forked from github/server
untangle the spaghetti a little bit
struct spell is now in spell.h where it belongs some functions have moved as a result
This commit is contained in:
parent
8a4c71f430
commit
faa72b66b1
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@ -2457,7 +2457,7 @@ static void reshow(unit * u, struct order *ord, const char *s, param_t p)
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}
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}
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/* try for a spell */
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sp = get_spellfromtoken(u, s, u->faction->locale);
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sp = unit_getspell(u, s, u->faction->locale);
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if (sp) {
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attrib *a = a_find(u->faction->attribs, &at_seenspell);
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while (a != NULL && a->type == &at_seenspell && a->data.v != sp) {
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@ -2641,7 +2641,7 @@ static int combatspell_cmd(unit * u, struct order *ord)
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s = getstrtoken();
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}
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sp = get_spellfromtoken(u, s, u->faction->locale);
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sp = unit_getspell(u, s, u->faction->locale);
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if (!sp) {
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cmistake(u, ord, 173, MSG_MAGIC);
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return 0;
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@ -42,6 +42,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "reports.h"
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#include "ship.h"
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#include "skill.h"
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#include "spell.h"
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#include "terrain.h"
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#include "unit.h"
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@ -74,8 +74,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <assert.h>
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#include <math.h>
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/* ------------------------------------------------------------- */
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const char *magic_school[MAXMAGIETYP] = {
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"gray",
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"illaun",
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@ -547,13 +545,6 @@ void add_spellname(sc_mage * mage, const spell * sp)
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}
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}
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void add_spell(struct quicklist **slistp, spell * sp)
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{
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if (ql_set_insert(slistp, sp) != 0) {
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log_error("add_spell: the list already contains the spell '%s'.\n", sp->sname);
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}
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}
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int u_hasspell(const sc_mage *mage, const struct spell *sp)
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{
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return mage ? has_spell(mage->spells, sp) : 0;
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@ -2586,16 +2577,16 @@ static castorder *cast_cmd(unit * u, order * ord)
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return 0;
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}
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sp = get_spellfromtoken(u, s, u->faction->locale);
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sp = unit_getspell(u, s, u->faction->locale);
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/* Vertraute können auch Zauber sprechen, die sie selbst nicht
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* können. get_spellfromtoken findet aber nur jene Sprüche, die
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* können. unit_getspell findet aber nur jene Sprüche, die
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* die Einheit beherrscht. */
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if (!sp && is_familiar(u)) {
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caster = get_familiar_mage(u);
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if (caster) {
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familiar = u;
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sp = get_spellfromtoken(caster, s, caster->faction->locale);
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sp = unit_getspell(caster, s, caster->faction->locale);
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} else {
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/* somehow, this familiar has no mage! */
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log_error("cast_cmd: familiar %s is without a mage?\n", unitname(u));
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@ -2913,6 +2904,43 @@ const char *curse_name(const curse_type * ctype, const struct locale *lang)
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return LOC(lang, mkname("spell", ctype->cname));
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}
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spell *unit_getspell(struct unit *u, const char *name,
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const struct locale * lang)
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{
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sc_mage * mage = get_mage(u);
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if (mage) {
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variant token;
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struct spell_names * names = mage->spellnames;
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for (;names;names=names->next) {
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if (names->lang==lang) break;
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}
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if (!names) {
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quicklist *ql = mage->spells;
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int qi;
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names = (spell_names *)calloc(1, sizeof(spell_names));
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names->next = mage->spellnames;
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names->lang = lang;
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names->tokens = 0;
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for (qi = 0, ql = mage->spells; ql; ql_advance(&ql, &qi, 1)) {
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spell *sp = (spell *) ql_get(ql, qi);
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const char *n = spell_name(sp, lang);
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if (!n) {
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log_error("no translation in locae %s for spell $s\n", locale_name(lang), sp->sname);
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} else {
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token.v = sp;
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addtoken(&names->tokens, n, token);
