forked from github/server
- Zwei Geschosse pro Katapult
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@ -731,7 +731,7 @@ print_curses(FILE *F, const faction *viewer, const void * obj, typ_t typ, int in
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if (fval(a->type, ATF_CURSE)) {
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curse *c = (curse *)a->data.v;
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if (c->type->curseinfo) {
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if (c->type->cansee){
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if (c->type->cansee) {
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self = c->type->cansee(viewer, obj, typ, c, self);
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}
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dh = c->type->curseinfo(viewer->locale, obj, typ, c, self);
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@ -2861,7 +2861,7 @@ give_cammo(void)
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for(f=factions; f; f=f->next) {
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for(u=f->units; u; u=u->nextF) {
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i_change(&u->items, &it_catapultammo, i_get(u->items, olditemtype[I_CATAPULT]));
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i_change(&u->items, &it_catapultammo, i_get(u->items, olditemtype[I_CATAPULT])*2);
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}
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}
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