forked from github/server
stop using sqlite for a player database
This commit is contained in:
parent
1c535b8dda
commit
ff85cda724
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@ -25,20 +25,6 @@ function callbacks(rules, name, ...)
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end
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end
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local function dbupdate()
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update_scores()
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if config.dbname then
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dbname = config.basepath..'/'..config.dbname
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edb = db.open(dbname)
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if edb~=nil then
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edb:update_factions()
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edb:update_scores()
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else
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eressea.log.error("could not open "..dbname)
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end
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end
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end
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local function write_emails(locales)
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local files = {}
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local key
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@ -161,7 +147,7 @@ function process(rules, orders)
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turn_end() -- ageing, etc.
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write_files(config.locales)
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dbupdate()
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update_scores()
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file = '' .. get_turn() .. '.dat'
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if eressea.write_game(file)~=0 then
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@ -162,13 +162,6 @@ set(SERVER_SRC
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bind_unit.c
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)
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if (SQLITE3_FOUND)
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set (SERVER_SRC ${SERVER_SRC}
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sqlite.c
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bind_sqlite.c
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)
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endif (SQLITE3_FOUND)
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if (CURSES_FOUND)
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set (SERVER_SRC ${SERVER_SRC}
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gmtool.c
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@ -295,15 +288,13 @@ target_link_libraries(convert ${DB_LIBRARIES})
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target_link_libraries(eressea ${DB_LIBRARIES})
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target_link_libraries(test_eressea ${DB_LIBRARIES})
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add_definitions(-DUSE_DB)
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endif(DB_FOUND)
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if (SQLITE3_FOUND)
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elseif (SQLITE3_FOUND)
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include_directories (${SQLITE3_INCLUDE_DIR})
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target_link_libraries(eressea ${SQLITE3_LIBRARIES})
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target_link_libraries(convert ${SQLITE3_LIBRARIES})
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target_link_libraries(test_eressea ${SQLITE3_LIBRARIES})
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add_definitions(-DUSE_SQLITE)
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endif(SQLITE3_FOUND)
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endif(DB_FOUND)
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if (CURSES_FOUND)
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include_directories (${CURSES_INCLUDE_DIR})
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@ -1,88 +0,0 @@
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include "bind_unit.h"
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#include "bindings.h"
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#include <kernel/config.h> /* for game_id */
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#include <util/macros.h>
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#include <sqlite3.h>
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#include <tolua.h>
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#include <stdbool.h>
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#define LTYPE_DB TOLUA_CAST "db"
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extern int db_update_factions(sqlite3 * db, bool force, int game);
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static int tolua_db_update_factions(lua_State * L)
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{
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sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
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db_update_factions(db, tolua_toboolean(L, 2, 0), game_id());
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return 0;
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}
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extern int db_update_scores(sqlite3 * db, bool force);
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static int tolua_db_update_scores(lua_State * L)
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{
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sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
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db_update_scores(db, tolua_toboolean(L, 2, 0));
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return 0;
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}
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static int tolua_db_execute(lua_State * L)
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{
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sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
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const char *sql = tolua_tostring(L, 2, 0);
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int res = sqlite3_exec(db, sql, 0, 0, 0);
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lua_pushinteger(L, res);
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return 1;
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}
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static int tolua_db_close(lua_State * L)
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{
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sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
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sqlite3_close(db);
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return 0;
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}
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static int tolua_db_create(lua_State * L)
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{
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sqlite3 *db;
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const char *dbname = tolua_tostring(L, 1, 0);
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int result = sqlite3_open_v2(dbname, &db, SQLITE_OPEN_READWRITE, 0);
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if (result == SQLITE_OK) {
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tolua_pushusertype(L, (void *)db, LTYPE_DB);
