Merge pull request #884 from ennorehling/develop

get ready for release
This commit is contained in:
Enno Rehling 2019-12-01 16:55:14 +01:00 committed by GitHub
commit ff959cf059
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19 changed files with 132 additions and 76 deletions

View file

@ -28,8 +28,6 @@ function test_work()
end
function test_bug_2361_forget_magic()
-- https://bugs.eressea.de/view.php?id=2361
-- familiars cannot forget magic
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
@ -38,12 +36,30 @@ function test_bug_2361_forget_magic()
u:add_order("VERGESSE Magie")
u:set_skill('magic', 5)
uf.race = 'unicorn'
u.familiar = uf
process_orders()
assert_equal(0, u:get_skill('magic'))
assert_nil(u.familiar)
-- without a mage, familiars become ghosts:
assert_equal('ghost', uf.race_name)
assert_equal(0, uf:get_skill('magic'))
end
function test_bug_2361_familiar_cannot_forget_magic_()
-- https://bugs.eressea.de/view.php?id=2361
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
local uf = unit.create(f, r, 1)
u:clear_orders()
u:set_skill('magic', 5)
uf.race = 'unicorn'
uf:clear_orders()
uf:add_order("VERGESSE Magie")
uf:set_skill('magic', 5)
u.familiar = uf
process_orders()
assert_equal(0, u:get_skill('magic'))
-- familiars cannot forget magic:
assert_equal(5, uf:get_skill('magic'))
end

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@ -104,8 +104,6 @@ const troop no_troop = { 0, 0 };
#define LOOT_KEEPLOOT (1<<4)
#define DAMAGE_CRITICAL (1<<0)
#define DAMAGE_MELEE_BONUS (1<<1)
#define DAMAGE_MISSILE_BONUS (1<<2) /* deprecated */
#define DAMAGE_SKILL_BONUS (1<<4)
static int max_turns;
@ -117,7 +115,7 @@ static int flee_chance_skill_bonus;
static int skill_formula;
static int rule_cavalry_skill;
static int rule_population_damage;
static int rule_hero_speed;
static unsigned char rule_hero_speed;
static bool rule_anon_battle;
static bool rule_igjarjuk_curse;
static int rule_goblin_bonus;
@ -139,7 +137,7 @@ static void init_rules(void)
rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
rule_hero_speed = config_get_int("rules.combat.herospeed", 10);
rule_hero_speed = (unsigned char)config_get_int("rules.combat.herospeed", 10);
rule_population_damage = config_get_int("rules.combat.populationdamage", 20);
rule_anon_battle = config_get_int("rules.stealth.anon_battle", 1) != 0;
rule_igjarjuk_curse = config_get_int("rules.combat.igjarjuk_curse", 0) != 0;
@ -157,12 +155,6 @@ static void init_rules(void)
if (config_get_int("rules.combat.critical", 1)) {
rule_damage |= DAMAGE_CRITICAL;
}
if (config_get_int("rules.combat.melee_bonus", 1)) {
rule_damage |= DAMAGE_MELEE_BONUS;
}
if (config_get_int("rules.combat.missile_bonus", 1)) { /* deprecated */
rule_damage |= DAMAGE_MISSILE_BONUS;
}
if (config_get_int("rules.combat.skill_bonus", 1)) {
rule_damage |= DAMAGE_SKILL_BONUS;
}
@ -1304,9 +1296,7 @@ terminate(troop dt, troop at, int type, const char *damage_formula, bool missile
if (awtype == NULL || !fval(awtype, WTF_MISSILE)) {
/* melee bonus */
if (rule_damage & DAMAGE_MELEE_BONUS) {
damage += af->person[at.index].damage;
}
damage += af->person[at.index].damage;
}
/* Skilldifferenzbonus */
@ -3158,7 +3148,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
fig->person[i].hp++;
if (i < speeded)
fig->person[i].speed = speed;
fig->person[i].speed = (unsigned char) speed;
else
fig->person[i].speed = 1;

View file

@ -81,9 +81,9 @@ extern "C" {
int nsides;
struct selist *meffects;
int max_tactics;
int turn;
unsigned char turn;
signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
bool has_tactics_turn;
int keeploot;
bool reelarrow;
int alive;
struct {
@ -153,13 +153,13 @@ extern "C" {
int catmsg; /* Merkt sich, ob Katapultmessage schon generiert. */
struct person {
int hp; /* Trefferpunkte der Personen */
int attack;
int defense;
int damage;
int flags;
int speed;
int reload;
int last_action;
int attack; /* weapon skill bonus for attacker */
int defense; /* weapon skill bonus for defender */
char damage; /* bonus damage for melee attacks (e.g. troll belt) */
unsigned char speed;
unsigned char reload;
unsigned char last_action;
struct weapon *missile; /* missile weapon */
struct weapon *melee; /* melee weapon */
} *person;

