Commit graph

24 commits

Author SHA1 Message Date
Enno Rehling
b8df3f3a5f increase the datatype for scores from int to long long
this fixes https://bugs.eressea.de/view.php?id=2136
2015-09-06 19:04:04 +02:00
Enno Rehling
4e33e59d64 more lua_pushinteger conversion for lua 5.3 2015-06-08 21:19:17 +02:00
Enno Rehling
2967cd59cf replace pushnumber with pushinteger where applicable (prep for Lua 5.3).
also kill an unreferenced string.
2015-06-08 20:53:40 +02:00
Enno Rehling
3a03579a65 rename set_origin/get_origin into faction.c, remove argument from adjust_coordinates. add test for bug 2070. 2015-05-19 08:27:16 +02:00
Enno Rehling
03084a7ee7 set_origin: renaming German function name to English, add a simple test for it. 2015-05-05 09:47:44 -07:00
Enno Rehling
0db74d1c09 re-enable unit spells binding to Lua, remove some TODOs from the code. 2015-05-05 08:07:20 -07:00
Enno Rehling
82926318c0 fix creating factions with invalid race (return nil) 2015-04-04 15:08:35 +02:00
Enno Rehling
8edafa19c5 fix faction.create locale handling 2015-03-13 20:39:36 +01:00
Enno Rehling
da9c33268c fix preview crash in embassies.lua.
the "objects" dictionary is no longer of type hashtable, that usertype has been renamed to dict.
2015-02-01 10:03:30 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
0c54c7e32d always nice to eliminate a few TODO's and kill some bitrot. 2014-12-09 23:27:05 +01:00
Enno Rehling
4d329b8bf8 fix missing get_faction binding, add faction.get() 2014-11-26 17:44:02 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
bac3286440 re-implement faction:add_message for Lua.
only ancient xmas scripts were using it, but it's a useful function to have.
2014-10-12 21:26:25 +02:00
Enno Rehling
cf1f3972b6 cleaning out config.c, there is too much code in there.
rules should be in their own modules. here:
upkeep is a concept all by itself, should have its own tests, etc.
movement code should be in move.c.
cleaning up some superfluous include directives.
2014-08-31 16:50:37 +02:00
Enno Rehling
4c00777553 make race::_name a string, not an array of strings. add a test for rc_name. 2014-08-24 23:58:29 +02:00
Enno Rehling
92f43a7b51 eliminate it_find calls, replace it_find with something backed by rt_find 2014-06-24 22:44:05 -07:00
Enno Rehling
64e0c221ec directions can now be read from json configuration.
rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling
d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
9605fe27ae add a version number header for release management.
add build number to creport.
2014-06-11 07:01:06 -07:00
Enno Rehling
2cc21b265d remove GM command, remove gm-attributes from data when writing. 2014-04-22 21:42:32 -07:00
Enno Rehling
1a7d892a96 use cmake for autoconf, slim down platform.h 2014-03-15 19:29:11 +01:00
Enno Rehling
bf2bb7449b move bindings into src/ make the code compile from scratch again. 2014-02-22 00:32:59 -08:00
Renamed from src/bindings/bind_faction.c (Browse further)