Enno Rehling
8619bd74a8
slow but working solution for getspell. rebuilding that radix tree for every call is insanity.
2012-05-26 09:05:03 -07:00
Enno Rehling
998549e687
mages have spellbooks now
2012-05-26 08:20:26 -07:00
Enno Rehling
409328a9c2
unit tests for setting combat spells
2012-05-26 07:27:59 -07:00
Enno Rehling
9d1b62d463
updating spell-lists is a thing of the past now
...
almost everything uses books, except sc_mage
2012-05-26 00:33:55 -07:00
Enno Rehling
faa72b66b1
untangle the spaghetti a little bit
...
struct spell is now in spell.h where it belongs
some functions have moved as a result
2012-05-25 22:25:23 -07:00
Enno Rehling
8a4c71f430
unit_add_spell gets a level
...
added two tests that fail for get_spellfromtoken if spell is not stored with the unit
2012-05-25 21:49:15 -07:00
Enno Rehling
a015d72add
unit_add_spell gets a level
...
added a test that fails for get_spellfromtoken if spell is not stored with the unit
2012-05-25 21:07:26 -07:00
Enno Rehling
fef92e4971
added more test for pay_spell so I don't break it.
2012-05-25 15:38:24 -07:00
Enno Rehling
ae9f12c904
added a test for pay_spell so I don't break it.
2012-05-25 12:46:00 -07:00
Enno Rehling
b8d8bac9ae
fix trying to add to null-spellbook.
...
all unit tests pass.
2012-05-24 20:35:13 -07:00
Enno Rehling
3514218dba
factions have working spellbooks
...
update of spellbooks for E3 should be functional
old data file is getting read, and levels guessed?
2012-05-24 00:56:54 -07:00
Enno Rehling
92e96689bb
spellbooks fully operational (and could be loaded from XML definitions if I had them)
...
fixed the cleanup between tests to properly free locales
2012-05-23 20:22:12 -07:00
Enno Rehling
db7ed24b3e
adding spellbooks.
...
spellbooks will take the level and magic school out of the spell definitions, and aggregate a list of spells with their minimum levels for learning from. factions will have a list of books they can learn from (different in E2 and E3 already).
2012-05-23 12:42:14 -07:00