forked from github/server
fix for fix_familiars complaining about goblins.
indentation fixes.
This commit is contained in:
parent
8c2e545698
commit
fc70d1d66a
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@ -1,6 +1,6 @@
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/* vi: set ts=2:
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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@ -93,91 +93,91 @@ extern int incomplete_data;
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static int
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curse_emptiness(void)
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{
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const curse_type * ct = ct_find("godcursezone");
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region * r;
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for (r=regions;r!=NULL;r=r->next) {
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unit * u = r->units;
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if (r->land==NULL) continue;
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if (fval(r, RF_CHAOTIC)) continue;
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if (rterrain(r)==T_GLACIER) continue;
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if (r->age<=200) continue;
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if (get_curse(r->attribs, ct)) continue;
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while (u && u->faction->no==MONSTER_FACTION) u=u->next;
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if (u==NULL) fset(r, FL_MARK);
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}
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for (r=regions;r!=NULL;r=r->next) {
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if (fval(r, FL_MARK)) {
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r,d);
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if (rn==NULL) continue;
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if (fval(rn, FL_MARK) || get_curse(rn->attribs, ct)) {
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break;
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}
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}
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if (d!=MAXDIRECTIONS) {
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const curse_type * ct = ct_find("godcursezone");
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region * r;
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for (r=regions;r!=NULL;r=r->next) {
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unit * u = r->units;
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if (r->land==NULL) continue;
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if (fval(r, RF_CHAOTIC)) continue;
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if (rterrain(r)==T_GLACIER) continue;
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if (r->age<=200) continue;
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if (get_curse(r->attribs, ct)) continue;
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while (u && u->faction->no==MONSTER_FACTION) u=u->next;
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if (u==NULL) fset(r, FL_MARK);
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}
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for (r=regions;r!=NULL;r=r->next) {
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if (fval(r, FL_MARK)) {
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r,d);
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if (rn==NULL) continue;
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if (fval(rn, FL_MARK) || get_curse(rn->attribs, ct)) {
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break;
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}
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}
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if (d!=MAXDIRECTIONS) {
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variant effect;
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curse * c;
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curse * c;
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effect.i = 0;
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c = create_curse(NULL, &r->attribs, ct, 100, 100, effect, 0);
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curse_setflag(c, CURSE_ISNEW|CURSE_IMMUNE);
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}
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freset(r, FL_MARK);
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}
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}
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return 0;
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curse_setflag(c, CURSE_ISNEW|CURSE_IMMUNE);
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}
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freset(r, FL_MARK);
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}
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}
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return 0;
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}
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void
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french_testers(void)
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{
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faction * f = factions;
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const struct locale * french = find_locale("fr");
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while (f!=NULL) {
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if (f->locale==french) fset(f, FFL_NOTIMEOUT);
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f = f->next;
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}
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faction * f = factions;
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const struct locale * french = find_locale("fr");
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while (f!=NULL) {
