forked from github/server
CID 22529 Resource leak
github issue #351 allocation call optimization for small units
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530f729621
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@ -449,7 +449,7 @@ static int nb_armor(const unit * u, int index)
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static int
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damage_unit(unit * u, const char *dam, bool physical, bool magic)
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{
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int *hp = malloc(u->number * sizeof(int));
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int *hp, hpstack[20];
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int h;
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int i, dead = 0, hp_rem = 0, heiltrank;
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double magres = magic_resistance(u);
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@ -462,6 +462,12 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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assert(u->number <= u->hp);
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h = u->hp / u->number;
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/* HP verteilen */
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if (u->number < 20) {
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hp = hpstack;
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}
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else {
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hp = malloc(u->number * sizeof(int));
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}
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for (i = 0; i < u->number; i++)
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hp[i] = h;
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h = u->hp - (u->number * h);
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@ -517,7 +523,9 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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scale_number(u, u->number - dead);
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u->hp = hp_rem;
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if (hp != hpstack) {
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free(hp);
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}
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return dead;
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}
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