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Unicode WIP, does not compile.
- many spell messages now in both languages.
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2 changed files with 213 additions and 14 deletions
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@ -6960,4 +6960,69 @@
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<text locale="en">unarmed</text>
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</string>
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<string name="stat_hitpoints">
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<text locale="de">Trefferpunkte</text>
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<text locale="en">hitpoints</text>
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</string>
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<string name="stat_armor">
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<text locale="de">Rüstung</text>
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<text locale="en">armor</text>
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</string>
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<string name="stat_attack">
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<text locale="de">Angriff</text>
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<text locale="en">attack</text>
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</string>
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<string name="stat_attacks">
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<text locale="de">Angriffe</text>
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<text locale="en">attacks</text>
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</string>
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<string name="stat_defense">
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<text locale="de">Verteidigung</text>
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<text locale="en">defense</text>
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</string>
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<string name="stat_equipment">
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<text locale="de">Kann Waffen benutzen.</text>
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<text locale="en">May use weapons.</text>
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</string>
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<string name="stat_pierce">
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<text locale="de">Ist durch Stichwaffen, Bögen und Armbrüste schwer zu verwunden.</text>
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<text locale="en">Is hard to hit by piercing weapons.</text>
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</string>
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<string name="stat_cut">
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<text locale="de">Ist durch Hiebwaffen schwer zu verwunden.</text>
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<text locale="en">Is hard to hit by slashing weapons.</text>
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</string>
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<string name="stat_bash">
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<text locale="de">Ist durch Schlagwaffen und Katapulte schwer zu verwunden.</text>
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<text locale="en">Is hard to hit by blunt weapons and catapults.</text>
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</string>
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<string name="attack_standard">
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<text locale="de">ein Angriff mit der Waffe oder unbewaffnet</text>
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<text locale="en">an attack with a weapon or an unarmed attack</text>
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</string>
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<string name="attack_natural">
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<text locale="de">ein Angriff mit der Waffe oder unbewaffnet</text>
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<text locale="en">an attack with a weapon or an unarmed attack</text>
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</string>
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<string name="attack_magical">
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<text locale="de">ein magischer Angriff</text>
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<text locale="en">a magical attack</text>
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</string>
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<string name="attack_structural">
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<text locale="de">ein Angriff, der GEbäudeschaden verursacht</text>
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<text locale="en">an attack causing structural damage to buildings</text>
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</string>
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</strings>
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@ -1060,28 +1060,153 @@
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<text locale="de">"Ein Alp hat sein Opfer gefunden und springt auf den Rücken von $unit($target)!"</text>
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</message>
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<message name="rust_effect_0" section="events">
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<message name="curseinfo::auraboost_0" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) fühlt sich von starken magischen Energien durchströmt. ($int36($id))"</text>
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<text locale="en">"Powerful magical energies are pulsing through $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::auraboost_1" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) hat Schwierigkeiten seine magischen Energien zu sammeln. ($int36($id))"</text>
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</message>
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<message name="cast_stun_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger sind für einen Moment benommen."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters were momentarily stunned."</text>
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</message>
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<message name="cast_sleep_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger wurden in Schlaf versetzt."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters have fallen asleep."</text>
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</message>
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<message name="cast_drainlife_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Kriegern wurde ihre Lebenskraft entzogen."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters had their life energy drained."</text>
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</message>
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<message name="cast_petrify_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Kriegern wurden versteinert."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters were petrified."</text>
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</message>
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<message name="cast_berserk_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger wurden in einen Blutrausch versetzt."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters went into a mindless rage."</text>
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</message>
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<message name="cast_frighten_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger wurden eingeschüchtert."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters were intimidated."</text>
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</message>
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<message name="cast_escape_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): Das Kampfgetümmel erstirbt und er kann unbehelligt seines Weges ziehen."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): The noise of the battle dies down and he is able to slip away unharmed."</text>
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</message>
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<message name="cast_storm_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): Ein Sturm kommt auf und die Schützen können kaum noch zielen."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): Strong stormwinds are blowing and the archers are having a hard time aiming."</text>
