Enno Rehling
b63200adf9
Eressea can now be compiled and debugged with Eclipse CDT
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Several changes to config.h mean that I probably broke compilation on some platforms. That really needs cleaning up.
2008-04-20 14:48:15 +00:00
Enno Rehling
79dc9acf5f
- fixing race prefixes
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- fixing some latin1 loading
- improved the spell-syntax writer
- replaced my email address
2007-09-02 18:11:17 +00:00
Enno Rehling
54446e0a1e
RTS/Archetypes (WIP):
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- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
c78f64de00
http://eressea.upb.de/mantis/view.php?id=845
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- cry havoc when trying to apply spells to a non-mage.
2006-02-26 13:14:46 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
d187097fad
- bugfix broken subset-selection
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- bugfix lighthouse-update
2005-12-11 15:39:53 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
f6cc641d9c
initializing new member variable in equipment
2005-10-23 10:42:26 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
883840c460
new files added
2005-10-02 20:31:28 +00:00