forked from github/server
- Bewacher hielten getarnte Einheiten mit zu hoher Chance auf.
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@ -808,7 +808,7 @@ bewegung_blockiert_von(unit * reisender, region * r)
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if (!contact && guard) {
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double prob = 0.3; /* 30% base chance */
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prob += 0.1 * (perception - eff_stealth(reisender, r));
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prob += 0.1 * max(guard->number, get_item(guard, I_AMULET_OF_TRUE_SEEING));
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prob += 0.1 * min(guard->number, get_item(guard, I_AMULET_OF_TRUE_SEEING));
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if (chance(prob)) {
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return guard;
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