Enno Rehling
c54cbfd472
fix copyright notice
2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
db083389c7
avoid fix_demand hitting an endless loop, kill bad use of static variables.
2014-12-31 20:01:01 +01:00
Enno Rehling
f1008fa231
fix floating point exception.
2014-12-26 01:41:19 +01:00
Enno Rehling
108a909131
kill gc_add and gc_done, they were terrible ideas.
2014-12-25 22:38:01 +01:00
Enno Rehling
901c70efd9
config cleanup contd.
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createunit => create_unit, everywhere.
make_undead_unit in zombies.c
2014-12-25 18:40:46 +01:00
Enno Rehling
a8849f2b91
remove the obsolete dungeons module.
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I don't think this has ever been used, and it has fallen victim to entropy since it was first written. good riddance!
2014-12-13 00:03:24 +01:00
Enno Rehling
0fead39b41
added a function that sets a monster's name to NULL if it is the name of its race.
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deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
Enno Rehling
5b9eb9080f
refactoring: move all monster-related code into monster.c
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make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
838155179f
fix backwards compatible code for at_permission.
2014-10-31 15:38:53 +01:00
Enno Rehling
7e1cec33a2
Remove unused gmcmd attributes.
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use the at_deprecated feature that was built for this purpose.
remove final external dependency on a_free in the code.
2014-10-18 19:23:36 +02:00
Enno Rehling
4527ffdda2
refactoring and tests for wormhole module.
2014-09-29 23:19:59 +02:00
Enno Rehling
cbf9bb8985
fix qsort in wormhole code. pointers are hard.
2014-09-29 20:38:01 +02:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
d435c13bfc
adding more tests.
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test for build()
test for scale_number()
update submodules
2014-08-26 20:06:49 +02:00
Enno Rehling
4c00777553
make race::_name a string, not an array of strings. add a test for rc_name.
2014-08-24 23:58:29 +02:00
Enno Rehling
bd2809a975
removing the core directory (moving to res and scripts).
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it's from when open-source Eressea was limited, and we no longer need the separation.
JSON configuration for ship flags.
2014-07-28 14:27:30 +02:00
Enno Rehling
af73c6dcdf
Output a message, give feedback about keys used.
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Remove unused variable.
2014-07-22 11:27:43 +02:00
Enno Rehling
018d4ca38e
fix quest keys to work again.
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add a function to walk borders with a callback.
2014-07-22 10:59:47 +02:00
Enno Rehling
13165f2354
Move quest objects to the module that uses them (museum portals).
2014-07-21 11:34:57 +02:00
TomBraun
19ce861120
Change umlauts in the german comment
2014-07-16 12:10:58 +02:00
Enno Rehling
c3dfbdea18
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
Enno Rehling
77ee0b7af7
remote the item_t enum for good
2014-06-23 19:17:13 -07:00
Enno Rehling
2c831230a0
Added a test for expensive skills.
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When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00
Enno Rehling
bff25f3c51
move skill_t into a separate file, give it unit tests.
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name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
64e0c221ec
directions can now be read from json configuration.
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rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling
d503937999
working on making json config understand ships and buildings.
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new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
fa98528d72
remove old SQL patch code, we have sqlite now.
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rearrange the SlickEdit projects.
2014-06-11 22:21:52 -07:00
Enno Rehling
3c4b6b9dd4
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
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begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
2cc21b265d
remove GM command, remove gm-attributes from data when writing.
2014-04-22 21:42:32 -07:00
Enno Rehling
7358c48580
removing some naming conflicts that hapen when trying to re-enable amalgamation builds.
2014-04-11 19:41:17 -07:00
Enno Rehling
b399356971
Revert "remove GM command"
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there is a saved attribute that needs this
This reverts commit 7e529f2b4c
.
2014-03-22 21:49:18 +01:00
Enno Rehling
52e64ac418
this single-use macro doesn't belong there
2014-03-17 00:42:46 -07:00
Enno Rehling
1ec18b8fd9
better SWAP() macro
2014-03-17 00:28:13 -07:00
Enno Rehling
7e529f2b4c
remove GM command
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this was a command from the very early days, when we had player-made
quests. It is no longer in use.
2014-03-16 23:40:51 -07:00
Enno Rehling
0ae8737062
rename MIN/MAX to _min/_max
2014-03-16 05:03:17 +01:00
Enno Rehling
1a4cb16ea8
fix the unused macro, remove inline functions
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simplification is good
2014-03-15 20:33:43 -07:00
Enno Rehling
1a7d892a96
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
Enno Rehling
03c247c788
I am killing the core/ directory.
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Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00