forked from github/server
eliminate kill_nonstarters
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9940025a96
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fa256360b9
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@ -93,7 +93,7 @@
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<skill name="taxation" enable="false"/>
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<skill name="taxation" enable="false"/>
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<skill name="trade" enable="false"/>
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<skill name="trade" enable="false"/>
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<param name="NewbieImmunity" value="4"/>-
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<param name="NewbieImmunity" value="4"/>
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<param name="modules.astralspace" value="0"/>
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<param name="modules.astralspace" value="0"/>
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<param name="modules.wormholes" value="0"/>
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<param name="modules.wormholes" value="0"/>
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<param name="modules.markets" value="1"/>
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<param name="modules.markets" value="1"/>
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@ -1,11 +1,3 @@
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function kill_nonstarters()
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for f in factions() do
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if f.lastturn==0 then
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kill_faction(f, true)
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end
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end
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end
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function kill_multis(multis, destructive)
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function kill_multis(multis, destructive)
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for idx, fno in ipairs(multis) do
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for idx, fno in ipairs(multis) do
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local f = get_faction(fno)
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local f = get_faction(fno)
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@ -36,9 +36,6 @@ function process(orders)
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spawn_dragons()
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spawn_dragons()
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spawn_undead()
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spawn_undead()
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if get_turn()>=config.kill_after then
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kill_nonstarters()
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end
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-- post-turn updates:
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-- post-turn updates:
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update_guards()
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update_guards()
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update_scores()
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update_scores()
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@ -42,7 +42,6 @@ function process(orders)
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-- spawn_braineaters(0.25)
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-- spawn_braineaters(0.25)
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-- spawn_ents()
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-- spawn_ents()
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kill_nonstarters()
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-- post-turn updates:
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-- post-turn updates:
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update_guards()
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update_guards()
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update_scores()
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update_scores()
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