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if (f->locale==french) fset(f, FFL_NOTIMEOUT);
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f = f->next;
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}
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}
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static void
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verify_owners(boolean bOnce)
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{
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region * r;
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region * r;
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for (r=regions;r;r=r->next) {
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unit * u;
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boolean bFail = false;
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for (r=regions;r;r=r->next) {
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unit * u;
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boolean bFail = false;
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for (u=r->units;u;u=u->next) {
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if (u->building) {
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unit * bo = buildingowner(r, u->building);
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if (!fval(bo, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), buildingname(u->building)));
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bFail = true;
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if (bOnce) break;
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}
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if (bo!=u && fval(u, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), buildingname(u->building)));
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bFail = true;
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if (bOnce) break;
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}
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}
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if (u->ship) {
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unit * bo = shipowner(u->ship);
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if (!fval(bo, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), shipname(u->ship)));
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bFail = true;
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if (bOnce) break;
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}
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if (bo!=u && fval(u, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), shipname(u->ship)));
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bFail = true;
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if (bOnce) break;
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}
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}
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}
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if (bFail) reorder_owners(r);
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}
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for (u=r->units;u;u=u->next) {
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if (u->building) {
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unit * bo = buildingowner(r, u->building);
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if (!fval(bo, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), buildingname(u->building)));
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bFail = true;
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if (bOnce) break;
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}
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if (bo!=u && fval(u, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), buildingname(u->building)));
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bFail = true;
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if (bOnce) break;
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}
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}
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if (u->ship) {
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unit * bo = shipowner(u->ship);
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if (!fval(bo, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), shipname(u->ship)));
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bFail = true;
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if (bOnce) break;
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}
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if (bo!=u && fval(u, UFL_OWNER)) {
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log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), shipname(u->ship)));
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bFail = true;
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if (bOnce) break;
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}
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}
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}
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if (bFail) reorder_owners(r);
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}
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}
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/* make sure that this is done only once! */
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@ -194,37 +194,37 @@ do_once(const char * magic, int (*fptr)(void))
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int
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warn_items(void)
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{
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boolean found = 0;
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region * r;
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const item_type * it_money = it_find("money");
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for (r=regions;r;r=r->next) {
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unit * u;
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for (u=r->units;u;u=u->next) {