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return 1;
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}
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return 0;
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}
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int tolua_sqlite_open(lua_State * L)
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{
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/* register user types */
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tolua_usertype(L, LTYPE_DB);
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tolua_module(L, NULL, 0);
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tolua_beginmodule(L, NULL);
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{
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tolua_cclass(L, LTYPE_DB, LTYPE_DB, TOLUA_CAST "", NULL);
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tolua_beginmodule(L, LTYPE_DB);
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{
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tolua_function(L, TOLUA_CAST "open", &tolua_db_create);
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tolua_function(L, TOLUA_CAST "close", &tolua_db_close);
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tolua_function(L, TOLUA_CAST "update_factions",
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&tolua_db_update_factions);
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tolua_function(L, TOLUA_CAST "update_scores", &tolua_db_update_scores);
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tolua_function(L, TOLUA_CAST "execute", &tolua_db_execute);
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}
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tolua_endmodule(L);
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}
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tolua_endmodule(L);
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return 0;
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}
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@ -1119,9 +1119,6 @@ lua_State *lua_init(const dictionary *inifile) {
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register_tolua_helpers();
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tolua_bindings_open(L, inifile);
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tolua_eressea_open(L);
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#ifdef USE_SQLITE
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tolua_sqlite_open(L);
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#endif
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tolua_unit_open(L);
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tolua_building_open(L);
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tolua_ship_open(L);
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@ -19,7 +19,6 @@ extern "C" {
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struct selist;
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int tolua_toid(struct lua_State *L, int idx, int def);
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int tolua_sqlite_open(struct lua_State *L);
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int tolua_bindings_open(struct lua_State *L, const struct _dictionary_ *d);
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int tolua_itemlist_next(struct lua_State *L);
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int tolua_selist_push(struct lua_State *L, const char *list_type,
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172
src/sqlite.c
172
src/sqlite.c
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@ -1,172 +0,0 @@
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/race.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <util/base36.h>
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#include <util/log.h>
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#include <util/strings.h>
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#include <selist.h>
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#include <sqlite3.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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typedef struct db_faction {
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int uid;
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int no;
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char *email;
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char *name;
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} db_faction;
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static struct selist *
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read_factions(sqlite3 * db, int game_id) {
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int res;
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selist *result = 0;
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const char * sql =
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"SELECT f.id, fd.code, fd.name, fd.email FROM faction f"
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" LEFT OUTER JOIN faction_data fd"
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" WHERE f.id=fd.faction_id AND f.game_id=? AND"
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" fd.turn=(SELECT MAX(turn) FROM faction_data fx WHERE fx.faction_id=f.id)"
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" ORDER BY f.id";
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sqlite3_stmt *stmt = 0;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, game_id);
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res = sqlite3_step(stmt);
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while (res == SQLITE_ROW) {
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const char * text;
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db_faction * dbf = (db_faction*)calloc(1, sizeof(db_faction));
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dbf->uid = (int)sqlite3_column_int64(stmt, 0);
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text = (const char *)sqlite3_column_text(stmt, 1);
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if (text) dbf->no = atoi36(text);
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text = (const char *)sqlite3_column_text(stmt, 2);
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if (text) dbf->name = str_strdup(text);
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text = (const char *)sqlite3_column_text(stmt, 3);
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if (text) dbf->email = str_strdup(text);
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selist_push(&result, dbf);
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res = sqlite3_step(stmt);
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}
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sqlite3_finalize(stmt);
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return result;
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}
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static int insert_faction(sqlite3 *db, int game_id, faction *f) {
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const char *sql = "INSERT INTO faction (game_id, race) VALUES (?, ?)";
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sqlite3_stmt *stmt = 0;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, game_id);
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sqlite3_bind_text(stmt, 2, f->race->_name, -1, SQLITE_STATIC);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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return (int)sqlite3_last_insert_rowid(db);
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}
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static void update_faction(sqlite3 *db, const faction *f) {
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char code[5];