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}
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}
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mage->spellnames = names;
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}
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if (findtoken(names->tokens, name, &token) != E_TOK_NOMATCH) {
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return (spell *) token.v;
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}
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}
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return 0;
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}
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struct quicklist **get_spelllist(struct sc_mage *mage, struct faction *f)
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{
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if (mage) {
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@ -150,24 +150,6 @@ typedef struct sc_mage {
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int cost;
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} spell_component;
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typedef int (*spell_f)(castorder * co);
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typedef void(*fumble_f)(castorder * co);
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typedef struct spell {
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unsigned int id;
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char *sname;
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char *syntax;
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char *parameter;
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int sptyp;
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int rank; /* Reihenfolge der Zauber */
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struct spell_component *components;
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spell_f cast;
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fumble_f patzer;
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/* this is not so much the spell's data, but the school's studying data */
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int level; /* Stufe des Zaubers */
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} spell;
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/* ------------------------------------------------------------- */
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/* besondere Spruchtypen */
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@ -261,15 +243,14 @@ typedef struct sc_mage {
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int get_combatspelllevel(const struct unit *u, int nr);
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/* versucht, eine eingestellte maximale Kampfzauberstufe
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* zurückzugeben. 0 = Maximum, -1 u ist kein Magier. */
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const spell *get_combatspell(const struct unit *u, int nr);
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const struct spell *get_combatspell(const struct unit *u, int nr);
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/* gibt den Kampfzauber nr [pre/kampf/post] oder NULL zurück */
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void set_combatspell(struct unit *u, spell * sp, struct order *ord,
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void set_combatspell(struct unit *u, struct spell * sp, struct order *ord,
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int level);
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/* setzt Kampfzauber */
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void unset_combatspell(struct unit *u, spell * sp);
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void unset_combatspell(struct unit *u, struct spell * sp);
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/* löscht Kampfzauber */
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void add_spell(struct quicklist **slistp, spell * sp);
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void add_spellname(sc_mage * mage, const spell * sp);
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void add_spellname(sc_mage * mage, const struct spell * sp);
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/* fügt den Spruch mit der Id spellid der Spruchliste der Einheit hinzu. */
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int u_hasspell(const sc_mage *mage, const struct spell *sp);
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/* prüft, ob der Spruch in der Spruchliste der Einheit steht. */
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@ -279,7 +260,7 @@ typedef struct sc_mage {
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* als das aktuelle Magietalent ist, in die Spruchliste der Einheit
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* ein */
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boolean knowsspell(const struct region *r, const struct unit *u,
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const spell * sp);
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const struct spell * sp);
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/* prüft, ob die Einheit diesen Spruch gerade beherrscht, dh
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* mindestens die erforderliche Stufe hat. Hier können auch Abfragen
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* auf spezielle Antimagiezauber auf Regionen oder Einheiten eingefügt
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@ -299,10 +280,10 @@ typedef struct sc_mage {
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/* verändert die maximalen Magiepunkte einer Einheit */
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/* Zaubern */
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extern double spellpower(struct region *r, struct unit *u, const spell * sp,
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extern double spellpower(struct region *r, struct unit *u, const struct spell * sp,
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int cast_level, struct order *ord);
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/* ermittelt die Stärke eines Spruchs */
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boolean fumble(struct region *r, struct unit *u, const spell * sp,
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boolean fumble(struct region *r, struct unit *u, const struct spell * sp,
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int cast_level);
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/* true, wenn der Zauber misslingt, bei false gelingt der Zauber */
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@ -325,19 +306,19 @@ typedef struct sc_mage {
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int countspells(struct unit *u, int step);
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/* erhöht den Counter für Zaubersprüche um 'step' und gibt die neue
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* Anzahl der gezauberten Sprüche zurück. */
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int spellcost(struct unit *u, const spell * sp);
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int spellcost(struct unit *u, const struct spell * sp);
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/* gibt die für diesen Spruch derzeit notwendigen Magiepunkte auf der
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* geringstmöglichen Stufe zurück, schon um den Faktor der bereits
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* zuvor gezauberten Sprüche erhöht */