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item * itm;
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for (itm=u->items;itm;itm=itm->next) {
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if (itm->number>100000 && itm->type!=it_money) {
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found = 1;
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log_error(("Einheit %s hat %u %s\n",
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unitid(u), itm->number,
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resourcename(itm->type->rtype, 0)));
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}
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}
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}
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}
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return found;
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boolean found = 0;
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region * r;
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const item_type * it_money = it_find("money");
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for (r=regions;r;r=r->next) {
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unit * u;
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for (u=r->units;u;u=u->next) {
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item * itm;
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for (itm=u->items;itm;itm=itm->next) {
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if (itm->number>100000 && itm->type!=it_money) {
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found = 1;
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log_error(("Einheit %s hat %u %s\n",
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unitid(u), itm->number,
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resourcename(itm->type->rtype, 0)));
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}
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}
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}
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}
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return found;
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}
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static boolean
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kor_teure_talente(unit *u)
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{
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if(effskill(u, SK_TACTICS) >= 1 ||
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effskill(u, SK_MAGIC) >= 1 ||
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effskill(u, SK_ALCHEMY) >= 1 ||
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effskill(u, SK_HERBALISM) >= 1 ||
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effskill(u, SK_SPY) >= 1) {
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return true;
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}
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return false;
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if(effskill(u, SK_TACTICS) >= 1 ||
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effskill(u, SK_MAGIC) >= 1 ||
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effskill(u, SK_ALCHEMY) >= 1 ||
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effskill(u, SK_HERBALISM) >= 1 ||
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effskill(u, SK_SPY) >= 1) {
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return true;
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}
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return false;
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}
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static void
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@ -240,7 +240,7 @@ no_teurefremde(boolean convert)
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if (u->faction->no != MONSTER_FACTION && playerrace(u->faction->race)
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&& is_migrant(u) && kor_teure_talente(u))
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{
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if (slave_ct && curse_active(get_curse(u->attribs, slave_ct)))
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if (slave_ct && curse_active(get_curse(u->attribs, slave_ct)))
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continue;
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log_warning(("Teurer Migrant: %s, Partei %s\n",
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unitname(u), factionname(u->faction)));
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static void
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fix_age(void)
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{
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faction * f;
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const race * oldorc = rc_find("orc");
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const race * uruk = rc_find("uruk");
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for (f=factions;f;f=f->next) {
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if (f->no!=MONSTER_FACTION && playerrace(f->race)) continue;
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if (f->race==oldorc) f->race= uruk;
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else if (f->age!=turn) {
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log_printf("Alter von Partei %s auf %d angepasst.\n", factionid(f), turn);
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f->age = turn;
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}
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}
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faction * f;
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const race * oldorc = rc_find("orc");
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const race * uruk = rc_find("uruk");
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for (f=factions;f;f=f->next) {
