Enno Rehling
1050daac19
remove strlist from config.c, move it to reports.c (where it is used primarily).
...
this is not the best data structure there is, should replace it some day.
2014-12-17 17:40:36 +01:00
Enno Rehling
8971f59ecc
move more things out of config.c.
...
- lighthouses into their own module.
- lastregion/firstregion into reports.c.
2014-12-17 17:22:26 +01:00
Enno Rehling
9b56ccf53c
cleaning up some alliance code, killing bitrot from WDW.
2014-12-09 14:14:35 +01:00
Enno Rehling
0fead39b41
added a function that sets a monster's name to NULL if it is the name of its race.
...
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
Enno Rehling
f92df416ff
monsters need a default locale, or their report will crash (thanks, Don!)
...
- empty factions have not seen any region, prevent the code from crashing in that case.
- must load the rules even when only writing the reports (taxation affects guards?)
2014-11-23 15:50:22 +01:00
Enno Rehling
5b9eb9080f
refactoring: move all monster-related code into monster.c
...
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
85a5a433bb
writing reports should not depend on the monster faction, this is silly.
2014-11-07 23:16:00 +01:00
Enno Rehling
81bfb598d0
refactoring modules, cleaning out the config.c kitchen sink.
...
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling
997d1ffd4b
Fix some crashes that happened while debugging an old data file.
2014-10-31 15:52:40 +01:00
Enno Rehling
a9a0455207
reorganized directory structure.
...
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00