Steffen Mecke
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b41049da53
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test good/bad dreams
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2015-05-06 18:15:10 +02:00 |
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Steffen Mecke
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d416a8eef1
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fix NAME FOREIGN UNIT
RENAME FOREIGN UNIT used a somewhat naive approach to check if a
unit still had its generic name. Fixed that.
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2015-02-11 23:10:43 +01:00 |
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Steffen Mecke
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a31898ceb5
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fix bug in generic_name, minor improvements
Amusingly, names::generic_name used u->no instead of u->number to determine
singular or plural.
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2015-02-11 23:10:27 +01:00 |
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Enno Rehling
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83e610ee03
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Fixing bug 1802 again, CR contains no Monster names.
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2015-02-11 07:57:38 +01:00 |
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Enno Rehling
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2c077c25e8
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space savings: update data files, remove names from NPC units where their name is their race.
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2014-12-09 07:44:26 +01:00 |
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Enno Rehling
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0fead39b41
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added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
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2014-12-09 07:20:36 +01:00 |
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Enno Rehling
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9394c4324e
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units without a name will use their race as a default name.
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2014-12-09 06:45:21 +01:00 |
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Enno Rehling
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440aca34ea
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test special treatment for spells in remove_empty_units.
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2014-10-16 08:06:44 +02:00 |
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Enno Rehling
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7df47fd25c
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remove bad configuration caching (TODO: cache inside get_param).
move remove_empty_* functions out of config.c
add basic tests for remove_empty_units (no special units yet).
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2014-10-16 07:41:49 +02:00 |
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Enno Rehling
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d435c13bfc
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adding more tests.
test for build()
test for scale_number()
update submodules
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2014-08-26 20:06:49 +02:00 |
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