Enno Rehling
18153f5614
http://eressea.upb.de/mantis/view.php?id=775
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Es gibt auch noch ältere Berge und Gletscher ohne Eisen.
2005-12-19 18:56:20 +00:00
Enno Rehling
8e508a9e99
http://eressea.upb.de/mantis/view.php?id=775
...
verbesserte Korrektur-Routine
2005-12-19 18:30:51 +00:00
Enno Rehling
5c07121a9f
http://eressea.upb.de/mantis/view.php?id=775
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Berge ohne Eisen (und generell Regionen ohne Resourcen).
2005-12-19 17:31:27 +00:00
Enno Rehling
d51b277d8a
crashbug missing volcano_terrain
2005-12-11 15:14:03 +00:00
Enno Rehling
9be2d7b33d
didn't like binding int and double with same name. why?
2005-12-11 12:41:05 +00:00
Enno Rehling
28be52c1b2
LUA:
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- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
a6cc57370f
LUA: export unit::age
2005-12-10 12:32:26 +00:00
Enno Rehling
93eb6adeff
neue regionsresourcen: "chaos" und "grave" (um chaoscount und detahcount zu verändern)
2005-12-04 14:53:27 +00:00
Christian Schlittchen
3705d0d1eb
init_summary für wdw, zusätzlicher assert
2005-11-27 14:13:48 +00:00
Enno Rehling
383dc8ad15
compilation errors
2005-11-27 10:06:18 +00:00
Enno Rehling
d808de65c8
new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
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exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
2005-11-26 15:28:11 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
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- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
3ae0abad4b
bugfix old lua versions
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removing some instances of oldterrain() calls
kingdoms: removing assert on missing old races
kingdoms: handling missing potions gracefully
2005-11-25 23:52:53 +00:00
Enno Rehling
33ec0e321b
fixing up the luabind/gcc4 compilation
2005-11-25 22:53:10 +00:00
Enno Rehling
6e76a3d601
luabind: using define LUABIND_OLD instead of BOOST_VERSION
2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4
new code for 'kingdoms':
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- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
d215d26f45
http://eressea.upb.de/mantis/view.php?id=762
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Teufelchen als Vertrauter einmal mit und einmal ohne Aura
Neue Vertraute haben kein mage-attribut gekriegt beim ersten lernen.
2005-11-25 17:07:41 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
422008c0e2
exporting the origin of a faction to lua (so factions can be relocated)
2005-11-20 11:41:16 +00:00
Enno Rehling
357a73e826
XML reports - incomplete implementation, might finish it eventually.
2005-11-18 23:23:47 +00:00
Christian Schlittchen
b34b63fd25
Fehlendes Include report.h
2005-11-06 08:53:17 +00:00
Enno Rehling
d2a75f15fe
code cleanup, reports. report types are now registered (some code I had on my disk since the days I was writing xml reports), and a new mailit format (reports.txt replaces mailit). Also, no more writing of shellscripts from the server, since that's done by an external script now.
2005-11-02 21:10:40 +00:00
Enno Rehling
cc7a1d15bb
it helps to include version.hpp
2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
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removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
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upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
ada8c3a52d
bugfix: water of life
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initialization of potion text
removing #if 0 code.
2005-10-30 09:51:02 +00:00
Enno Rehling
1113d3d7e9
bugfix luxuries. now possible (though not done) to read them from xml.
2005-10-29 16:28:10 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
0e0f37d970
bugfix seed-registrierung
2005-10-26 19:02:45 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
4ce88dad13
removing the old NEW_RESOURCEGROWTh macro
2005-10-24 20:06:40 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
e0f6999a4f
typo
2005-10-11 20:39:16 +00:00
Enno Rehling
1e3877e8a2
irgend etwas am fixing des ozean-alters ist nicht richtig und zerstört die neuaussetzung.
2005-10-11 20:37:48 +00:00
Enno Rehling
3415216610
more verbose exception handling
2005-10-09 22:01:08 +00:00
Enno Rehling
31e3384165
compilation errors
2005-10-09 21:48:56 +00:00
Enno Rehling
a521385b13
even more create_ spells are now scripted.
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started on another spell (earn_silver), needs enabling and testing.
2005-10-09 21:41:04 +00:00
Enno Rehling
e208a2ba8d
added exception handling
2005-10-09 01:19:44 +00:00
Enno Rehling
c7c6f169cb
Englische Namen für alle Zauber.
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Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
fed680604a
missing includes for spell.cpp
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bugfix memset in create_mage
2005-10-08 16:14:15 +00:00
Enno Rehling
1771a81c52
Neues Datenformat macht Schluss mit der Speicherung von spell-ids im Datenfile.
2005-10-08 15:25:21 +00:00
Enno Rehling
b3c4dda44a
Messages als LUA-Objekte. Damit lassen sich jetzt auch von LUA aus lokalisierte messages an Parteien versenden.
2005-10-08 11:42:45 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
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Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
5dfc2f08b6
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
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Burgen fliegen aus dem Source.
XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b
removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source.
2005-10-02 21:32:20 +00:00
Enno Rehling
49bd595d69
New code:
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"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
9f97148163
spawning of new braineaters moved into a separate LUA function which is not called for wdw.
2005-10-02 16:06:12 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00