bei age muss immer mind ein untoter übrig bleiben

This commit is contained in:
Katja Zedel 2002-01-20 13:28:49 +00:00
parent 18ce542f51
commit fcd72cb2b6
2 changed files with 20 additions and 3 deletions

View File

@ -84,7 +84,7 @@ void
age_skeleton(unit *u) age_skeleton(unit *u)
{ {
if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) { if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
int n = u->number/2; int n = (u->number+1)/2;
double q = (double) u->hp / (double) (unit_max_hp(u) * u->number); double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
u->race = new_race[RC_SKELETON_LORD]; u->race = new_race[RC_SKELETON_LORD];
u->irace = new_race[RC_SKELETON_LORD]; u->irace = new_race[RC_SKELETON_LORD];
@ -97,7 +97,7 @@ void
age_zombie(unit *u) age_zombie(unit *u)
{ {
if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) { if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
int n = u->number/2; int n = (u->number+1)/2;
double q = (double) u->hp / (double) (unit_max_hp(u) * u->number); double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
u->race = new_race[RC_ZOMBIE_LORD]; u->race = new_race[RC_ZOMBIE_LORD];
u->irace = new_race[RC_ZOMBIE_LORD]; u->irace = new_race[RC_ZOMBIE_LORD];
@ -110,7 +110,7 @@ void
age_ghoul(unit *u) age_ghoul(unit *u)
{ {
if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) { if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
int n = u->number/2; int n = (u->number+1)/2;
double q = (double) u->hp / (double) (unit_max_hp(u) * u->number); double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
u->race = new_race[RC_GHOUL_LORD]; u->race = new_race[RC_GHOUL_LORD];
u->irace = new_race[RC_GHOUL_LORD]; u->irace = new_race[RC_GHOUL_LORD];

View File

@ -52,3 +52,20 @@
<text locale="en">hammers of Odin</text> <text locale="en">hammers of Odin</text>
</string> </string>
</strings> </strings>
<resource name="shovel">
<comment>gimmik</comment>
<item notlost weight="1">
</item>
</resource>
<strings>
<string name="shovel">
<text locale="de">Schaufel</text>
<text locale="en">shovel</text>
</string>
<string name="shovel_p">
<text locale="de">Schaufeln</text>
<text locale="en">shovels</text>
</string>
</strings>