Commit Graph

14 Commits

Author SHA1 Message Date
Enno Rehling 4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00
Enno Rehling 8d4a83d1b4 make these modules optional 2017-01-22 11:38:01 +01:00
Enno Rehling d29fd96f59 no starting equipment.
do not let the addplayer function give equipment.
rename equipment for autoseed.
2017-01-22 08:05:19 +01:00
Enno Rehling 452614307d require at least 2K peasants in starting regions 2016-09-11 21:27:46 +02:00
Enno Rehling fdb5ecc68b always call close() in lua when you're done with a file. 2016-09-11 19:32:54 +02:00
Enno Rehling 544af40981 fix seeding new factions 2016-09-08 20:34:25 +02:00
Enno Rehling eb57473af5 slightly relax limits on quality for new player regions 2016-07-30 22:01:24 +02:00
Enno Rehling f2c02232cd http://bugs.eressea.de/view.php?id=2207
check that there are any regions that we can seed new factions into
don't run into endless loop
2016-07-30 22:01:10 +02:00
Enno Rehling 21ee84dc65 autoseed barfs on blank lines, catch that case 2016-05-15 10:35:23 +02:00
Enno Rehling 65a163b4d9 do not seed new factions if there isn't a minimum number of them 2016-05-05 13:51:31 +02:00
Enno Rehling 810ad094af suppress misc warnings in the log file by reorganizing E3 strings and tuning down log levels 2015-12-18 15:13:15 +01:00
Enno Rehling 78c13d3ca2 bugfix dupe message
http://bugs.eressea.de/view.php?id=2178
2015-12-12 21:34:56 +01:00
Enno Rehling 1c85f0e1de fix scripting bug in new autoseed module 2015-11-04 08:56:31 +01:00
Enno Rehling 451303d7d3 autoseed as a module for E2
made from pieces of newplayer.lua and populate.lua
2015-11-03 11:54:08 +01:00