Enno Rehling
6acb1e22c5
- fixed the summary.c
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- implemented unicode_utf8_strcasecmp function
- fixed some xml files
- code compiles and runs on the console
TODO:
* switch from xmlChar to char again
* eliminate remaining warnings
* report.[hc] are still disabled
OPTIONAL:
* handle latin1 input?
2007-08-09 06:42:37 +00:00
Enno Rehling
940d236edc
- filereader.c rewritten since the initial implementation is in the moving van.
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- moved some summary functionality (emails, aliases) to Lua code
- made default.lua an include for all the different run-scripts
report.c is the last file that needs some work, everything else should be fine. Most importantly, all the messages are not internationalized, so that means just about no more German in the code. Yay!
2007-08-08 07:43:24 +00:00
Enno Rehling
55e0656250
unicode branch gets premake
2007-08-05 12:19:56 +00:00
Enno Rehling
e63c3dc4a1
Unicode WIP:
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- creport.c compiles
2007-07-22 09:31:39 +00:00
Enno Rehling
d48d8ec348
Unicode WIP:
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- Visual C++ 2005 project files
- Savegames
- i18n for many more spells
2007-07-17 15:33:48 +00:00
Enno Rehling
39ce1bd0dd
Unicode WIP, does not compile.
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- xmlStr functions have bad signatures, replacing them with defines in config.h
- more removal of buf[] usage
2007-06-27 00:08:46 +00:00
Enno Rehling
25cd0e4b66
added an option to have certain races supply a description without a need to
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set u->display everywhere. This was costing 24 MB of memory just for the
braineaters alone, a terrible waste.
2007-06-25 01:50:34 +00:00
Enno Rehling
96a2b1c779
Include cleanup.
2007-06-20 00:34:02 +00:00
Enno Rehling
9d72640755
Compiles with LUA 5.0, too
2007-06-11 23:56:04 +00:00
Enno Rehling
8c57e05798
Made Eressea compile and run with lua 5.1
2007-06-11 23:00:15 +00:00
Enno Rehling
54446e0a1e
RTS/Archetypes (WIP):
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- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
e639f53ea8
last commit didn't compile
2007-05-28 16:51:23 +00:00
Enno Rehling
b27da8c056
Archetypes (WIP): "RECRUIT 15 knight"
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creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).
2007-05-28 16:03:48 +00:00
Enno Rehling
27110e7e26
http://eressea.upb.de/mantis/view.php?id=1191
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- trying another peasant migration algorithm
also:
- battle log optional (debug = 0 in the .ini file)
2007-05-27 21:20:06 +00:00
Enno Rehling
27c188ea1c
report directory in .ini file
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sleep/retry when errno during report writing.
2007-02-25 11:10:13 +00:00
Enno Rehling
d86835900f
argh. lomem settings falschrum
2007-02-18 10:32:39 +00:00
Enno Rehling
96302d39b4
http://eressea.upb.de/mantis/view.php?id=1130
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"Schattendämonen/-meister"
Es gibt ein neues Rassen-flag, dass das bestehelen fuer eine Rasse unterbindet. Wird eingesetzt fuer SD/SM.
Ausserdem: Eine Menge falsch gesetzter XML-tags repariert
2007-02-17 12:34:07 +00:00
Enno Rehling
4f5c8e1878
- removing demonfix
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- adding ship.maxsize to lua interface
2007-02-07 17:58:31 +00:00
Enno Rehling
96ef8640f3
verbosity in inifile
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remove dead binding.
2006-11-22 22:17:15 +00:00
Enno Rehling
39d4c22186
Making this thing compile on windows.
2006-11-22 21:59:24 +00:00
Enno Rehling
71470c7fe2
added an ini-file reader to gmtool and server (the command line gets too damn long)
2006-11-22 21:07:48 +00:00
Enno Rehling
80e445fe96
guessing the name of the order file if it isn't specified.
2006-07-28 22:08:00 +00:00
Enno Rehling
4c3e912a30
added the forgotten bindings to gamecode
2006-04-17 10:08:13 +00:00
Enno Rehling
288961e38a
lua bindings:
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- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
4316903e9a
lua for the gmtool
2006-04-16 12:48:55 +00:00
Enno Rehling
bb1ba6b366
The new GM tool, added to the eressea/ directory. All that remains is to
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salvage some mapper functionality and stuff it in there (and cleanup), then
the mapper/ directory can go.
2006-03-24 07:35:51 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
dceb83c6a7
The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
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#define KARMA_MODULE is you want to use fspecial in the future.
2006-02-17 22:59:03 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
ef2e1c8da9
project eressa64: trying to run eressea natively on 64 bit hardware.
2006-02-09 19:39:17 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
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bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
7ad5ed06cb
number of new players in statistics corrected.
2006-01-15 11:05:23 +00:00
Enno Rehling
517f8e3f81
fixed some memory leaks
2006-01-02 21:50:57 +00:00
Enno Rehling
83e9b7a994
slightly improved, but still hackish way to recognize luabind versions.
2006-01-02 20:24:33 +00:00
Enno Rehling
d808de65c8
new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
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exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
2005-11-26 15:28:11 +00:00
Enno Rehling
3ae0abad4b
bugfix old lua versions
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removing some instances of oldterrain() calls
kingdoms: removing assert on missing old races
kingdoms: handling missing potions gracefully
2005-11-25 23:52:53 +00:00
Enno Rehling
6e76a3d601
luabind: using define LUABIND_OLD instead of BOOST_VERSION
2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4
new code for 'kingdoms':
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- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
357a73e826
XML reports - incomplete implementation, might finish it eventually.
2005-11-18 23:23:47 +00:00
Enno Rehling
d2a75f15fe
code cleanup, reports. report types are now registered (some code I had on my disk since the days I was writing xml reports), and a new mailit format (reports.txt replaces mailit). Also, no more writing of shellscripts from the server, since that's done by an external script now.
2005-11-02 21:10:40 +00:00
Enno Rehling
cc7a1d15bb
it helps to include version.hpp
2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
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removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
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upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
1113d3d7e9
bugfix luxuries. now possible (though not done) to read them from xml.
2005-10-29 16:28:10 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
0e0f37d970
bugfix seed-registrierung
2005-10-26 19:02:45 +00:00
Enno Rehling
4ce88dad13
removing the old NEW_RESOURCEGROWTh macro
2005-10-24 20:06:40 +00:00
Enno Rehling
c7c6f169cb
Englische Namen für alle Zauber.
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Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
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Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00