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boolean cancast(struct unit *u, const spell * spruch, int eff_stufe,
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boolean cancast(struct unit *u, const struct spell * spruch, int eff_stufe,
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int distance, struct order *ord);
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/* true, wenn Einheit alle Komponenten des Zaubers (incl. MP) für die
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* geringstmögliche Stufe hat und den Spruch beherrscht */
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void pay_spell(struct unit *u, const spell * sp, int eff_stufe, int distance);
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void pay_spell(struct unit *u, const struct spell * sp, int eff_stufe, int distance);
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/* zieht die Komponenten des Zaubers aus dem Inventory der Einheit
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* ab. Die effektive Stufe des gezauberten Spruchs ist wichtig für
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* die korrekte Bestimmung der Magiepunktkosten */
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int eff_spelllevel(struct unit *u, const spell * sp, int cast_level,
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int eff_spelllevel(struct unit *u, const struct spell * sp, int cast_level,
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int distance);
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/* ermittelt die effektive Stufe des Zaubers. Dabei ist cast_level
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* die gewünschte maximale Stufe (im Normalfall Stufe des Magiers,
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@ -352,6 +333,8 @@ typedef struct sc_mage {
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int resist_bonus);
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/* gibt false zurück, wenn der Zauber gelingt, true, wenn das Ziel
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* widersteht */
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extern struct spell * unit_getspell(struct unit *u, const char *s,
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const struct locale *lang);
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/* Sprüche in der struct region */
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/* (sind in curse) */
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@ -167,7 +167,7 @@ void test_pay_spell_failure(CuTest * tc)
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CuAssertIntEquals(tc, 2, get_resource(u, rt_find("horse")));
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}
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void test_get_spellfromtoken_unit(CuTest * tc)
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void test_getspell_unit(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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@ -188,13 +188,13 @@ void test_get_spellfromtoken_unit(CuTest * tc)
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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unit_add_spell(u, 0, sp, 1);
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CuAssertPtrNotNull(tc, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrNotNull(tc, unit_getspell(u, "Herp-a-derp", lang));
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}
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void test_get_spellfromtoken_faction(CuTest * tc)
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void test_getspell_faction(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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@ -215,14 +215,14 @@ void test_get_spellfromtoken_faction(CuTest * tc)
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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f->spellbook = create_spellbook(0);
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spellbook_add(f->spellbook, sp, 1);
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CuAssertPtrEquals(tc, sp, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
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}
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void test_get_spellfromtoken_school(CuTest * tc)
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void test_getspell_school(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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@ -245,11 +245,11 @@ void test_get_spellfromtoken_school(CuTest * tc)
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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book = get_spellbook(magic_school[f->magiegebiet]);
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spellbook_add(book, sp, 1);
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CuAssertPtrEquals(tc, sp, get_spellfromtoken(u, "Herp-a-derp", lang));
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CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
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}
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CuSuite *get_magic_suite(void)
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@ -259,8 +259,8 @@ CuSuite *get_magic_suite(void)
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SUITE_ADD_TEST(suite, test_spellbooks);
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SUITE_ADD_TEST(suite, test_pay_spell);
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SUITE_ADD_TEST(suite, test_pay_spell_failure);
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SUITE_ADD_TEST(suite, test_get_spellfromtoken_unit);
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SUITE_ADD_TEST(suite, test_get_spellfromtoken_faction);
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SUITE_ADD_TEST(suite, test_get_spellfromtoken_school);
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SUITE_ADD_TEST(suite, test_getspell_unit);
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SUITE_ADD_TEST(suite, test_getspell_faction);
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SUITE_ADD_TEST(suite, test_getspell_school);
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return suite;
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}
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@ -39,6 +39,9 @@ extern "C" {
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#define RACESPOILCHANCE 5 /* Chance auf rassentypische Beute */
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struct param;
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struct spell;
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typedef struct att {
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int type;
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union {
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@ -49,8 +52,6 @@ extern "C" {
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int level;
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} att;
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struct param;
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extern int num_races;
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typedef struct race {
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@ -75,7 +76,7 @@ extern "C" {
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int df_default; /* Verteidigungsskill Unbewaffnet (default: -2) */
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int at_bonus; /* Verändert den Angriffsskill (default: 0) */
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int df_bonus; /* Verändert den Verteidigungskill (default: 0) */
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const spell *precombatspell;
