pointless assert triggers when new units are created and placed.

spawning dragons was causing this to fail.
This commit is contained in:
Enno Rehling 2014-08-16 13:19:00 +02:00
parent 9587e9f0cd
commit fa52bb4192
1 changed files with 0 additions and 1 deletions

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@ -890,7 +890,6 @@ void move_unit(unit * u, region * r, unit ** ulist)
{ {
assert(u && r); assert(u && r);
assert(u->faction || !"this unit is dead");
if (u->region == r) if (u->region == r)
return; return;
if (!ulist) if (!ulist)