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</message>
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<message name="cast_tired_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger schleppten sich müde in den Kampf."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters had trouble staying awake."</text>
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</message>
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<message name="cast_hero_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger wurden moralisch gestärkt."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters had their moral boosted."</text>
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</message>
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<message name="cast_speed_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) zaubert $spell($spell): $int($amount) Krieger wurden magisch beschleunigt."</text>
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<text locale="en">"$unit($mage) casts $spell($spell): $int($amount) fighters were magically accelerated."</text>
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</message>
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<message name="rust_effect_0" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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<text locale="de">"$unit($mage) ruft ein fürchterliches Unwetter über seine Feinde, doch es gab niemanden mehr, den dies treffen konnte."</text>
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</message>
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<message name="rust_effect_1" section="events">
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<message name="rust_effect_1" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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<text locale="de">"$unit($mage) ruft ein fürchterliches Unwetter über seine Feinde, doch der magische Regen zeigt keinen Effekt."</text>
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</message>
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<message name="rust_effect_2" section="events">
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<message name="rust_effect_2" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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<text locale="de">"$unit($mage) ruft ein fürchterliches Unwetter über seine Feinde, Der magischen Regen lässt alles Eisen rosten."</text>
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<text locale="de">"$unit($mage) ruft ein fürchterliches Unwetter über seine Feinde. Der magischen Regen lässt alles Eisen rosten."</text>
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</message>
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<message name="summon_alp_effect" section="events">
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<message name="summon_alp_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="alp" type="unit"/>
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@ -1091,7 +1216,7 @@
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<text locale="en">"$unit($mage) summons the alp $unit($alp) for $unit($target)."</text>
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</message>
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<message name="healing_effect_0" section="events">
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<message name="healing_effect_0" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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@ -1099,7 +1224,7 @@
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<text locale="de">"$unit($mage) kümmert sich um die Verletzten und heilt $int($amount) Verwundete."</text>
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</message>
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<message name="healing_effect_1" section="events">
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<message name="healing_effect_1" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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@ -1108,7 +1233,7 @@
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<text locale="de">"$unit($mage) kümmert sich um die Verletzten und benutzt ein $resource($item,1), um den Zauber zu verstärken. $int($amount) Verwundete werden geheilt."</text>
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</message>
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<message name="reanimate_effect_0" section="events">
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<message name="reanimate_effect_0" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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@ -1116,7 +1241,7 @@
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<text locale="de">"$unit($mage) beginnt ein Ritual der Wiederbelebung. $int($amount) Krieger stehen von den Toten auf."</text>
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</message>
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<message name="reanimate_effect_1" section="events">
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<message name="reanimate_effect_1" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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@ -1125,7 +1250,7 @@
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<text locale="de">"$unit($mage) beginnt ein Ritual der Wiederbelebung und benutzt ein $resource($item,1), um den Zauber zu verstärken. $int($amount) Krieger stehen von den Toten auf."</text>
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</message>
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<message name="chaosgate_effect_1" section="events">
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<message name="chaosgate_effect_1" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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@ -1133,12 +1258,12 @@
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<text locale="en">"$unit($mage) opens a chaos gate."</text>
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</message>
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<message name="chaosgate_effect_2" section="events">
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<message name="chaosgate_effect_2" section="magic">
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<text locale="de">Ein Wirbel aus blendendem Licht erscheint."</text>
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<text locale="en">"A vortex of blinding light appears."</text>
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</message>
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<message name="summonundead_effect_1" section="events">
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<message name="summonundead_effect_1" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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<text locale="en">"$unit($mage) calls $int($amount) undead from their graves."</text>
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</message>
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<message name="viewreality_effect" section="events">
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<message name="viewreality_effect" section="magic">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="en">"$unit($unit) manages to catch a glimpse of reality through the fog."</text>
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</message>
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<message name="recruit_effect" section="events">
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<message name="recruit_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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@ -7753,5 +7878,14 @@
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<text locale="de">"$unit($unit) erhielt $resources($items) von der $ship($ship)."</text>
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<text locale="en">"$unit($unit) received $resources($items) from the $ship($ship)."</text>
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</message>
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<message name="error_not_on_undead" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Dieser Zauber kann nciht auf Untote gezaubert werden."</text>
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</message>
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</messages>
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