View file

@ -86,6 +86,7 @@ static void chaos(region * r)
if (u && playerrace(u_race(u))) {
ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
u_setfaction(u, get_monsters());
u_freeorders(u);
u_setrace(u, get_race(RC_GHOUL));
}
}

View file

@ -292,6 +292,7 @@ static int forget_cmd(unit * u, order * ord)
if (ufam) {
a_removeall(&ufam->attribs, NULL);
u_setfaction(ufam, get_monsters());
u_freeorders(ufam);
unit_convert_race(ufam, NULL, "ghost");
}
a_removeall(&u->attribs, &at_mage);

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@ -280,7 +280,7 @@ static void handle_weapon(parseinfo *pi, const XML_Char *el, const XML_Char **at
wtype->defmod = xml_int(attr[i + 1]);
}
else if (xml_strequal(attr[i], "reload")) {
wtype->reload = xml_int(attr[i + 1]);
wtype->reload = (unsigned char) xml_int(attr[i + 1]);
}
else if (xml_strequal(attr[i], "skill")) {
wtype->skill = findskill(attr[i + 1]);

View file

@ -709,6 +709,7 @@ void give_unit(unit * u, unit * u2, order * ord)
}
add_give_person(u, u2, u->number, ord, 0);
u_setfaction(u, u2->faction);
u_freeorders(u);
u2->faction->newbies += u->number;
}

View file

@ -511,14 +511,13 @@ int build_skill(unit *u, int basesk, int skill_mod) {
*/
static int build_limited(unit * u, const construction * con, int completed, int number, int want, int basesk, int *skill_total) {
int skills = *skill_total;
int made = 0, maxsize = con->maxsize * number;
int made = 0, maxsize;
assert(con);
if (want <= 0) {
return 0;
}
if (con == NULL) {
return ENOMATERIALS;
}
maxsize = con->maxsize * number;
if (completed == maxsize) {
return ECOMPLETE;
}

View file

@ -260,7 +260,7 @@ luxury_type *new_luxurytype(item_type * itype, int price)
weapon_type *new_weapontype(item_type * itype,
int wflags, variant magres, const char *damage[], int offmod, int defmod,
int reload, skill_t sk)
unsigned char reload, skill_t sk)
{
weapon_type *wtype;

View file

@ -169,7 +169,7 @@ extern "C" {
int offmod;
int defmod;
variant magres;
int reload; /* time to reload this weapon */
unsigned char reload; /* time to reload this weapon */
weapon_mod *modifiers;
/* --- functions --- */
bool(*attack) (const struct troop *, const struct weapon_type *,
@ -208,7 +208,7 @@ extern "C" {
item_type *it_get_or_create(resource_type *rtype);
luxury_type *new_luxurytype(item_type * itype, int price);
weapon_type *new_weapontype(item_type * itype, int wflags,
variant magres, const char *damage[], int offmod, int defmod, int reload,
variant magres, const char *damage[], int offmod, int defmod, unsigned char reload,
skill_t sk);
void free_wtype(struct weapon_type *wtype);
armor_type *new_armortype(item_type * itype, double penalty,

View file

@ -886,6 +886,12 @@ struct building *inside_building(const struct unit *u)
return NULL;
}
void u_freeorders(unit *u)
{
free_orders(&u->orders);
set_order(&u->thisorder, NULL);
}
void u_setfaction(unit * u, faction * f)
{
if (u->faction == f)
@ -896,9 +902,6 @@ void u_setfaction(unit * u, faction * f)
u->faction->num_people -= u->number;
}
set_group(u, NULL);
free_orders(&u->orders);
set_order(&u->thisorder, NULL);
if (u->nextF) {
u->nextF->prevF = u->prevF;
}

View file

@ -54,7 +54,7 @@ extern "C" {
/* Flags, die gespeichert werden sollen: */
#define UFL_SAVEMASK (UFL_DEFENDER|UFL_MOVED|UFL_NOAID|UFL_ANON_FACTION|UFL_LOCKED|UFL_HUNGER|UFL_TAKEALL|UFL_GUARD|UFL_STEALTH|UFL_GROUP|UFL_HERO)
#define UNIT_MAXSIZE 50000
#define UNIT_MAXSIZE 128 * 1024
extern int maxheroes(const struct faction *f);
extern int countheroes(const struct faction *f);
@ -179,6 +179,7 @@ extern "C" {
/* cleanup code for this module */
void free_units(void);
void u_setfaction(struct unit *u, struct faction *f);
void u_freeorders(struct unit *u);
void set_number(struct unit *u, int count);
int invisible(const struct unit *target, const struct unit *viewer);

