Remove some unused variables to make gcc happy.

This commit is contained in:
Enno Rehling 2012-05-10 03:34:48 +02:00
parent 06a4a7051b
commit fda365cd84
1 changed files with 2 additions and 9 deletions

View File

@ -290,7 +290,6 @@ int sp_combatrosthauch(struct castorder * co)
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
quicklist *ql, *fgs; quicklist *ql, *fgs;
int force = lovar(power * 15); int force = lovar(power * 15);
@ -380,7 +379,6 @@ int sp_sleep(struct castorder * co)
{ {
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force;
const spell * sp = co->sp; const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
unit *mage = fi->unit; unit *mage = fi->unit;
@ -391,7 +389,7 @@ int sp_sleep(struct castorder * co)
message *m; message *m;
/* Immer aus der ersten Reihe nehmen */ /* Immer aus der ersten Reihe nehmen */
force = lovar(power * 25); force = lovar(co->force * 25);
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE); enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) { if (!enemies) {
@ -795,7 +793,6 @@ int sp_shadowcall(struct castorder * co)
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
region *r = b->region; region *r = b->region;
unit *mage = fi->unit; unit *mage = fi->unit;
@ -834,7 +831,6 @@ int sp_wolfhowl(struct castorder * co)
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
region *r = b->region; region *r = b->region;
unit *mage = fi->unit; unit *mage = fi->unit;
@ -878,7 +874,6 @@ int sp_shadowknights(struct castorder * co)
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
const spell * sp = co->sp;
unit *u; unit *u;
battle *b = fi->side->battle; battle *b = fi->side->battle;
region *r = b->region; region *r = b->region;
@ -919,7 +914,6 @@ int sp_strong_wall(struct castorder * co)
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
unit *mage = fi->unit; unit *mage = fi->unit;
building *burg; building *burg;
@ -1378,7 +1372,6 @@ int sp_reeling_arrows(struct castorder * co)
{ {
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force;
const spell * sp = co->sp; const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
message *m; message *m;
@ -1399,7 +1392,7 @@ int sp_denyattack(struct castorder * co)
{ {
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force;
const spell * sp = co->sp; const spell * sp = co->sp;
battle *b = fi->side->battle; battle *b = fi->side->battle;
unit *mage = fi->unit; unit *mage = fi->unit;