forked from github/server
bug: learn_skill was not learning the right skill
refactor: further reduce learn_skill_depr usage
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parent
0464fb629a
commit
f97b6c9821
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@ -394,10 +394,10 @@ static int tolua_learn_skill(lua_State * L)
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{
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{
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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const char *skname = tolua_tostring(L, 2, 0);
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const char *skname = tolua_tostring(L, 2, 0);
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float chances = (float)tolua_tonumber(L, 3, 0);
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int days = (int)tolua_tonumber(L, 3, 0);
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skill_t sk = findskill(skname);
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skill_t sk = findskill(skname);
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if (sk != NOSKILL) {
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if (sk != NOSKILL) {
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learn_skill_depr(u, sk, chances);
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learn_skill(u, sk, days);
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}
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}
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return 0;
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return 0;
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}
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}
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@ -1119,7 +1119,7 @@ int tolua_bindings_open(lua_State * L)
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tolua_function(L, TOLUA_CAST "update_subscriptions", tolua_update_subscriptions);
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tolua_function(L, TOLUA_CAST "update_subscriptions", tolua_update_subscriptions);
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tolua_function(L, TOLUA_CAST "update_scores", tolua_update_scores);
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tolua_function(L, TOLUA_CAST "update_scores", tolua_update_scores);
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tolua_function(L, TOLUA_CAST "update_owners", tolua_update_owners);
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tolua_function(L, TOLUA_CAST "update_owners", tolua_update_owners);
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tolua_function(L, TOLUA_CAST "learn_skill_depr", tolua_learn_skill);
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tolua_function(L, TOLUA_CAST "learn_skill", tolua_learn_skill);
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tolua_function(L, TOLUA_CAST "create_curse", tolua_create_curse);
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tolua_function(L, TOLUA_CAST "create_curse", tolua_create_curse);
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tolua_function(L, TOLUA_CAST "autoseed", tolua_autoseed);
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tolua_function(L, TOLUA_CAST "autoseed", tolua_autoseed);
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tolua_function(L, TOLUA_CAST "get_key", tolua_getkey);
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tolua_function(L, TOLUA_CAST "get_key", tolua_getkey);
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@ -53,9 +53,7 @@ struct order *ord)
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for (n = 0; n != amount; ++n) {
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for (n = 0; n != amount; ++n) {
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skill *sv = u->skills;
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skill *sv = u->skills;
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while (sv != u->skills + u->skill_size) {
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while (sv != u->skills + u->skill_size) {
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int i;
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learn_skill(u, (skill_t)sv->id, STUDYDAYS * 3);
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for (i = 0; i != 3; ++i)
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learn_skill_depr(u, (skill_t)sv->id, 1.0);
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++sv;
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++sv;
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}
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}
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}
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}
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@ -31,17 +31,17 @@ static void test_skillpotion(CuTest *tc) {
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itype = test_create_itemtype("skillpotion");
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itype = test_create_itemtype("skillpotion");
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change_resource(u, itype->rtype, 2);
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change_resource(u, itype->rtype, 2);
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learn_skill_depr(u, SK_ENTERTAINMENT, 1.0);
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learn_skill(u, SK_ENTERTAINMENT, STUDYDAYS);
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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sk_set(pSkill, 5);
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sk_set(pSkill, 5);
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initialWeeks_Entertainment = pSkill->weeks = 4;
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initialWeeks_Entertainment = pSkill->weeks = 4;
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learn_skill_depr(u, SK_STAMINA, 1.0);
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learn_skill(u, SK_STAMINA, STUDYDAYS);
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pSkill = unit_skill(u, SK_STAMINA);
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pSkill = unit_skill(u, SK_STAMINA);
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sk_set(pSkill, 5);
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sk_set(pSkill, 5);
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initialWeeks_Stamina = pSkill->weeks = 4;
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initialWeeks_Stamina = pSkill->weeks = 4;
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learn_skill_depr(u, SK_MAGIC, 1.0);
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learn_skill(u, SK_MAGIC, STUDYDAYS);
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pSkill = unit_skill(u, SK_MAGIC);
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pSkill = unit_skill(u, SK_MAGIC);
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sk_set(pSkill, 5);
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sk_set(pSkill, 5);
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initialWeeks_Magic = pSkill->weeks = 4;
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initialWeeks_Magic = pSkill->weeks = 4;
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@ -206,7 +206,7 @@ int level(int days)
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void sk_set(skill * sv, int level)
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void sk_set(skill * sv, int level)
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{
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{
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assert(level != 0);
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assert(sv && level != 0);
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sv->weeks = skill_weeks(level);
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sv->weeks = skill_weeks(level);
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sv->level = level;
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sv->level = level;
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}
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}
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@ -151,22 +151,17 @@ static void dissolve_units(void)
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remove_empty_units();
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remove_empty_units();
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}
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}
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static int improve_all(faction * f, skill_t sk, int by_weeks)
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static bool improve_all(faction * f, skill_t sk, int by_weeks)
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{
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{
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unit *u;
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unit *u;
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bool ret = by_weeks;
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bool result = false;
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for (u = f->units; u; u = u->nextF) {
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for (u = f->units; u; u = u->nextF) {
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if (has_skill(u, sk)) {
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if (has_skill(u, sk)) {
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int weeks = 0;
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learn_skill(u, sk, by_weeks * STUDYDAYS);
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for (; weeks != by_weeks; ++weeks) {
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result = true;
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learn_skill_depr(u, sk, 1.0);
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ret = 0;
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}
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}
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}
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}
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}
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return result;
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return ret;
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}
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}
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void find_manual(region * r, unit * u)
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void find_manual(region * r, unit * u)
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@ -247,10 +242,8 @@ void find_manual(region * r, unit * u)
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msg_release(msg);
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msg_release(msg);
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}
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}
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if (improve_all(u->faction, skill, 3) == 3) {
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if (!improve_all(u->faction, skill, 3)) {
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int i;
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learn_skill(u, skill, 9 * STUDYDAYS);
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for (i = 0; i != 9; ++i)
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learn_skill_depr(u, skill, 1.0);
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}
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}
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}
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}
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@ -847,7 +847,6 @@ bool learn_skill_depr(unit * u, skill_t sk, double learn_chance)
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}
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}
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void learn_skill(unit *u, skill_t sk, int days) {
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void learn_skill(unit *u, skill_t sk, int days) {
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skill *sv = u->skills;
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int leveldays = STUDYDAYS * u->number;
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int leveldays = STUDYDAYS * u->number;
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int weeks = 0;
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int weeks = 0;
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while (days >= leveldays) {
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while (days >= leveldays) {
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@ -857,7 +856,9 @@ void learn_skill(unit *u, skill_t sk, int days) {
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if (days > 0 && rng_int() % leveldays < days) {
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if (days > 0 && rng_int() % leveldays < days) {
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++weeks;
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++weeks;
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}
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}
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if (weeks > 0 && !sv) {
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if (weeks > 0) {
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skill *sv = unit_skill(u, sk);
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if (!sv) {
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sv = add_skill(u, sk);
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sv = add_skill(u, sk);
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}
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}
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while (sv->weeks <= weeks) {
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while (sv->weeks <= weeks) {
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@ -866,6 +867,7 @@ void learn_skill(unit *u, skill_t sk, int days) {
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}
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}
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sv->weeks -= weeks;
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sv->weeks -= weeks;
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}
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}
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}
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/** Talente von Dämonen verschieben sich.
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/** Talente von Dämonen verschieben sich.
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*/
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*/
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