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const char *sql =
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"INSERT INTO faction_data (faction_id, code, name, email, lang, turn)"
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" VALUES (?, ?, ?, ?, ?, ?)";
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sqlite3_stmt *stmt = 0;
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strcpy(code, itoa36(f->no));
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, f->subscription);
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sqlite3_bind_text(stmt, 2, code, -1, SQLITE_STATIC);
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sqlite3_bind_text(stmt, 3, f->name, -1, SQLITE_STATIC);
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sqlite3_bind_text(stmt, 4, f->email, -1, SQLITE_STATIC);
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sqlite3_bind_text(stmt, 5, locale_name(f->locale), -1, SQLITE_STATIC);
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sqlite3_bind_int(stmt, 6, turn);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
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struct cb_data {
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const faction *f;
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sqlite3 *db;
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db_faction *dbf;
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};
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static bool db_faction_cb(void *el, void *arg) {
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db_faction *df = (db_faction *)el;
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struct cb_data *cb = (struct cb_data *)arg;
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const faction *f = cb->f;
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/* FIXME comparing name and email is inaccurate ... */
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if (f->no == df->no || strcmp(faction_getemail(f), df->email?df->email:"") == 0 || strcmp(f->name, df->name) == 0) {
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cb->dbf = df;
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}
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if (f->subscription == df->uid) {
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cb->dbf = df;
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return false;
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}
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return true;
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}
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int db_update_factions(sqlite3 * db, bool force, int game_id) {
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selist *ql = read_factions(db, game_id);
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if (ql) {
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faction *f;
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struct cb_data cbdata;
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cbdata.db = db;
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cbdata.dbf = NULL;
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sqlite3_exec(db, "BEGIN", 0, 0, 0);
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for (f = factions; f; f = f->next) {
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bool update = force;
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cbdata.f = f;
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selist_foreach_ex(ql, db_faction_cb, &cbdata);
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if (cbdata.dbf) {
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const db_faction *dbf = cbdata.dbf;
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if (dbf->uid != f->subscription) {
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log_warning("faction %s(%d) not found in database, but matches %d\n", itoa36(f->no), f->subscription, dbf->uid);
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f->subscription = dbf->uid;
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}
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update = (dbf->no != f->no) || (strcmp(faction_getemail(f), dbf->email?dbf->email:"") != 0) || (strcmp(f->name, dbf->name) != 0);
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}
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else {
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f->subscription = insert_faction(db, game_id, f);
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log_warning("faction %s not found in database, created as %d\n", itoa36(f->no), f->subscription);
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update = true;
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}
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if (update) {
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update_faction(db, f);
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log_debug("faction %s updated\n", itoa36(f->no));
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}
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}
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sqlite3_exec(db, "COMMIT", 0, 0, 0);
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}
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return SQLITE_OK;
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}
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int db_update_scores(sqlite3 * db, bool force)
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{
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/*
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const char *sselist_ins =
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"INSERT OR FAIL INTO score (value,faction_id,turn) VALUES (?,?,?)";
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sqlite3_stmt *stmt_ins = stmt_cache_get(db, sselist_ins);
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const char *sselist_upd =
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"UPDATE score set value=? WHERE faction_id=? AND turn=?";
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sqlite3_stmt *stmt_upd = stmt_cache_get(db, sselist_upd);
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faction *f;
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sqlite3_exec(db, "BEGIN", 0, 0, 0);
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for (f = factions; f; f = f->next) {
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int res;
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sqlite3_bind_int(stmt_ins, 1, f->score);
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sqlite3_bind_int64(stmt_ins, 2, f->subscription);
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sqlite3_bind_int(stmt_ins, 3, turn);
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res = sqlite3_step(stmt_ins);
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if (res == SQLITE_CONSTRAINT) {
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sqlite3_bind_int(stmt_upd, 1, f->score);
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sqlite3_bind_int64(stmt_upd, 2, f->subscription);
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sqlite3_bind_int(stmt_upd, 3, turn);
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res = sqlite3_step(stmt_upd);
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sqlite3_reset(stmt_upd);
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}
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sqlite3_reset(stmt_ins);
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}
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sqlite3_exec(db, "COMMIT", 0, 0, 0);
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*/
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return SQLITE_OK;
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}
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