forked from github/server
BUG 2566 mountains with no low-level resources.
NB: new data version
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@ -41,8 +41,9 @@
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#define CRYPT_VERSION 363 /* passwords are encrypted */
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#define FAMILIAR_FIXMAGE_VERSION 364 /* familiar links are fixed */
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#define FAMILIAR_FIXSPELLBOOK_VERSION 365 /* familiar spells are fixed */
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#define FIX_STARTLEVEL_VERSION 366 /* fixing resource startlevels */
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#define RELEASE_VERSION FAMILIAR_FIXSPELLBOOK_VERSION /* current datafile */
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#define RELEASE_VERSION FIX_STARTLEVEL_VERSION /* current datafile */
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#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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@ -613,6 +613,27 @@ static void read_regioninfo(gamedata *data, const region *r, char *info, size_t
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}
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}
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static void fix_baselevel(region *r) {
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struct terrain_production *p;
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for (p = r->terrain->production; p->type; ++p) {
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char *end;
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long start = (int)strtol(p->startlevel, &end, 10);
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if (*end == '\0') {
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rawmaterial *res;
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for (res = r->resources; res; res = res->next) {
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if (p->type == res->rtype) {
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if (start != res->startlevel) {
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log_debug("setting resource start level for %s in %s to %d",
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res->rtype->_name, regionname(r, NULL), start);
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res->startlevel = start;
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}
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}
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}
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}
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}
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}
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static region *readregion(gamedata *data, int x, int y)
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{
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region *r;
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@ -781,6 +802,11 @@ static region *readregion(gamedata *data, int x, int y)
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}
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}
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read_attribs(data, &r->attribs, r);
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if (r->resources && data->version < FIX_STARTLEVEL_VERSION) {
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/* we had some badly made rawmaterials before this */
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fix_baselevel(r);
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}
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return r;
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}
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