forked from github/server
some more easy tests for sabotage.
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@ -445,3 +445,18 @@ const char *ship_getname(const ship * self)
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{
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return self->name;
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}
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unit *get_captain(const ship * sh)
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{
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const region *r = sh->region;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh && u->number
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&& eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
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return u;
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}
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return NULL;
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}
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@ -121,9 +121,10 @@ extern "C" {
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extern void free_ship(struct ship *s);
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extern void free_ships(void);
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extern const char *ship_getname(const struct ship *self);
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extern void ship_setname(struct ship *self, const char *name);
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const char *ship_getname(const struct ship *self);
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void ship_setname(struct ship *self, const char *name);
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int shipspeed(const struct ship *sh, const struct unit *u);
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struct unit *get_captain(const struct ship *sh);
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#ifdef __cplusplus
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}
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14
src/move.c
14
src/move.c
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@ -2130,20 +2130,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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}
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}
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unit *get_captain(const ship * sh)
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{
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const region *r = sh->region;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh && u->number
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&& eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
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return u;
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}
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return NULL;
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}
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/* Segeln, Wandern, Reiten
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* when this routine returns a non-zero value, movement for the region needs
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* to be done again because of followers that got new MOVE orders.
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@ -64,7 +64,6 @@ extern "C" {
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int enoughsailors(const struct ship *sh, const struct region *r);
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bool canswim(struct unit *u);
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bool canfly(struct unit *u);
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struct unit *get_captain(const struct ship *sh);
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void travelthru(const struct unit *u, struct region *r);
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struct ship *move_ship(struct ship *sh, struct region *from,
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struct region *to, struct region_list *route);
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@ -5,6 +5,7 @@
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <kernel/ship.h>
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#include <kernel/order.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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@ -101,10 +102,7 @@ static void test_all_spy_message(CuTest *tc) {
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test_cleanup();
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}
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static void test_sabotage_self(CuTest *tc) {
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unit *u;
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region *r;
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order *ord;
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static void setup_sabotage(void) {
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struct locale *lang;
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test_cleanup();
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@ -112,25 +110,82 @@ static void test_sabotage_self(CuTest *tc) {
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locale_setstring(lang, parameters[P_SHIP], "SCHIFF");
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test_create_world();
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init_locales();
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}
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static void test_sabotage_self(CuTest *tc) {
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unit *u;
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region *r;
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order *ord;
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setup_sabotage();
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r = test_create_region(0, 0, NULL);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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assert(u && u->faction && u->region == r);
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u->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u->ship);
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ord = create_order(K_SABOTAGE, lang, "SCHIFF");
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u, ord));
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CuAssertPtrEquals(tc, 0, r->ships);
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test_cleanup();
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}
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static void test_sabotage_other_fail(CuTest *tc) {
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unit *u, *u2;
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region *r;
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order *ord;
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setup_sabotage();
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r = test_create_region(0, 0, NULL);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(test_create_faction(NULL), r);
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assert(u && u2);
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u2->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u2->ship);
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u->ship = u2->ship;
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ship_update_owner(u->ship);
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assert(ship_owner(u->ship) == u);
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
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CuAssertPtrNotNull(tc, r->ships);
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test_cleanup();
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}
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static void test_sabotage_other_success(CuTest *tc) {
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unit *u, *u2;
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region *r;
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order *ord;
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setup_sabotage();
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r = test_create_region(0, 0, NULL);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(test_create_faction(NULL), r);
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assert(u && u2);
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u2->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u2->ship);
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u->ship = u2->ship;
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ship_update_owner(u->ship);
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assert(ship_owner(u->ship) == u);
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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set_level(u2, SK_SPY, 1);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
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CuAssertPtrEquals(tc, 0, r->ships);
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test_cleanup();
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}
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CuSuite *get_spy_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_simple_spy_message);
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SUITE_ADD_TEST(suite, test_all_spy_message);
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SUITE_ADD_TEST(suite, test_sabotage_self);
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SUITE_ADD_TEST(suite, test_sabotage_other_fail);
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SUITE_ADD_TEST(suite, test_sabotage_other_success);
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return suite;
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}
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