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if (f->no!=MONSTER_FACTION && playerrace(f->race)) continue;
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if (f->race==oldorc) f->race= uruk;
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else if (f->age!=turn) {
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log_printf("Alter von Partei %s auf %d angepasst.\n", factionid(f), turn);
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f->age = turn;
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}
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}
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}
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@ -315,13 +315,13 @@ fix_otherfaction(void)
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unit * u;
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for (u=r->units;u;u=u->next) {
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attrib * a = a_find(u->attribs, &at_otherfaction);
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if (a!=NULL) {
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faction * f = (faction*)a->data.v;
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if (f==u->faction) {
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a_remove(&u->attribs, a);
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++count;
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}
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}
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if (a!=NULL) {
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faction * f = (faction*)a->data.v;
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if (f==u->faction) {
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a_remove(&u->attribs, a);
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++count;
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}
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}
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}
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}
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if (count) log_warning(("%u units had otherfaction=own faction.\n", count));
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@ -344,24 +344,24 @@ fix_demands(void)
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static void
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fix_allies(void)
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{
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faction * f;
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for (f=factions;f;f=f->next) {
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group * g;
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for (g=f->groups;g;g=g->next) {
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ally ** ap=&g->allies;
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while (*ap) {
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ally * an, * a = *ap;
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for (an = a->next;an;an=an->next) {
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if (a->faction==an->faction) {
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*ap = a->next;
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free(a);
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break;
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}
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}
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if (an==NULL) ap = &(*ap)->next;
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}
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}
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}
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faction * f;
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for (f=factions;f;f=f->next) {
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group * g;
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for (g=f->groups;g;g=g->next) {
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ally ** ap=&g->allies;
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while (*ap) {
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ally * an, * a = *ap;
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for (an = a->next;an;an=an->next) {
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if (a->faction==an->faction) {
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*ap = a->next;
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free(a);
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break;
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}
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}
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if (an==NULL) ap = &(*ap)->next;
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}
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}
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}
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}
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#ifdef FUZZY_BASE36
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@ -371,40 +371,40 @@ extern boolean enable_fuzzy;
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static void
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fix_icastles(void)
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{
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region * r;
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for (r=regions; r; r=r->next) {
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building * b;
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for (b=r->buildings; b; b=b->next) {
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attrib * a;
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const building_type * btype = bt_find("castle");
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icastle_data * data;
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a = a_find(b->attribs, &at_icastle);
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if (b->type!=bt_find("illusion") && !a) continue;
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region * r;