View file

@ -924,6 +924,7 @@ int leave_cmd(unit * u, struct order *ord)
void transfer_faction(faction *fsrc, faction *fdst) {
unit *u;
skill_t sk;
int hmax, hnow;
int skill_count[MAXSKILLS];
int skill_limit[MAXSKILLS];
@ -945,19 +946,28 @@ void transfer_faction(faction *fsrc, faction *fdst) {
}
}
hnow = countheroes(fdst);
hmax = maxheroes(fdst);
u = fsrc->units;
while (u) {
unit *unext = u->nextF;
if (u_race(u) == fdst->race) {
u->flags &= ~UFL_HERO;
if (give_unit_allowed(u) == 0) {
if (u->flags & UFL_HERO) {
if (u->number + hnow > hmax) {
u->flags &= ~UFL_HERO;
}
else {
hnow += u->number;
}
}
if (give_unit_allowed(u) == 0 && !get_mage(u)) {
if (u->skills) {
int i;
for (i = 0; i != u->skill_size; ++i) {
const skill *sv = u->skills + i;
skill_t sk = (skill_t)sv->id;
if (skill_count[sk] + u->number > skill_limit[sk]) {
break;
}
@ -3764,6 +3774,10 @@ void process(void)
}
if (ord) {
porder->data.per_order.process(u, ord);
if (!u->orders) {
/* GIVE UNIT or QUIT delete all orders of the unit, stop */
break;
}
}
}
if (!ord || *ordp == ord)

View file

@ -2106,6 +2106,41 @@ static void test_quit_transfer_limited(CuTest *tc) {
test_teardown();
}
/**
* Mages cannot be transfered. At all.
*/
static void test_quit_transfer_mages(CuTest *tc) {
faction *f1, *f2;
unit *u1, *u2;
region *r;
test_setup();
config_set_int("rules.maxskills.magic", 2);
r = test_create_plain(0, 0);
f1 = test_create_faction(NULL);
faction_setpassword(f1, "password");
u1 = test_create_unit(f1, r);
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
contact_unit(u2, u1);
u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
f1->magiegebiet = M_GWYRRD;
set_level(u1, SK_MAGIC, 1);
create_mage(u1, M_GWYRRD);
f2->magiegebiet = M_GWYRRD;
set_level(u2, SK_MAGIC, 1);
create_mage(u2, M_GWYRRD);
quit_cmd(u1, u1->thisorder);
CuAssertPtrEquals(tc, f1, u1->faction);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
test_teardown();
}
/**
* Only units of the same race can be gifted to another faction.
*/
@ -2271,6 +2306,7 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_quit_transfer);
SUITE_ADD_TEST(suite, test_quit_transfer_limited);
SUITE_ADD_TEST(suite, test_quit_transfer_migrants);
SUITE_ADD_TEST(suite, test_quit_transfer_mages);
SUITE_ADD_TEST(suite, test_quit_transfer_hero);
SUITE_ADD_TEST(suite, test_transfer_faction);
#endif

View file

@ -174,6 +174,7 @@ void monsters_desert(struct faction *monsters)
ADDMSG(&u->faction->msgs, msg_message("desertion",
"unit region", u, r));
u_setfaction(u, monsters);
u_freeorders(u);
}
}
}
@ -1157,6 +1158,7 @@ void monster_kills_peasants(unit * u)
void make_zombie(unit * u)
{
u_setfaction(u, get_monsters());
u_freeorders(u);
scale_number(u, 1);
u->hp = unit_max_hp(u) * u->number;
u_setrace(u, get_race(RC_ZOMBIE));

