forked from github/server
added meropis buildings
also fixed a bug that prevented tests with ATTACKs to be executed properly (NewbieImmunity)
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fa69da6de2
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@ -42,6 +42,7 @@ function setup()
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write_game("free.dat")
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settings.set("nmr.removenewbie", "0")
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settings.set("nmr.timeout", "0")
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settings.set("NewbieImmunity", "0")
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settings.set("rules.economy.food", "4")
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end
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@ -67,6 +68,7 @@ function test_fleeing_units_can_be_transported()
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u1:add_order("ATTACKIEREN " .. itoa36(u2.id))
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u2.number = 100
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u2:add_order("FAHREN " .. itoa36(u3.id))
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u2:add_order("KAEMPFE FLIEHE")
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u3.number = 100
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u3:add_order("KAEMPFE FLIEHE")
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u3:add_order("TRANSPORT " .. itoa36(u2.id))
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@ -1043,7 +1045,7 @@ function test_building_unique()
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assert_equal(h1, bs.name)
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end
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assert_equal(1, string.find(bs.name, "Hafen"))
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if bs.size >= 25 then
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if bs.size >= config.get_building(utype).maxsize then
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bcount = bcount + 1
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end
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end
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@ -126,6 +126,7 @@ typedef struct building_typelist {
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quicklist *buildingtypes = NULL;
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/* Returns a building type for the (internal) name */
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building_type *bt_find(const char *name)
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{
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quicklist *ql;
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@ -169,6 +170,9 @@ attrib_type at_building_generic_type = {
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ATF_UNIQUE
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};
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/* Returns the (internal) name for a building of given size and type. Especially, returns the correct
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* name if it depends on the size (as for Eressea castles).
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*/
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const char *buildingtype(const building_type * btype, const building * b,
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int bsize)
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{
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@ -350,6 +354,8 @@ int wdw_pyramid_level(const struct building *b)
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static local_names *bnames;
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/* Find the building type for a given localized name (as seen by the user). Useful for parsing
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* orders. The inverse of locale_string(lang, btype->_name), sort of. */
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const building_type *findbuildingtype(const char *name,
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const struct locale *lang)
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{
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@ -391,10 +397,17 @@ static int eressea_building_protection(building * b, unit * u)
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return beff;
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}
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static int meropis_building_protection(building * b, unit * u)
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{
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return 2;
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}
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void register_buildings(void)
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{
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register_function((pf_generic) & eressea_building_protection,
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"eressea_building_protection");
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register_function((pf_generic) & meropis_building_protection,
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"meropis_building_protection");
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register_function((pf_generic) & init_smithy, "init_smithy");
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register_function((pf_generic) & castle_name, "castle_name");
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register_function((pf_generic) & castle_name_2, "castle_name_2");
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