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for (r=regions; r; r=r->next) {
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building * b;
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for (b=r->buildings; b; b=b->next) {
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attrib * a;
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const building_type * btype = bt_find("castle");
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icastle_data * data;
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a = a_find(b->attribs, &at_icastle);
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if (b->type!=bt_find("illusion") && !a) continue;
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if (!a) {
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/* attribut hat gefehle */
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a = a_add(&b->attribs, a_new(&at_icastle));
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}
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if (b->type!=bt_find("illusion")) {
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/* gebäudetyp war falsch */
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btype = b->type;
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b->type = bt_find("illusion");
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}
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data = (icastle_data*)a->data.v;
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if (data->time<=0) {
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/* zeit war kaputt oder abgelaufen */
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data->time = 1;
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}
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if (!data->type) {
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/* typ muss gesetzt werden, weil er nicht geladen wurde */
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data->type = btype;
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}
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if (data->building!=b) {
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/* rückwärtszeiger auf das gebäude reparieren */
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data->building=b;
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}
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}
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}
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if (!a) {
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/* attribut hat gefehle */
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a = a_add(&b->attribs, a_new(&at_icastle));
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}
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if (b->type!=bt_find("illusion")) {
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/* gebäudetyp war falsch */
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btype = b->type;
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b->type = bt_find("illusion");
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}
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data = (icastle_data*)a->data.v;
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if (data->time<=0) {
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/* zeit war kaputt oder abgelaufen */
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data->time = 1;
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}
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if (!data->type) {
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/* typ muss gesetzt werden, weil er nicht geladen wurde */
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data->type = btype;
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}
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if (data->building!=b) {
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/* rückwärtszeiger auf das gebäude reparieren */
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data->building=b;
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}
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}
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}
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}
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#include <triggers/timeout.h>
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@ -416,34 +416,34 @@ fix_icastles(void)
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#include <triggers/giveitem.h>
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typedef struct handler_info {
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char * event;
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trigger * triggers;
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char * event;
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trigger * triggers;
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} handler_info;
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typedef struct timeout_data {
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trigger * triggers;
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int timer;
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variant trigger_data;
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trigger * triggers;
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int timer;
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variant trigger_data;
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} timeout_data;
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trigger *
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get_timeout(trigger * td, trigger * tfind)
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{
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trigger * t = td;
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while (t) {
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if (t->type==&tt_timeout) {
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timeout_data * tdata = (timeout_data *)t->data.v;
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trigger * tr = tdata->triggers;
