rehling
d808de65c8 new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
2005-11-26 15:28:11 +00:00
Enno Rehling
3ae0abad4b bugfix old lua versions
removing some instances of oldterrain() calls

kingdoms: removing assert on missing old races
kingdoms: handling missing potions gracefully
2005-11-25 23:52:53 +00:00
Enno Rehling
6e76a3d601 luabind: using define LUABIND_OLD instead of BOOST_VERSION 2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4 new code for 'kingdoms':
- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
7783077517 simplified the work() functions
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
357a73e826 XML reports - incomplete implementation, might finish it eventually. 2005-11-18 23:23:47 +00:00
Enno Rehling
d2a75f15fe code cleanup, reports. report types are now registered (some code I had on my disk since the days I was writing xml reports), and a new mailit format (reports.txt replaces mailit). Also, no more writing of shellscripts from the server, since that's done by an external script now. 2005-11-02 21:10:40 +00:00
Enno Rehling
cc7a1d15bb it helps to include version.hpp 2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4 made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62 upgrade to luabind beta-7 devel-2
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
1113d3d7e9 bugfix luxuries. now possible (though not done) to read them from xml. 2005-10-29 16:28:10 +00:00
Enno Rehling
cb9106473b Special non-item resources like hp and peasant can now be defined externally.
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
0e0f37d970 bugfix seed-registrierung 2005-10-26 19:02:45 +00:00
Enno Rehling
4ce88dad13 removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
Enno Rehling
c7c6f169cb Englische Namen für alle Zauber.
Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
6426004640 Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
0ee59cf55e http://eressea.upb.de/mantis/view.php?id=694
global warming "infection" not with regular glaciers
2005-09-03 09:13:36 +00:00
Enno Rehling
71dee49bbb ifdef enclosure of doug lea malloc 2005-06-12 10:56:18 +00:00
Enno Rehling
85e2dd76d9 bugfix letzter commit. 2005-06-11 23:10:06 +00:00
Enno Rehling
c5846b0990 - region flag that speeds up access to at_travelunit
- unit flag that speeds up access to at_guard
- test for at_npcfaction only when AllianceRestricted.
2005-06-11 23:02:52 +00:00
Enno Rehling
1a1dc417c4 misc. memory leaks removed 2005-06-11 08:09:55 +00:00
Enno Rehling
8242e9ed41 Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
Enno Rehling
54fbc30359 Kalender aus timestrings heraus und in die xml-files hinein. Ziemlicher Aufwand für (fast) keinerlei neue Features :-) 2005-06-04 13:22:31 +00:00
Enno Rehling
3460cf5b82 memory leaks 2005-05-08 00:38:21 +00:00