Commit Graph

2380 Commits

Author SHA1 Message Date
Enno Rehling bb1e86ebb4 new code for 'kingdoms':
- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling 532eb77c51 http://eressea.upb.de/mantis/view.php?id=761
Doppelte Angriffsmeldungen

battle message only reported once per round&unit
2005-11-25 21:11:05 +00:00
Enno Rehling d215d26f45 http://eressea.upb.de/mantis/view.php?id=762
Teufelchen als Vertrauter einmal mit und einmal ohne Aura

Neue Vertraute haben kein mage-attribut gekriegt beim ersten lernen.
2005-11-25 17:07:41 +00:00
Christian Schlittchen 82fc69254c turn-Datei wurde nicht aktualisiert 2005-11-21 21:22:00 +00:00
Enno Rehling 40ef16c53f removed warnings 2005-11-20 14:50:15 +00:00
Enno Rehling 6978b09a06 removed warnings for unused() 2005-11-20 13:04:01 +00:00
Enno Rehling 7783077517 simplified the work() functions
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling 422008c0e2 exporting the origin of a faction to lua (so factions can be relocated) 2005-11-20 11:41:16 +00:00
Enno Rehling 7c2b1e3445 that stupid warning triggers too often for anyone to pay attention to it 2005-11-20 00:15:16 +00:00
Enno Rehling 802228db41 null-pointer check if no terrain was picked for terraforming 2005-11-19 15:54:16 +00:00
Enno Rehling 881f1ff2df terraforming from the mapper broke with last terrain-changes 2005-11-19 15:42:30 +00:00
Enno Rehling e006d8a4d0 smallish compile-fixes for linux 2005-11-18 23:42:11 +00:00
Enno Rehling 357a73e826 XML reports - incomplete implementation, might finish it eventually. 2005-11-18 23:23:47 +00:00
Enno Rehling 4660c690a8 wyrms don't make room for upstart newcomers. 2005-11-18 21:12:27 +00:00
Enno Rehling 83b2feffa6 Wyrms are solitary creatures. 2005-11-18 21:02:29 +00:00
Enno Rehling 2380573d77 crashfix terraform w/ oldterrain==NULL 2005-11-14 18:58:09 +00:00
Enno Rehling 29b84b640e More gentle terraforming: If a region is terraformed and has the same size as before, no need to change the trees. No need to change peasants or money either 2005-11-11 22:53:58 +00:00
Enno Rehling 3081922ad7 http://eressea.upb.de/mantis/view.php?id=747
Übergabe eines Sonnensegels

was wrongfully marked as cursed.
2005-11-07 18:23:48 +00:00
Enno Rehling 028753b06b - MACHEN ALLES "Wasser des Lebens" sollte jetzt gehen.
- Alte Funktion entfernt.
2005-11-06 11:33:19 +00:00
Christian Schlittchen b34b63fd25 Fehlendes Include report.h 2005-11-06 08:53:17 +00:00
Enno Rehling d2a75f15fe code cleanup, reports. report types are now registered (some code I had on my disk since the days I was writing xml reports), and a new mailit format (reports.txt replaces mailit). Also, no more writing of shellscripts from the server, since that's done by an external script now. 2005-11-02 21:10:40 +00:00
Enno Rehling cc7a1d15bb it helps to include version.hpp 2005-11-01 20:49:58 +00:00
Enno Rehling f6952988e4 made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling dfc6f83c62 upgrade to luabind beta-7 devel-2
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling 40fb0c5528 plural kraeuterbeutel 2005-10-31 20:01:27 +00:00
Enno Rehling 6ca3befa29 http://eressea.upb.de/mantis/bug_change_status_page.php
Fehler bei Produktion von Stufe 1 Traenken

herbalism instead of alchemy
2005-10-31 19:20:10 +00:00
Enno Rehling db9589bed1 luxusgueter raus aus dem code, rein in die CML files 2005-10-30 18:22:28 +00:00
Enno Rehling eba19999f4 noch mehr funktionen mit new_ prefix aus pool.h bekommen den entfernt. 2005-10-30 15:42:15 +00:00
Enno Rehling 9b7128b660 http://eressea.upb.de/mantis/view.php?id=743
Prozentangaben fuer Wuestenstrassen sind verdoppelt.
2005-10-30 15:36:10 +00:00
Enno Rehling 7cfc188e64 bug in pool-parameters (mode and amount mixed up in production code) 2005-10-30 11:55:22 +00:00
Enno Rehling ada8c3a52d bugfix: water of life
initialization of potion text
removing #if 0 code.
2005-10-30 09:51:02 +00:00
Enno Rehling 1113d3d7e9 bugfix luxuries. now possible (though not done) to read them from xml. 2005-10-29 16:28:10 +00:00
Enno Rehling 89e8c622c7 more weapons out of the code. 2005-10-29 16:10:08 +00:00
Enno Rehling baab10febe the last of the item_type constants disappear. 2005-10-29 15:03:18 +00:00
Enno Rehling f6524ee015 kicking out a few more hardcoded item_type objects. 2005-10-29 14:48:37 +00:00
Enno Rehling cb9106473b Special non-item resources like hp and peasant can now be defined externally.
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling 3eef9447e9 renaming the pool funtions (no need for a new_ prefix anymore) 2005-10-29 12:25:53 +00:00
Enno Rehling 7017f27304 quick changes to remove the old pool functions that use resource_t 2005-10-29 12:08:40 +00:00
Enno Rehling 43e44a083e bugfix init_oditems: if a resource was later in the list than one that used it, the game would crash 2005-10-29 11:39:34 +00:00
Enno Rehling 91da1f6e89 The quest to remove resource_t from the game continues (finally) 2005-10-29 11:17:21 +00:00
Enno Rehling adbefd89c5 Fixing order of libraries 2005-10-29 11:10:58 +00:00
Enno Rehling 13efa939c1 ao_daemon, not daemoneye 2005-10-26 20:44:49 +00:00
Enno Rehling 756b65b1ed functions need to be defined before used by items (before xml) 2005-10-26 20:30:02 +00:00
Enno Rehling e31215f8f1 removing hardcoded itemtypes that now give warnings. 2005-10-26 20:12:28 +00:00
Enno Rehling a8480e3865 fixing seeds, one commit at a time 2005-10-26 19:56:28 +00:00
Enno Rehling e67f9b0892 still fixing the seeds. mapper comes later 2005-10-26 19:47:28 +00:00
Enno Rehling 0e0f37d970 bugfix seed-registrierung 2005-10-26 19:02:45 +00:00
Enno Rehling b19c4f5cc6 skill fuer spear heisst polearm 2005-10-26 15:15:18 +00:00
Enno Rehling abcaac8f97 removing seeds and mallornseeds from the source (less warnings, too). 2005-10-25 21:24:15 +00:00
Enno Rehling ac30257333 removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
The tech-tree loading is now smart enough that a resource can depend on another one that isn't loaded yet (it builds a dummy of the resource at first). his can backfire if you then forget to define that resource for real, i'll eventually need error-handling there.
2005-10-25 20:44:18 +00:00