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while (tr) {
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if (tr==tfind) break;
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tr=tr->next;
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}
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if (tr==tfind) break;
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}
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t=t->next;
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}
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return t;
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trigger * t = td;
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while (t) {
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if (t->type==&tt_timeout) {
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timeout_data * tdata = (timeout_data *)t->data.v;
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trigger * tr = tdata->triggers;
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while (tr) {
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if (tr==tfind) break;
|
||||
tr=tr->next;
|
||||
}
|
||||
if (tr==tfind) break;
|
||||
}
|
||||
t=t->next;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
#include <triggers/shock.h>
|
||||
|
@ -462,70 +462,70 @@ init_resourcefix(void)
|
|||
int
|
||||
growing_trees(void)
|
||||
{
|
||||
region *r;
|
||||
region *r;
|
||||
|
||||
for(r=regions; r; r=r->next) {
|
||||
if(rtrees(r, 2)) {
|
||||
rsettrees(r, 1, rtrees(r, 2)/4);
|
||||
rsettrees(r, 0, rtrees(r, 2)/2);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
for(r=regions; r; r=r->next) {
|
||||
if(rtrees(r, 2)) {
|
||||
rsettrees(r, 1, rtrees(r, 2)/4);
|
||||
rsettrees(r, 0, rtrees(r, 2)/2);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include <triggers/gate.h>
|
||||
#include <triggers/unguard.h>
|
||||
typedef struct gate_data {
|
||||
struct building * gate;
|
||||
struct region * target;
|
||||
struct building * gate;
|
||||
struct region * target;
|
||||
} gate_data;
|
||||
|
||||
static void
|
||||
fix_gates(void)
|
||||
{
|
||||
region * r;
|
||||
for (r=regions;r;r=r->next) {
|
||||
unit * u;
|
||||
building * b;
|
||||
for (u=r->units;u;u=u->next) {
|
||||
trigger ** triggers = get_triggers(u->attribs, "timer");
|
||||
if (triggers) {
|
||||
trigger * t = *triggers;
|
||||
while (t && t->type!= &tt_gate) t=t->next;
|
||||
if (t!=NULL) {
|
||||
gate_data * gd = (gate_data*)t->data.v;
|
||||
struct building * b = gd->gate;
|
||||
struct region * rtarget = gd->target;
|
||||
if (r!=b->region) {
|
||||
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
|
||||
add_trigger(&b->attribs, "create", trigger_unguard(b));
|
||||
fset(b, BLD_UNGUARDED);
|
||||
}
|
||||
}
|
||||
remove_triggers(&u->attribs, "timer", &tt_gate);
|
||||
remove_triggers(&u->attribs, "create", &tt_unguard);
|
||||
}
|
||||
}
|
||||
for (b=r->buildings;b;b=b->next) {
|
||||
trigger ** triggers = get_triggers(b->attribs, "timer");
|
||||
if (triggers) {
|
||||
trigger * t = *triggers;
|
||||
while (t && t->type!= &tt_gate) t=t->next;
|
||||
if (t!=NULL) {
|
||||
gate_data * gd = (gate_data*)t->data.v;
|
||||
struct building * b = gd->gate;
|
||||
struct region * rtarget = gd->target;
|
||||
remove_triggers(&b->attribs, "timer", &tt_gate);
|
||||
remove_triggers(&b->attribs, "create", &tt_unguard);
|
||||
if (r!=b->region) {
|
||||
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
|
||||
add_trigger(&b->attribs, "create", trigger_unguard(b));
|
||||
fset(b, BLD_UNGUARDED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
region * r;
|
||||
for (r=regions;r;r=r->next) {
|
||||
unit * u;
|
||||
building * b;
|
||||
for (u=r->units;u;u=u->next) {
|
||||
trigger ** triggers = get_triggers(u->attribs, "timer");
|
||||
if (triggers) {
|
||||
trigger * t = *triggers;
|
||||
while (t && t->type!= &tt_gate) t=t->next;
|
||||
if (t!=NULL) {
|
||||
gate_data * gd = (gate_data*)t->data.v;
|
||||
struct building * b = gd->gate;
|
||||
struct region * rtarget = gd->target;
|
||||
if (r!=b->region) {
|
||||
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
|
||||
add_trigger(&b->attribs, "create", trigger_unguard(b));
|
||||
fset(b, BLD_UNGUARDED);
|
||||
}
|
||||
}
|
||||
remove_triggers(&u->attribs, "timer", &tt_gate);
|
||||
remove_triggers(&u->attribs, "create", &tt_unguard);
|
||||
}
|
||||
}
|
||||
for (b=r->buildings;b;b=b->next) {
|
||||
trigger ** triggers = get_triggers(b->attribs, "timer");
|
||||
if (triggers) {
|
||||
trigger * t = *triggers;
|
||||
while (t && t->type!= &tt_gate) t=t->next;
|
||||
if (t!=NULL) {
|
||||
gate_data * gd = (gate_data*)t->data.v;
|
||||
struct building * b = gd->gate;
|
||||
struct region * rtarget = gd->target;
|
||||
remove_triggers(&b->attribs, "timer", &tt_gate);
|
||||
remove_triggers(&b->attribs, "create", &tt_unguard);
|
||||
if (r!=b->region) {
|
||||
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
|
||||
add_trigger(&b->attribs, "create", trigger_unguard(b));
|
||||
fset(b, BLD_UNGUARDED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -710,7 +710,7 @@ fix_astralplane(void)
|
|||
unit * u;
|
||||
for (u=r->units;u;u=u->next) {
|
||||
if (u->faction->no!=MONSTER_FACTION) {
|
||||
log_error(("Einheit %s in %u, %u steckt im Nebel fest.\n",
|
||||
log_error(("Einheit %s in %u, %u steckt im Nebel fest.\n",
|
||||
unitname(u), r->x, r->y));
|
||||
}
|
||||
}
|
||||
|
@ -723,23 +723,23 @@ fix_astralplane(void)
|
|||
static int
|
||||
warn_password(void)
|
||||
{
|
||||
faction * f = factions;
|
||||
while (f) {
|
||||
boolean pwok = true;
|
||||
const char * c = f->passw;
|
||||
while (*c) {
|
||||
if (!isalnum((unsigned char)*c)) pwok = false;
|
||||
c++;
|
||||
}
|
||||
if (pwok == false) {
|
||||
ADDMSG(&f->msgs, msg_message("msg_errors", "string",
|
||||
"Dein Passwort enthält Zeichen, die bei der Nachsendung "
|
||||
"von Reports Probleme bereiten können. Bitte wähle ein neues "
|
||||
"Passwort, bevorzugt nur aus Buchstaben und Zahlen bestehend."));
|
||||
}
|
||||
f = f->next;
|
||||
}
|
||||
return 0;
|
||||
faction * f = factions;
|
||||
while (f) {