View file

@ -501,7 +501,7 @@ static double overload(const region * r, ship * sh)
double ovl;
getshipweight(sh, &n, &p);
ovl = n / (double)sh->type->cargo;
ovl = n / (double)(sh->type->cargo * sh->number);
if (mcabins) {
ovl = fmax(ovl, p / (double)mcabins);
}
@ -746,7 +746,7 @@ double damage_overload(double overload)
}
/* message to all factions in ship, start from firstu, end before lastu (may be NULL) */
static void msg_to_ship_inmates(ship *sh, unit **firstu, unit **lastu, message *msg) {
static void msg_to_passengers(ship *sh, unit **firstu, unit **lastu, message *msg) {
unit *u, *shipfirst = NULL;
for (u = *firstu; u != *lastu; u = u->next) {
if (u->ship == sh) {
@ -836,19 +836,19 @@ static void drifting_ships(region * r)
if (rnext && firstu) {
message *msg = msg_message("ship_drift", "ship dir", sh, dir);
msg_to_ship_inmates(sh, &firstu, &lastu, msg);
msg_to_passengers(sh, &firstu, &lastu, msg);
}
fset(sh, SF_DRIFTED);
if (ovl >= overload_start()) {
damage_ship(sh, damage_overload(ovl));
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
msg_to_passengers(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
}
else {
damage_ship(sh, damage_drift);
}
if (sh->damage >= sh->size * DAMAGE_SCALE) {
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
msg_to_passengers(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
sink_ship(sh);
remove_ship(shp, sh);
}
@ -1683,12 +1683,13 @@ bool can_takeoff(const ship * sh, const region * from, const region * to)
return true;
}
static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
static void sail(unit * u, order * ord, bool drifting)
{
region_list *route = NULL;
region *starting_point = u->region;
region *current_point, *last_point;
int k, step = 0;
region_list **iroute = routep;
region_list **iroute = &route;
ship *sh = u->ship;
faction *f = u->faction;
region *next_point = NULL;
@ -1698,10 +1699,6 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
const char *token = getstrtoken();
if (routep) {
*routep = NULL;
}
error = movewhere(u, token, starting_point, &next_point);
if (error) {
message *msg = movement_error(u, token, ord, error);
@ -1940,7 +1937,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
if (fval(u, UFL_FOLLOWING))
caught_target(current_point, u);
move_ship(sh, starting_point, current_point, routep ? *routep : NULL);
move_ship(sh, starting_point, current_point, route);
/* Hafengebuehren ? */
@ -1982,6 +1979,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
}
}
}
free_regionlist(route);
}
/* Segeln, Wandern, Reiten
@ -2088,14 +2086,12 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
/** traveling without ships
* walking, flying or riding units use this function
*/
static void travel(unit * u, order *ord, region_list ** routep)
static void travel(unit * u, order *ord)
{
region *r = u->region;
region_list *route_begin;
follower *followers = NULL;
region_list *route = NULL;
assert(routep);
*routep = NULL;
region *r = u->region;
follower *followers = NULL;
/* a few pre-checks that need not be done for each step: */
if (!fval(r->terrain, SEA_REGION)) {
@ -2131,12 +2127,10 @@ static void travel(unit * u, order *ord, region_list ** routep)
return;
}
make_route(u, ord, routep);
route_begin = *routep;
if (route_begin) {
make_route(u, ord, &route);
if (route) {
/* und ab die post: */
travel_i(u, route_begin, NULL, ord, TRAVEL_NORMAL, &followers);
travel_i(u, route, NULL, ord, TRAVEL_NORMAL, &followers);
/* followers */
while (followers != NULL) {
@ -2157,34 +2151,30 @@ static void travel(unit * u, order *ord, region_list ** routep)
follow_order = create_order(K_FOLLOW, lang, "%s %i",
s, ut->no);
route_end = reroute(uf, route_begin, route_end);
travel_i(uf, route_begin, route_end, follow_order, TRAVEL_FOLLOWING,
route_end = reroute(uf, route, route_end);
travel_i(uf, route, route_end, follow_order, TRAVEL_FOLLOWING,
&followers);
caught_target(uf->region, uf);
free_order(follow_order);
}
}
free_regionlist(route);
}
}
void move_cmd(unit * u, order * ord)
{
region_list *route = NULL;
assert(u->number);
if (u->ship && u == ship_owner(u->ship)) {
bool drifting = (getkeyword(ord) == K_MOVE);
sail(u, ord, &route, drifting);
sail(u, ord, drifting);
}
else {
travel(u, ord, &route);
travel(u, ord);
}
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
set_order(&u->thisorder, NULL);
if (route != NULL)
free_regionlist(route);
}
static void age_traveldir(region * r)

View file

@ -3553,7 +3553,7 @@ static int sp_charmingsong(castorder * co)
/* setze Partei um und loesche langen Befehl aus Sicherheitsgruenden */
u_setfaction(target, mage->faction);
set_order(&target->thisorder, NULL);
u_freeorders(target);
/* setze Parteitarnung, damit nicht sofort klar ist, wer dahinter
* steckt */
@ -3796,7 +3796,7 @@ static int sp_migranten(castorder * co)
return 0;
}
u_setfaction(target, mage->faction);
set_order(&target->thisorder, NULL);
u_freeorders(target);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_migranten",

View file

@ -1378,7 +1378,7 @@ int sp_keeploot(struct castorder * co)
message_all(b, m);
msg_release(m);
b->keeploot = (int)fmax(25, b->keeploot + 5 * power);
b->keeploot = (signed char) fmax(25, b->keeploot + 5 * power);
return level;
}

View file

@ -48,7 +48,9 @@ static int changefaction_handle(trigger * t, void *data)
*/
changefaction_data *td = (changefaction_data *)t->data.v;
if (td->unit && td->faction) {
u_setfaction(td->unit, td->faction);
unit * u = td->unit;
u_setfaction(u, td->faction);
u_freeorders(u);
}
else {
log_error("could not perform changefaction::handle()\n");