Enno Rehling
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8d05f4cc25
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implement MD5 crypted passwords as default
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2016-01-14 15:49:09 +01:00 |
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Enno Rehling
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c3da0cd42d
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as long as we use no encryption, all tests pass.
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2016-01-13 16:16:02 +01:00 |
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Enno Rehling
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799514bf40
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implement md5 password hashing (untested)
disable test for case-insensitive password test
fix faction/checkpasswd test
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2016-01-13 14:41:09 +01:00 |
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Enno Rehling
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54d25e91dd
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add a new password module
start adding password hashing logic (WIP)
does not yet pass all tests
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2016-01-12 23:52:30 +01:00 |
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Enno Rehling
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b6d44410b7
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make the password pseudo-private to faction.c
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2016-01-12 06:46:51 +01:00 |
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Enno Rehling
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19390dd8e2
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log a warning when passwords would fail for being case-sensitive.
add a test to enforce the status quo, for now.
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2016-01-12 00:52:42 +01:00 |
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Enno Rehling
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04e2fb73c7
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fix test of allies status after destroying a faction
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2016-01-11 15:08:36 +01:00 |
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Enno Rehling
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ca500a499e
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adding a much-needed getter function for faction_alive
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2016-01-11 12:25:23 +01:00 |
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Enno Rehling
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b4389c91fe
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fix compilation (what was I thinking?), remove uses of f.alive where they should not be needed.
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2016-01-11 11:54:45 +01:00 |
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Enno Rehling
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de512be1ba
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make destroyfaction remove the faction from the list (slightly scary change)
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2016-01-11 09:55:47 +01:00 |
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Enno Rehling
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6a42b6231e
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Merge branch 'master' into develop
Conflicts:
src/buildno.h
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2015-06-21 18:32:10 +02:00 |
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Enno Rehling
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a085442b8f
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eliminate unused variable.
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2015-06-21 17:54:39 +02:00 |
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Enno Rehling
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04bf7153f0
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remove a faction from its alliance when it is dead.
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2015-06-21 17:49:22 +02:00 |
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Enno Rehling
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5af69f1821
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re-enable test_peasant_luck_effect, add testing for adjust_coordinates
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2015-05-20 08:15:12 +02:00 |
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Enno Rehling
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250880f067
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fix gcc warning (unused variable)
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2015-05-20 07:19:50 +02:00 |
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Enno Rehling
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3a03579a65
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rename set_origin/get_origin into faction.c, remove argument from adjust_coordinates. add test for bug 2070.
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2015-05-19 08:27:16 +02:00 |
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Enno Rehling
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03084a7ee7
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set_origin: renaming German function name to English, add a simple test for it.
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2015-05-05 09:47:44 -07:00 |
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Steffen Mecke
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a31898ceb5
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fix bug in generic_name, minor improvements
Amusingly, names::generic_name used u->no instead of u->number to determine
singular or plural.
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2015-02-11 23:10:27 +01:00 |
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Enno Rehling
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5b9eb9080f
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refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
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2014-11-11 16:53:56 +01:00 |
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Enno Rehling
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d1f7fb571c
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fix test for get_monsters(), nobody needs the function to ever return NULL.
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2014-11-07 21:28:58 +01:00 |
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Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
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Enno Rehling
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af616b5b09
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fix segmentation fault in test.
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2014-10-31 22:10:52 +01:00 |
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Enno Rehling
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a86c2d88ab
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Test: After a faction is eliminated, nobody should have it as an ally.
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2014-10-17 19:56:26 +02:00 |
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Enno Rehling
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ac65d83ba2
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test that empty factions are removed, but not monsters.
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2014-10-16 09:03:57 +02:00 |
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Enno Rehling
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cc0b0ad71b
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added a test for addfaction.
removing struct player, since it is not in use.
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2014-08-20 23:42:33 +02:00 |
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Enno Rehling
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acfe72f24e
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add a test for get_monsters().
I want to make sure I don't break this in the future.
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2014-08-20 07:00:58 +02:00 |
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