|
||||
boolean pwok = true;
|
||||
const char * c = f->passw;
|
||||
while (*c) {
|
||||
if (!isalnum((unsigned char)*c)) pwok = false;
|
||||
c++;
|
||||
}
|
||||
if (pwok == false) {
|
||||
ADDMSG(&f->msgs, msg_message("msg_errors", "string",
|
||||
"Dein Passwort enthält Zeichen, die bei der Nachsendung "
|
||||
"von Reports Probleme bereiten können. Bitte wähle ein neues "
|
||||
"Passwort, bevorzugt nur aus Buchstaben und Zahlen bestehend."));
|
||||
}
|
||||
f = f->next;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern border *borders[];
|
||||
|
@ -772,7 +772,7 @@ fix_road_borders(void)
|
|||
|
||||
if (r1->land == NULL || r2->land == NULL
|
||||
|| r1->terrain->max_road<=0
|
||||
|| r2->terrain->max_road<=0)
|
||||
|| r2->terrain->max_road<=0)
|
||||
{
|
||||
deleted[i++] = b;
|
||||
}
|
||||
|
@ -809,11 +809,11 @@ check_dissolve(void)
|
|||
if (u->race==new_race[RC_STONEGOLEM]) {
|
||||
fix_dissolve(u, STONEGOLEM_CRUMBLE, 0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (u->race==new_race[RC_IRONGOLEM]) {
|
||||
fix_dissolve(u, IRONGOLEM_CRUMBLE, 0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (u->race==new_race[RC_PEASANT]) {
|
||||
fix_dissolve(u, 15, 1);
|
||||
continue;
|
||||
|
@ -826,52 +826,55 @@ check_dissolve(void)
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
static int
|
||||
fix_familiars(void)
|
||||
{
|
||||
const struct locale * lang = find_locale("en");
|
||||
const struct locale * lang = find_locale("en");
|
||||
region * r;
|
||||
for (r=regions;r;r=r->next) {
|
||||
unit * u;
|
||||
for (u=r->units;u;u=u->next) if (u->faction->no!=MONSTER_FACTION) {
|
||||
if (u->race->init_familiar) {
|
||||
/* this is a familiar */
|
||||
unit * mage = get_familiar_mage(u);
|
||||
equipment * eq;
|
||||
char fname[64];
|
||||
for (u=r->units;u;u=u->next) {
|
||||
if (u->faction->no!=MONSTER_FACTION && u->race->init_familiar) {
|
||||
attrib * a = a_find(u->attribs, &at_familiar);
|
||||
if (a!=NULL) {
|
||||
/* this is a familiar */
|
||||
unit * mage = get_familiar_mage(u);
|
||||
equipment * eq;
|
||||
char fname[64];
|
||||
|
||||
if (mage==0) {
|
||||
log_error(("%s is a %s familiar with no mage for faction %s\n",
|
||||
unitid(u), racename(lang, u, u->race),
|
||||
factionid(u->faction)));
|
||||
} else if (!is_mage(mage)) {
|
||||
log_error(("%s is a %s familiar, but %s is not a mage for faction %s\n",
|
||||
unitid(u), racename(lang, u, u->race), unitid(mage),
|
||||
factionid(u->faction)));
|
||||
}
|
||||
if (has_skill(u, SK_MAGIC) && !is_mage(u)) {
|
||||
log_error(("%s is a familiar with magic skill, but did not have a mage-attribute\n",
|
||||
unitid(u)));
|
||||
create_mage(u, M_GRAU);
|
||||
}
|
||||
if (mage==0) {
|
||||
log_error(("%s is a %s familiar with no mage for faction %s\n",
|
||||
unitid(u), racename(lang, u, u->race),
|
||||
factionid(u->faction)));
|
||||
} else if (!is_mage(mage)) {
|
||||
log_error(("%s is a %s familiar, but %s is not a mage for faction %s\n",
|
||||
unitid(u), racename(lang, u, u->race), unitid(mage),
|
||||
factionid(u->faction)));
|
||||
}
|
||||
if (has_skill(u, SK_MAGIC) && !is_mage(u)) {
|
||||
log_error(("%s is a familiar with magic skill, but did not have a mage-attribute\n",
|
||||
unitid(u)));
|
||||
create_mage(u, M_GRAU);
|
||||
}
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s_familiar", u->race->_name[0]);
|
||||
eq = get_equipment(fname);
|
||||
if (eq) {
|
||||
spell_list * sp = eq->spells;
|
||||
snprintf(fname, sizeof(fname), "%s_familiar", u->race->_name[0]);
|
||||
eq = get_equipment(fname);
|
||||
if (eq) {
|
||||
spell_list * sp = eq->spells;
|
||||
|
||||
if (sp!=NULL) {
|
||||
sc_mage * m = get_mage(u);
|
||||
if (m==NULL) {
|
||||
log_error(("%s is a %s-familiar with spells, but did not have a mage-attribute\n",
|
||||
unitid(u), racename(lang, u, u->race)));
|
||||
create_mage(u, M_GRAU);
|
||||
}
|
||||
while (sp) {
|
||||
if (!has_spell(u, sp->data)) {
|
||||
add_spell(m, sp->data);
|
||||
if (sp!=NULL) {
|
||||
sc_mage * m = get_mage(u);
|
||||
if (m==NULL) {
|
||||
log_error(("%s is a %s-familiar with spells, but did not have a mage-attribute\n",
|
||||
unitid(u), racename(lang, u, u->race)));
|
||||
create_mage(u, M_GRAU);
|
||||
}
|
||||
while (sp) {
|
||||
if (!has_spell(u, sp->data)) {
|
||||
add_spell(m, sp->data);
|
||||
}
|
||||
sp = sp->next;
|
||||
}
|
||||
sp = sp->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -881,7 +884,7 @@ fix_familiars(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
static int
|
||||
fix_resources(void)
|
||||
{
|
||||
int retval = 0;
|
||||
|
@ -942,7 +945,7 @@ fix_attribflags(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
static int
|
||||
fix_astral_firewalls(void)
|
||||
{
|
||||
region * r;
|
||||
|
@ -954,7 +957,7 @@ fix_astral_firewalls(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
static int
|
||||
fix_chaosgates(void)
|
||||
{
|
||||
region * r;
|
||||
|
@ -999,12 +1002,12 @@ korrektur(void)
|
|||
global_warming();
|
||||
}
|
||||
#endif
|
||||
fix_astralplane();
|
||||
fix_firewalls();
|
||||
fix_gates();
|
||||
verify_owners(false);
|
||||
/* fix_herbtypes(); */
|
||||
/* In Vin 3+ können Parteien komplett übergeben werden. */
|
||||
fix_astralplane();
|
||||
fix_firewalls();
|
||||
fix_gates();
|
||||
verify_owners(false);
|
||||
/* fix_herbtypes(); */
|
||||
/* In Vin 3+ können Parteien komplett übergeben werden. */
|
||||
if (!ExpensiveMigrants()) {
|
||||
no_teurefremde(true);
|
||||
}
|
||||
|
@ -1021,16 +1024,16 @@ korrektur(void)
|
|||
fix_familiars();
|
||||
do_once("tfrs", &fix_resources);
|
||||
/* trade_orders(); */
|
||||
|
||||
|
||||
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
|
||||
* Beschreibungen geändert haben */
|
||||
fix_age();
|
||||
|
||||
|
||||
/* Immer ausführen! Erschafft neue Teleport-Regionen, wenn nötig */
|
||||
create_teleport_plane();
|
||||
|
||||
if (global.data_version<TYPES_VERSION) fix_icastles();
|
||||
|
||||
if (global.data_version<TYPES_VERSION) fix_icastles();
|
||||
#ifdef FUZZY_BASE36
|
||||
enable_fuzzy = true;
|
||||
enable_fuzzy = true;
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue