Enno Rehling
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7dae5aa035
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eliminate silly caching logic from natural armor calculation
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2015-11-21 19:02:14 +01:00 |
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Enno Rehling
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e16e669294
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CID LAST_ROW 22455 Logically dead code
github issue #359
song of confusion was not selecting from fleeing units
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2015-11-05 11:08:55 +01:00 |
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Enno Rehling
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15ff621cbb
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refactor: extract damage calculation from terminate
start writing tests (WIP)
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2015-11-03 14:22:50 +01:00 |
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Enno Rehling
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3ba2b3d4d7
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indentation fixes (tab->spaces)
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2015-06-26 14:31:21 +02:00 |
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Enno Rehling
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659aa6c973
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after combat, eject enemies only
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2015-06-20 14:28:16 +02:00 |
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Enno Rehling
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69821b2a32
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cleanup battle.h header
removed some unreferenced functions from battle.h, made them static in battle.c
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2015-05-30 17:29:01 +02:00 |
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Enno Rehling
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a46d60aa97
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enable -Wconversion on gcc/clang builds
fix some of the warnings coming out of that for battle.c
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2015-05-13 03:17:30 -07:00 |
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Enno Rehling
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c54cbfd472
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fix copyright notice
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2015-01-30 22:10:29 +01:00 |
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Enno Rehling
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abca25d1d5
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fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
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2015-01-30 20:37:14 +01:00 |
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Enno Rehling
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e1d5033b76
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make tests more valgrind-friendly by not leaking memory
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2014-12-12 11:13:25 +01:00 |
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Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
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Enno Rehling
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a9a0455207
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reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
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2014-08-27 06:40:35 +02:00 |
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