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const struct spell *precombatspell;
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struct att attack[10];
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char bonus[MAXSKILLS];
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signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
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@ -20,10 +20,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/config.h>
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#include "spell.h"
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/* kernel includes */
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#include "magic.h"
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#include "unit.h"
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/* util includes */
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#include <util/critbit.h>
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#include <util/goodies.h>
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@ -45,6 +41,13 @@ void free_spells(void) {
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spells = 0;
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}
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void add_spell(struct quicklist **slistp, spell * sp)
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{
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if (ql_set_insert(slistp, sp) != 0) {
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log_error("add_spell: the list already contains the spell '%s'.\n", sp->sname);
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}
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}
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spell * create_spell(const char * name, unsigned int id)
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{
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spell * sp;
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@ -101,46 +104,6 @@ spell *find_spell(const char *name)
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return sp;
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}
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/* ------------------------------------------------------------- */
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/* Spruch identifizieren */
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spell *get_spellfromtoken(struct unit *u, const char *name,
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const struct locale * lang)
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{
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sc_mage * mage = get_mage(u);
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if (mage) {
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variant token;
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struct spell_names * names = mage->spellnames;
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for (;names;names=names->next) {
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if (names->lang==lang) break;
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}
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if (!names) {
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quicklist *ql = mage->spells;
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int qi;
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names = (spell_names *)calloc(1, sizeof(spell_names));
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names->next = mage->spellnames;
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names->lang = lang;
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names->tokens = 0;
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for (qi = 0, ql = mage->spells; ql; ql_advance(&ql, &qi, 1)) {
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spell *sp = (spell *) ql_get(ql, qi);
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const char *n = spell_name(sp, lang);
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if (!n) {
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log_error("no translation in locae %s for spell $s\n", locale_name(lang), sp->sname);
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} else {
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token.v = sp;
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addtoken(&names->tokens, n, token);
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}
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}
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mage->spellnames = names;
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}
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if (findtoken(names->tokens, name, &token) != E_TOK_NOMATCH) {
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return (spell *) token.v;
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}
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}
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return 0;
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}
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spell *find_spellbyid(unsigned int id)
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{
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quicklist *ql;
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@ -22,25 +22,39 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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/* Prototypen */
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struct castorder;
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typedef int (*spell_f)(struct castorder * co);
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typedef void(*fumble_f)(struct castorder * co);
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typedef struct spell {
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unsigned int id;
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char *sname;
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char *syntax;
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char *parameter;
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int sptyp;
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int rank; /* Reihenfolge der Zauber */
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struct spell_component *components;
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spell_f cast;
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fumble_f patzer;
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|
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/* this is not so much the spell's data, but the school's studying data */
|
||||
int level; /* Stufe des Zaubers */
|
||||
} spell;
|
||||
|
||||
int use_item_power(struct region *r, struct unit *u);
|
||||
int use_item_regeneration(struct region *r, struct unit *u);
|
||||
void showspells(struct region *r, struct unit *u);
|
||||
int sp_antimagiczone(struct castorder *co);
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
extern struct attrib_type at_unitdissolve;
|
||||
extern struct attrib_type at_wdwpyramid;
|
||||
|
||||
extern struct spell * create_spell(const char * name, unsigned int id);
|
||||
extern struct spell * find_spell(const char *name);
|
||||
extern struct spell * find_spellbyid(unsigned int i);
|
||||
extern struct spell * get_spellfromtoken(struct unit *u, const char *s,
|
||||
const struct locale *lang);
|
||||
extern void add_spell(struct quicklist **slistp, spell * sp);
|
||||
extern void free_spells(void);
|
||||
|
||||
/** globals **/
|
||||
extern struct attrib_type at_unitdissolve;
|
||||
extern struct attrib_type at_wdwpyramid;
|
||||
extern struct quicklist * spells;
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue