forked from github/server
commit
f8fd0bed39
|
@ -22,6 +22,7 @@ end
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local eternath = {}
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function eternath.update()
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local size = 1
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if b1 and b2 then
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local size = 5
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local units1 = gates.units(b1, size)
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@ -54,6 +54,7 @@ attrib_type at_unitdissolve = {
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void register_attributes(void)
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{
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at_deprecate("gm", a_readint);
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at_register(&at_stealth);
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at_register(&at_object);
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at_register(&at_unitdissolve);
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@ -61,7 +62,6 @@ void register_attributes(void)
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at_register(&at_raceprefix);
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at_register(&at_iceberg);
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at_register(&at_key);
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at_deprecate("gm", a_readint);
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at_register(&at_follow);
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at_register(&at_targetregion);
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at_register(&at_orcification);
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@ -69,6 +69,7 @@ void register_attributes(void)
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at_register(&at_reduceproduction);
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at_register(&at_otherfaction);
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at_register(&at_racename);
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at_register(&at_speedup);
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at_register(&at_movement);
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at_register(&at_moved);
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}
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@ -20,6 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/config.h>
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#include "movement.h"
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#include <kernel/save.h>
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#include <util/attrib.h>
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#include <storage.h>
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@ -60,3 +61,20 @@ void set_movement(attrib ** alist, int type)
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a = a_add(alist, a_new(&at_movement));
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a->data.i |= type;
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}
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static int age_speedup(attrib * a)
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{
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if (a->data.sa[0] > 0) {
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a->data.sa[0] = a->data.sa[0] - a->data.sa[1];
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}
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return (a->data.sa[0] > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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attrib_type at_speedup = {
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"speedup",
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NULL, NULL,
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age_speedup,
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a_writeint,
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a_readint
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};
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@ -22,11 +22,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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extern "C" {
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#endif
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extern bool get_movement(struct attrib *const *alist, int type);
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extern void set_movement(struct attrib **alist, int type);
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bool get_movement(struct attrib *const *alist, int type);
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void set_movement(struct attrib **alist, int type);
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extern struct attrib_type at_movement;
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extern struct attrib_type at_speedup;
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#ifdef __cplusplus
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}
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#endif
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 4
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#define VERSION_BUILD 694
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#define VERSION_BUILD 695
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12
src/chaos.c
12
src/chaos.c
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@ -156,20 +156,20 @@ static void chaos(region * r)
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case 0:
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mfac = 100;
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u =
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createunit(r, get_monsters(), rng_int() % 8 + 1,
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get_race(RC_FIREDRAGON));
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create_unit(r, get_monsters(), rng_int() % 8 + 1,
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get_race(RC_FIREDRAGON), 0, NULL, NULL);
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break;
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case 1:
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mfac = 500;
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u =
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createunit(r, get_monsters(), rng_int() % 4 + 1,
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get_race(RC_DRAGON));
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create_unit(r, get_monsters(), rng_int() % 4 + 1,
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get_race(RC_DRAGON), 0, NULL, NULL);
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break;
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default:
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mfac = 1000;
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u =
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createunit(r, get_monsters(), rng_int() % 2 + 1,
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get_race(RC_WYRM));
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create_unit(r, get_monsters(), rng_int() % 2 + 1,
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get_race(RC_WYRM), 0, NULL, NULL);
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break;
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}
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if (mfac)
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@ -1647,17 +1647,16 @@ static void expandbuying(region * r, request * buyorders)
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const luxury_type *type;
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int number;
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int multi;
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} *trades, *trade;
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} trades[MAXLUXURIES], *trade;
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static int ntrades = 0;
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int i, j;
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const luxury_type *ltype;
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if (ntrades == 0) {
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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++ntrades;
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trades = gc_add(calloc(sizeof(struct trade), ntrades));
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for (i = 0, ltype = luxurytypes; i != ntrades; ++i, ltype = ltype->next)
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trades[i].type = ltype;
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for (ntrades = 0, ltype = luxurytypes; ltype; ltype = ltype->next) {
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assert(ntrades < MAXLUXURIES);
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trades[ntrades++].type = ltype;
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}
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}
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for (i = 0; i != ntrades; ++i) {
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trades[i].number = 0;
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@ -1887,18 +1886,17 @@ static void expandselling(region * r, request * sellorders, int limit)
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building *b;
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unit *u;
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unit *hafenowner;
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static int *counter;
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static int counter[MAXLUXURIES];
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static int ncounter = 0;
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if (ncounter == 0) {
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const luxury_type *ltype;
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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for (ltype = luxurytypes; ltype; ltype = ltype->next) {
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assert(ncounter < MAXLUXURIES);
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++ncounter;
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counter = (int *)gc_add(calloc(sizeof(int), ncounter));
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}
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else {
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memset(counter, 0, sizeof(int) * ncounter);
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}
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}
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memset(counter, 0, sizeof(int) * ncounter);
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if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */
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return; /* Sümpfen und Wüsten auch so handeln */
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@ -1958,6 +1956,7 @@ static void expandselling(region * r, request * sellorders, int limit)
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int i;
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int use = 0;
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for (i = 0, search = luxurytypes; search != ltype; search = search->next) {
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// TODO: this is slow and lame!
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++i;
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}
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if (counter[i] >= limit)
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@ -29,7 +29,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/ship.h>
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#include <kernel/unit.h>
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#include <move.h>
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#include <attributes/movement.h>
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/* util includes */
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#include <util/attrib.h>
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@ -26,10 +26,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "alliance.h"
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#include "ally.h"
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#include "alchemy.h"
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#include "curse.h"
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#include "connection.h"
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#include "building.h"
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#include "calendar.h"
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#include "curse.h"
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#include "direction.h"
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#include "faction.h"
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#include "group.h"
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@ -442,117 +442,8 @@ int verbosity = 1;
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FILE *debug;
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static int ShipSpeedBonus(const unit * u)
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{
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static int level = -1;
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if (level == -1) {
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level =
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get_param_int(global.parameters, "movement.shipspeed.skillbonus", 0);
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}
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if (level > 0) {
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ship *sh = u->ship;
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int skl = effskill(u, SK_SAILING);
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int minsk = (sh->type->cptskill + 1) / 2;
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return (skl - minsk) / level;
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}
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return 0;
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}
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int shipspeed(const ship * sh, const unit * u)
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{
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double k = sh->type->range;
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static const curse_type *stormwind_ct, *nodrift_ct;
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static bool init;
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attrib *a;
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curse *c;
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if (!init) {
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init = true;
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stormwind_ct = ct_find("stormwind");
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nodrift_ct = ct_find("nodrift");
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}
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assert(u->ship == sh);
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (sh->size != sh->type->construction->maxsize)
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return 0;
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if (curse_active(get_curse(sh->attribs, stormwind_ct)))
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k *= 2;
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if (curse_active(get_curse(sh->attribs, nodrift_ct)))
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k += 1;
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if (u->faction->race == u_race(u)) {
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/* race bonus for this faction? */
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if (fval(u_race(u), RCF_SHIPSPEED)) {
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k += 1;
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}
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}
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k += ShipSpeedBonus(u);
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a = a_find(sh->attribs, &at_speedup);
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while (a != NULL && a->type == &at_speedup) {
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k += a->data.sa[0];
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a = a->next;
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}
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c = get_curse(sh->attribs, ct_find("shipspeedup"));
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while (c) {
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k += curse_geteffect(c);
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c = c->nexthash;
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}
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#ifdef SHIPSPEED
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k *= SHIPSPEED;
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#endif
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if (sh->damage)
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k =
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(k * (sh->size * DAMAGE_SCALE - sh->damage) + sh->size * DAMAGE_SCALE -
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1) / (sh->size * DAMAGE_SCALE);
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return (int)k;
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}
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/* ----------------------------------------------------------------------- */
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void verify_data(void)
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{
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#ifndef NDEBUG
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int lf = -1;
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faction *f;
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unit *u;
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int mage, alchemist;
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if (verbosity >= 1)
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puts(" - checking data for correctness...");
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for (f = factions; f; f = f->next) {
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mage = 0;
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alchemist = 0;
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for (u = f->units; u; u = u->nextF) {
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if (eff_skill(u, SK_MAGIC, u->region)) {
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mage += u->number;
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}
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if (eff_skill(u, SK_ALCHEMY, u->region))
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alchemist += u->number;
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if (u->number > UNIT_MAXSIZE) {
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if (lf != f->no) {
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lf = f->no;
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log_printf(stdout, "Partei %s:\n", factionid(f));
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}
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log_warning("Einheit %s hat %d Personen\n", unitid(u), u->number);
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}
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}
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if (f->no != 0 && ((mage > 3 && f->race != get_race(RC_ELF)) || mage > 4))
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log_error("Partei %s hat %d Magier.\n", factionid(f), mage);
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if (alchemist > 3)
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log_error("Partei %s hat %d Alchemisten.\n", factionid(f), alchemist);
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}
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#endif
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}
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int distribute(int old, int new_value, int n)
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{
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int i;
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@ -570,23 +461,6 @@ int distribute(int old, int new_value, int n)
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return t;
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}
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int change_hitpoints(unit * u, int value)
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{
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int hp = u->hp;
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hp += value;
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/* Jede Person benötigt mindestens 1 HP */
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if (hp < u->number) {
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if (hp < 0) { /* Einheit tot */
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hp = 0;
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}
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scale_number(u, hp);
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}
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u->hp = hp;
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return hp;
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}
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bool unit_has_cursed_item(const unit * u)
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{
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item *itm = u->items;
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@ -1030,12 +904,6 @@ int newcontainerid(void)
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return random_no;
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}
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unit *createunit(region * r, faction * f, int number, const struct race * rc)
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{
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assert(rc);
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return create_unit(r, f, number, rc, 0, NULL, NULL);
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}
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bool idle(faction * f)
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{
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return (bool)(f ? false : true);
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@ -1048,36 +916,6 @@ int maxworkingpeasants(const struct region *r)
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return _max(size-treespace, _min(size / 10 , 200));
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}
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void **blk_list[1024];
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int list_index;
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int blk_index;
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static void gc_done(void)
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{
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int i, k;
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for (i = 0; i != list_index; ++i) {
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for (k = 0; k != 1024; ++k)
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free(blk_list[i][k]);
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free(blk_list[i]);
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}
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for (k = 0; k != blk_index; ++k)
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free(blk_list[list_index][k]);
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free(blk_list[list_index]);
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}
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void *gc_add(void *p)
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{
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if (blk_index == 0) {
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blk_list[list_index] = (void **)malloc(1024 * sizeof(void *));
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}
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blk_list[list_index][blk_index] = p;
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blk_index = (blk_index + 1) % 1024;
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if (!blk_index)
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++list_index;
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return p;
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}
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static const char * parameter_key(int i)
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{
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assert(i < MAXPARAMS && i >= 0);
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@ -1305,7 +1143,6 @@ void kernel_done(void)
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* calling it is optional, e.g. a release server will most likely not do it.
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*/
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translation_done();
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gc_done();
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}
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attrib_type at_germs = {
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@ -1318,9 +1155,6 @@ attrib_type at_germs = {
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ATF_UNIQUE
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};
|
||||
|
||||
/*********************/
|
||||
/* at_guard */
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/*********************/
|
||||
attrib_type at_guard = {
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"guard",
|
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DEFAULT_INIT,
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|
@ -1392,38 +1226,6 @@ bool faction_id_is_unused(int id)
|
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return findfaction(id) == NULL;
|
||||
}
|
||||
|
||||
int weight(const unit * u)
|
||||
{
|
||||
int w = 0, n = 0, in_bag = 0;
|
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const resource_type *rtype = get_resourcetype(R_BAG_OF_HOLDING);
|
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item *itm;
|
||||
|
||||
for (itm = u->items; itm; itm = itm->next) {
|
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w = itm->type->weight * itm->number;
|
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n += w;
|
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if (rtype && !fval(itm->type, ITF_BIG)) {
|
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in_bag += w;
|
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}
|
||||
}
|
||||
|
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n += u->number * u_race(u)->weight;
|
||||
|
||||
if (rtype) {
|
||||
w = i_get(u->items, rtype->itype) * BAGCAPACITY;
|
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if (w > in_bag) w = in_bag;
|
||||
n -= w;
|
||||
}
|
||||
|
||||
return n;
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||||
}
|
||||
|
||||
void make_undead_unit(unit * u)
|
||||
{
|
||||
free_orders(&u->orders);
|
||||
name_unit(u);
|
||||
fset(u, UFL_ISNEW);
|
||||
}
|
||||
|
||||
unsigned int guard_flags(const unit * u)
|
||||
{
|
||||
unsigned int flags =
|
||||
|
@ -1816,7 +1618,6 @@ static int read_ext(attrib * a, void *owner, struct storage *store)
|
|||
void attrib_init(void)
|
||||
{
|
||||
/* Alle speicherbaren Attribute müssen hier registriert werden */
|
||||
at_register(&at_speedup);
|
||||
at_register(&at_shiptrail);
|
||||
at_register(&at_familiar);
|
||||
at_register(&at_familiarmage);
|
||||
|
|
|
@ -40,6 +40,7 @@ extern "C" {
|
|||
#ifndef MAXUNITS
|
||||
# define MAXUNITS 1048573 /* must be prime for hashing. 524287 was >90% full */
|
||||
#endif
|
||||
#define MAXLUXURIES 16 /* there must be no more than MAXLUXURIES kinds of luxury goods in any game */
|
||||
|
||||
#define TREESIZE (8) /* space used by trees (in #peasants) */
|
||||
|
||||
|
@ -91,7 +92,6 @@ extern "C" {
|
|||
|
||||
#define want(option) (1<<option)
|
||||
/* ------------------------------------------------------------- */
|
||||
int shipspeed(const struct ship *sh, const struct unit *u);
|
||||
|
||||
#define i2b(i) ((bool)((i)?(true):(false)))
|
||||
|
||||
|
@ -105,9 +105,6 @@ extern "C" {
|
|||
int max_magicians(const struct faction * f);
|
||||
int findoption(const char *s, const struct locale *lang);
|
||||
|
||||
/* special units */
|
||||
void make_undead_unit(struct unit *);
|
||||
|
||||
param_t findparam(const char *s, const struct locale *lang);
|
||||
param_t findparam_ex(const char *s, const struct locale * lang);
|
||||
bool isparam(const char *s, const struct locale * lang, param_t param);
|
||||
|
@ -132,9 +129,6 @@ extern "C" {
|
|||
int forbiddenid(int id);
|
||||
int newcontainerid(void);
|
||||
|
||||
struct unit *createunit(struct region *r, struct faction *f,
|
||||
int number, const struct race *rc);
|
||||
void create_unitid(struct unit *u, int id);
|
||||
int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
|
||||
|
||||
int read_unitid(const struct faction *f, const struct region *r);
|
||||
|
@ -187,26 +181,9 @@ extern "C" {
|
|||
bool has_limited_skills(const struct unit *u);
|
||||
const struct race *findrace(const char *, const struct locale *);
|
||||
|
||||
int ispresent(const struct faction *f, const struct region *r);
|
||||
|
||||
int check_option(struct faction *f, int option);
|
||||
|
||||
/* Anzahl Personen in einer Einheit festlegen. NUR (!) mit dieser Routine,
|
||||
* sonst großes Unglück. Durch asserts an ein paar Stellen abgesichert. */
|
||||
void verify_data(void);
|
||||
|
||||
|
||||
int change_hitpoints(struct unit *u, int value);
|
||||
|
||||
int weight(const struct unit *u);
|
||||
void changeblockchaos(void);
|
||||
|
||||
bool idle(struct faction *f);
|
||||
bool unit_has_cursed_item(const struct unit *u);
|
||||
|
||||
/* simple garbage collection: */
|
||||
void *gc_add(void *p);
|
||||
|
||||
/* grammatik-flags: */
|
||||
#define GF_NONE 0
|
||||
/* singular, ohne was dran */
|
||||
|
|
|
@ -258,7 +258,7 @@ unit *addplayer(region * r, faction * f)
|
|||
|
||||
assert(f->units == NULL);
|
||||
set_ursprung(f, 0, r->x, r->y);
|
||||
u = createunit(r, f, 1, f->race);
|
||||
u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
|
||||
equip_items(&u->faction->items, get_equipment("new_faction"));
|
||||
equip_unit(u, get_equipment("first_unit"));
|
||||
sprintf(buffer, "first_%s", u_race(u)->_name);
|
||||
|
|
1796
src/kernel/region.c
1796
src/kernel/region.c
File diff suppressed because it is too large
Load Diff
|
@ -274,20 +274,8 @@ int readorders(const char *filename)
|
|||
const char *s;
|
||||
init_tokens_str(b);
|
||||
s = gettoken(token, sizeof(token));
|
||||
p = s ? findparam(s, lang) : NOPARAM;
|
||||
p = (s && s[0] != '@') ? findparam(s, lang) : NOPARAM;
|
||||
switch (p) {
|
||||
#undef LOCALE_CHANGE
|
||||
#ifdef LOCALE_CHANGE
|
||||
case P_LOCALE:
|
||||
{
|
||||
const char *s = getstrtoken();
|
||||
if (f && get_locale(s)) {
|
||||
f->locale = get_locale(s);
|
||||
}
|
||||
}
|
||||
b = getbuf(F, enc_gamedata);
|
||||
break;
|
||||
#endif
|
||||
case P_GAMENAME:
|
||||
case P_FACTION:
|
||||
f = factionorders();
|
||||
|
@ -311,8 +299,8 @@ int readorders(const char *filename)
|
|||
break;
|
||||
}
|
||||
init_tokens_str(b);
|
||||
b = getstrtoken();
|
||||
p = (!b || b[0] == '@') ? NOPARAM : findparam(b, lang);
|
||||
s = gettoken(token, sizeof(token));
|
||||
p = (s && s[0] != '@') ? findparam(s, lang) : NOPARAM;
|
||||
} while ((p != P_UNIT || !f) && p != P_FACTION && p != P_NEXT
|
||||
&& p != P_GAMENAME);
|
||||
break;
|
||||
|
@ -1030,11 +1018,12 @@ void writeregion(struct gamedata *data, const region * r)
|
|||
WRITE_INT(data->store, rherbs(r));
|
||||
WRITE_INT(data->store, rpeasants(r));
|
||||
WRITE_INT(data->store, rmoney(r));
|
||||
if (r->land)
|
||||
if (r->land) {
|
||||
for (demand = r->land->demands; demand; demand = demand->next) {
|
||||
WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0));
|
||||
WRITE_INT(data->store, demand->value);
|
||||
}
|
||||
}
|
||||
WRITE_TOK(data->store, "end");
|
||||
write_items(data->store, r->land->items);
|
||||
WRITE_SECTION(data->store);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -22,6 +22,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
|
||||
/* kernel includes */
|
||||
#include "build.h"
|
||||
#include "curse.h"
|
||||
#include "faction.h"
|
||||
#include "unit.h"
|
||||
#include "item.h"
|
||||
#include "race.h"
|
||||
|
@ -39,6 +41,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <quicklist.h>
|
||||
#include <util/xml.h>
|
||||
|
||||
#include <attributes/movement.h>
|
||||
|
||||
#include <storage.h>
|
||||
|
||||
/* libc includes */
|
||||
|
@ -53,48 +57,48 @@ static local_names *snames;
|
|||
|
||||
const ship_type *findshiptype(const char *name, const struct locale *lang)
|
||||
{
|
||||
local_names *sn = snames;
|
||||
variant var;
|
||||
local_names *sn = snames;
|
||||
variant var;
|
||||
|
||||
while (sn) {
|
||||
if (sn->lang == lang)
|
||||
break;
|
||||
sn = sn->next;
|
||||
}
|
||||
if (!sn) {
|
||||
quicklist *ql;
|
||||
int qi;
|
||||
|
||||
sn = (local_names *) calloc(sizeof(local_names), 1);
|
||||
sn->next = snames;
|
||||
sn->lang = lang;
|
||||
|
||||
for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) {
|
||||
ship_type *stype = (ship_type *) ql_get(ql, qi);
|
||||
variant var2;
|
||||
const char *n = locale_string(lang, stype->_name);
|
||||
var2.v = (void *)stype;
|
||||
addtoken(&sn->names, n, var2);
|
||||
while (sn) {
|
||||
if (sn->lang == lang)
|
||||
break;
|
||||
sn = sn->next;
|
||||
}
|
||||
snames = sn;
|
||||
}
|
||||
if (findtoken(sn->names, name, &var) == E_TOK_NOMATCH)
|
||||
return NULL;
|
||||
return (const ship_type *)var.v;
|
||||
if (!sn) {
|
||||
quicklist *ql;
|
||||
int qi;
|
||||
|
||||
sn = (local_names *)calloc(sizeof(local_names), 1);
|
||||
sn->next = snames;
|
||||
sn->lang = lang;
|
||||
|
||||
for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) {
|
||||
ship_type *stype = (ship_type *)ql_get(ql, qi);
|
||||
variant var2;
|
||||
const char *n = locale_string(lang, stype->_name);
|
||||
var2.v = (void *)stype;
|
||||
addtoken(&sn->names, n, var2);
|
||||
}
|
||||
snames = sn;
|
||||
}
|
||||
if (findtoken(sn->names, name, &var) == E_TOK_NOMATCH)
|
||||
return NULL;
|
||||
return (const ship_type *)var.v;
|
||||
}
|
||||
|
||||
static ship_type *st_find_i(const char *name)
|
||||
{
|
||||
quicklist *ql;
|
||||
int qi;
|
||||
quicklist *ql;
|
||||
int qi;
|
||||
|
||||
for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) {
|
||||
ship_type *stype = (ship_type *) ql_get(ql, qi);
|
||||
if (strcmp(stype->_name, name) == 0) {
|
||||
return stype;
|
||||
for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) {
|
||||
ship_type *stype = (ship_type *)ql_get(ql, qi);
|
||||
if (strcmp(stype->_name, name) == 0) {
|
||||
return stype;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const ship_type *st_find(const char *name) {
|
||||
|
@ -115,60 +119,60 @@ ship_type *st_get_or_create(const char * name) {
|
|||
ship *shiphash[MAXSHIPHASH];
|
||||
void shash(ship * s)
|
||||
{
|
||||
ship *old = shiphash[s->no % MAXSHIPHASH];
|
||||
ship *old = shiphash[s->no % MAXSHIPHASH];
|
||||
|
||||
shiphash[s->no % MAXSHIPHASH] = s;
|
||||
s->nexthash = old;
|
||||
shiphash[s->no % MAXSHIPHASH] = s;
|
||||
s->nexthash = old;
|
||||
}
|
||||
|
||||
void sunhash(ship * s)
|
||||
{
|
||||
ship **show;
|
||||
ship **show;
|
||||
|
||||
for (show = &shiphash[s->no % MAXSHIPHASH]; *show; show = &(*show)->nexthash) {
|
||||
if ((*show)->no == s->no)
|
||||
break;
|
||||
}
|
||||
if (*show) {
|
||||
assert(*show == s);
|
||||
*show = (*show)->nexthash;
|
||||
s->nexthash = 0;
|
||||
}
|
||||
for (show = &shiphash[s->no % MAXSHIPHASH]; *show; show = &(*show)->nexthash) {
|
||||
if ((*show)->no == s->no)
|
||||
break;
|
||||
}
|
||||
if (*show) {
|
||||
assert(*show == s);
|
||||
*show = (*show)->nexthash;
|
||||
s->nexthash = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static ship *sfindhash(int i)
|
||||
{
|
||||
ship *old;
|
||||
ship *old;
|
||||
|
||||
for (old = shiphash[i % MAXSHIPHASH]; old; old = old->nexthash)
|
||||
if (old->no == i)
|
||||
return old;
|
||||
return 0;
|
||||
for (old = shiphash[i % MAXSHIPHASH]; old; old = old->nexthash)
|
||||
if (old->no == i)
|
||||
return old;
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct ship *findship(int i)
|
||||
{
|
||||
return sfindhash(i);
|
||||
return sfindhash(i);
|
||||
}
|
||||
|
||||
struct ship *findshipr(const region * r, int n)
|
||||
{
|
||||
ship *sh;
|
||||
ship *sh;
|
||||
|
||||
for (sh = r->ships; sh; sh = sh->next) {
|
||||
if (sh->no == n) {
|
||||
assert(sh->region == r);
|
||||
return sh;
|
||||
for (sh = r->ships; sh; sh = sh->next) {
|
||||
if (sh->no == n) {
|
||||
assert(sh->region == r);
|
||||
return sh;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void damage_ship(ship * sh, double percent)
|
||||
{
|
||||
double damage =
|
||||
DAMAGE_SCALE * sh->type->damage * percent * sh->size + sh->damage;
|
||||
sh->damage = (int)damage;
|
||||
double damage =
|
||||
DAMAGE_SCALE * sh->type->damage * percent * sh->size + sh->damage;
|
||||
sh->damage = (int)damage;
|
||||
}
|
||||
|
||||
/* Alte Schiffstypen: */
|
||||
|
@ -176,62 +180,62 @@ static ship *deleted_ships;
|
|||
|
||||
ship *new_ship(const ship_type * stype, region * r, const struct locale *lang)
|
||||
{
|
||||
static char buffer[32];
|
||||
ship *sh = (ship *) calloc(1, sizeof(ship));
|
||||
const char *sname = 0;
|
||||
static char buffer[32];
|
||||
ship *sh = (ship *)calloc(1, sizeof(ship));
|
||||
const char *sname = 0;
|
||||
|
||||
assert(stype);
|
||||
sh->no = newcontainerid();
|
||||
sh->coast = NODIRECTION;
|
||||
sh->type = stype;
|
||||
sh->region = r;
|
||||
assert(stype);
|
||||
sh->no = newcontainerid();
|
||||
sh->coast = NODIRECTION;
|
||||
sh->type = stype;
|
||||
sh->region = r;
|
||||
|
||||
sname = LOC(lang, stype->_name);
|
||||
if (!sname) {
|
||||
sname = LOC(lang, parameters[P_SHIP]);
|
||||
sname = LOC(lang, stype->_name);
|
||||
if (!sname) {
|
||||
sname = parameters[P_SHIP];
|
||||
sname = LOC(lang, parameters[P_SHIP]);
|
||||
if (!sname) {
|
||||
sname = parameters[P_SHIP];
|
||||
}
|
||||
}
|
||||
}
|
||||
assert(sname);
|
||||
slprintf(buffer, sizeof(buffer), "%s %s", sname, shipid(sh));
|
||||
sh->name = _strdup(buffer);
|
||||
shash(sh);
|
||||
if (r) {
|
||||
addlist(&r->ships, sh);
|
||||
}
|
||||
return sh;
|
||||
assert(sname);
|
||||
slprintf(buffer, sizeof(buffer), "%s %s", sname, shipid(sh));
|
||||
sh->name = _strdup(buffer);
|
||||
shash(sh);
|
||||
if (r) {
|
||||
addlist(&r->ships, sh);
|
||||
}
|
||||
return sh;
|
||||
}
|
||||
|
||||
void remove_ship(ship ** slist, ship * sh)
|
||||
{
|
||||
region *r = sh->region;
|
||||
unit *u = r->units;
|
||||
region *r = sh->region;
|
||||
unit *u = r->units;
|
||||
|
||||
handle_event(sh->attribs, "destroy", sh);
|
||||
while (u) {
|
||||
if (u->ship == sh) {
|
||||
leave_ship(u);
|
||||
handle_event(sh->attribs, "destroy", sh);
|
||||
while (u) {
|
||||
if (u->ship == sh) {
|
||||
leave_ship(u);
|
||||
}
|
||||
u = u->next;
|
||||
}
|
||||
u = u->next;
|
||||
}
|
||||
sunhash(sh);
|
||||
while (*slist && *slist != sh)
|
||||
slist = &(*slist)->next;
|
||||
assert(*slist);
|
||||
*slist = sh->next;
|
||||
sh->next = deleted_ships;
|
||||
deleted_ships = sh;
|
||||
sh->region = NULL;
|
||||
sunhash(sh);
|
||||
while (*slist && *slist != sh)
|
||||
slist = &(*slist)->next;
|
||||
assert(*slist);
|
||||
*slist = sh->next;
|
||||
sh->next = deleted_ships;
|
||||
deleted_ships = sh;
|
||||
sh->region = NULL;
|
||||
}
|
||||
|
||||
void free_ship(ship * s)
|
||||
{
|
||||
while (s->attribs)
|
||||
a_remove(&s->attribs, s->attribs);
|
||||
free(s->name);
|
||||
free(s->display);
|
||||
free(s);
|
||||
while (s->attribs)
|
||||
a_remove(&s->attribs, s->attribs);
|
||||
free(s->name);
|
||||
free(s->display);
|
||||
free(s);
|
||||
}
|
||||
|
||||
void free_shiptypes(void) {
|
||||
|
@ -242,121 +246,194 @@ void free_shiptypes(void) {
|
|||
|
||||
void free_ships(void)
|
||||
{
|
||||
while (deleted_ships) {
|
||||
ship *s = deleted_ships;
|
||||
deleted_ships = s->next;
|
||||
}
|
||||
while (deleted_ships) {
|
||||
ship *s = deleted_ships;
|
||||
deleted_ships = s->next;
|
||||
}
|
||||
}
|
||||
|
||||
const char *write_shipname(const ship * sh, char *ibuf, size_t size)
|
||||
{
|
||||
slprintf(ibuf, size, "%s (%s)", sh->name, itoa36(sh->no));
|
||||
return ibuf;
|
||||
slprintf(ibuf, size, "%s (%s)", sh->name, itoa36(sh->no));
|
||||
return ibuf;
|
||||
}
|
||||
|
||||
static int ShipSpeedBonus(const unit * u)
|
||||
{
|
||||
static int level = -1;
|
||||
if (level == -1) {
|
||||
level =
|
||||
get_param_int(global.parameters, "movement.shipspeed.skillbonus", 0);
|
||||
}
|
||||
if (level > 0) {
|
||||
ship *sh = u->ship;
|
||||
int skl = effskill(u, SK_SAILING);
|
||||
int minsk = (sh->type->cptskill + 1) / 2;
|
||||
return (skl - minsk) / level;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int shipspeed(const ship * sh, const unit * u)
|
||||
{
|
||||
double k = sh->type->range;
|
||||
static const struct curse_type *stormwind_ct, *nodrift_ct;
|
||||
static bool init;
|
||||
attrib *a;
|
||||
struct curse *c;
|
||||
|
||||
if (!init) {
|
||||
init = true;
|
||||
stormwind_ct = ct_find("stormwind");
|
||||
nodrift_ct = ct_find("nodrift");
|
||||
}
|
||||
|
||||
assert(u->ship == sh);
|
||||
assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
||||
if (sh->size != sh->type->construction->maxsize)
|
||||
return 0;
|
||||
|
||||
if (curse_active(get_curse(sh->attribs, stormwind_ct)))
|
||||
k *= 2;
|
||||
if (curse_active(get_curse(sh->attribs, nodrift_ct)))
|
||||
k += 1;
|
||||
|
||||
if (u->faction->race == u_race(u)) {
|
||||
/* race bonus for this faction? */
|
||||
if (fval(u_race(u), RCF_SHIPSPEED)) {
|
||||
k += 1;
|
||||
}
|
||||
}
|
||||
|
||||
k += ShipSpeedBonus(u);
|
||||
|
||||
a = a_find(sh->attribs, &at_speedup);
|
||||
while (a != NULL && a->type == &at_speedup) {
|
||||
k += a->data.sa[0];
|
||||
a = a->next;
|
||||
}
|
||||
|
||||
c = get_curse(sh->attribs, ct_find("shipspeedup"));
|
||||
while (c) {
|
||||
k += curse_geteffect(c);
|
||||
c = c->nexthash;
|
||||
}
|
||||
|
||||
#ifdef SHIPSPEED
|
||||
k *= SHIPSPEED;
|
||||
#endif
|
||||
|
||||
if (sh->damage)
|
||||
k =
|
||||
(k * (sh->size * DAMAGE_SCALE - sh->damage) + sh->size * DAMAGE_SCALE -
|
||||
1) / (sh->size * DAMAGE_SCALE);
|
||||
|
||||
return (int)k;
|
||||
}
|
||||
|
||||
const char *shipname(const ship * sh)
|
||||
{
|
||||
typedef char name[OBJECTIDSIZE + 1];
|
||||
static name idbuf[8];
|
||||
static int nextbuf = 0;
|
||||
char *ibuf = idbuf[(++nextbuf) % 8];
|
||||
return write_shipname(sh, ibuf, sizeof(name));
|
||||
typedef char name[OBJECTIDSIZE + 1];
|
||||
static name idbuf[8];
|
||||
static int nextbuf = 0;
|
||||
char *ibuf = idbuf[(++nextbuf) % 8];
|
||||
return write_shipname(sh, ibuf, sizeof(name));
|
||||
}
|
||||
|
||||
int shipcapacity(const ship * sh)
|
||||
{
|
||||
int i = sh->type->cargo;
|
||||
int i = sh->type->cargo;
|
||||
|
||||
/* sonst ist construction:: size nicht ship_type::maxsize */
|
||||
assert(!sh->type->construction
|
||||
|| sh->type->construction->improvement == NULL);
|
||||
/* sonst ist construction:: size nicht ship_type::maxsize */
|
||||
assert(!sh->type->construction
|
||||
|| sh->type->construction->improvement == NULL);
|
||||
|
||||
if (sh->type->construction && sh->size != sh->type->construction->maxsize)
|
||||
return 0;
|
||||
if (sh->type->construction && sh->size != sh->type->construction->maxsize)
|
||||
return 0;
|
||||
|
||||
if (sh->damage) {
|
||||
i = (int)ceil(i * (1.0 - sh->damage / sh->size / (double)DAMAGE_SCALE));
|
||||
}
|
||||
return i;
|
||||
if (sh->damage) {
|
||||
i = (int)ceil(i * (1.0 - sh->damage / sh->size / (double)DAMAGE_SCALE));
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
void getshipweight(const ship * sh, int *sweight, int *scabins)
|
||||
{
|
||||
unit *u;
|
||||
unit *u;
|
||||
|
||||
*sweight = 0;
|
||||
*scabins = 0;
|
||||
*sweight = 0;
|
||||
*scabins = 0;
|
||||
|
||||
for (u = sh->region->units; u; u = u->next) {
|
||||
if (u->ship == sh) {
|
||||
*sweight += weight(u);
|
||||
if (sh->type->cabins) {
|
||||
int pweight = u->number * u_race(u)->weight;
|
||||
/* weight goes into number of cabins, not cargo */
|
||||
*scabins += pweight;
|
||||
*sweight -= pweight;
|
||||
}
|
||||
for (u = sh->region->units; u; u = u->next) {
|
||||
if (u->ship == sh) {
|
||||
*sweight += weight(u);
|
||||
if (sh->type->cabins) {
|
||||
int pweight = u->number * u_race(u)->weight;
|
||||
/* weight goes into number of cabins, not cargo */
|
||||
*scabins += pweight;
|
||||
*sweight -= pweight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ship_set_owner(unit * u) {
|
||||
assert(u && u->ship);
|
||||
u->ship->_owner = u;
|
||||
assert(u && u->ship);
|
||||
u->ship->_owner = u;
|
||||
}
|
||||
|
||||
static unit * ship_owner_ex(const ship * sh, const struct faction * last_owner)
|
||||
{
|
||||
unit *u, *heir = 0;
|
||||
unit *u, *heir = 0;
|
||||
|
||||
/* Eigentümer tot oder kein Eigentümer vorhanden. Erste lebende Einheit
|
||||
* nehmen. */
|
||||
for (u = sh->region->units; u; u = u->next) {
|
||||
if (u->ship == sh) {
|
||||
if (u->number > 0) {
|
||||
if (heir && last_owner && heir->faction!=last_owner && u->faction==last_owner) {
|
||||
heir = u;
|
||||
break; /* we found someone from the same faction who is not dead. let's take this guy */
|
||||
/* Eigentümer tot oder kein Eigentümer vorhanden. Erste lebende Einheit
|
||||
* nehmen. */
|
||||
for (u = sh->region->units; u; u = u->next) {
|
||||
if (u->ship == sh) {
|
||||
if (u->number > 0) {
|
||||
if (heir && last_owner && heir->faction != last_owner && u->faction == last_owner) {
|
||||
heir = u;
|
||||
break; /* we found someone from the same faction who is not dead. let's take this guy */
|
||||
}
|
||||
else if (!heir) {
|
||||
heir = u; /* you'll do in an emergency */
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!heir) {
|
||||
heir = u; /* you'll do in an emergency */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return heir;
|
||||
return heir;
|
||||
}
|
||||
|
||||
void ship_update_owner(ship * sh) {
|
||||
unit * owner = sh->_owner;
|
||||
sh->_owner = ship_owner_ex(sh, owner?owner->faction:0);
|
||||
unit * owner = sh->_owner;
|
||||
sh->_owner = ship_owner_ex(sh, owner ? owner->faction : 0);
|
||||
}
|
||||
|
||||
unit *ship_owner(const ship * sh)
|
||||
{
|
||||
unit *owner = sh->_owner;
|
||||
if (!owner || (owner->ship!=sh || owner->number<=0)) {
|
||||
unit * heir = ship_owner_ex(sh, owner?owner->faction:0);
|
||||
return (heir && heir->number>0) ? heir : 0;
|
||||
}
|
||||
return owner;
|
||||
unit *owner = sh->_owner;
|
||||
if (!owner || (owner->ship != sh || owner->number <= 0)) {
|
||||
unit * heir = ship_owner_ex(sh, owner ? owner->faction : 0);
|
||||
return (heir && heir->number > 0) ? heir : 0;
|
||||
}
|
||||
return owner;
|
||||
}
|
||||
|
||||
void write_ship_reference(const struct ship *sh, struct storage *store)
|
||||
{
|
||||
WRITE_INT(store, (sh && sh->region) ? sh->no : 0);
|
||||
WRITE_INT(store, (sh && sh->region) ? sh->no : 0);
|
||||
}
|
||||
|
||||
void ship_setname(ship * self, const char *name)
|
||||
{
|
||||
free(self->name);
|
||||
if (name)
|
||||
self->name = _strdup(name);
|
||||
else
|
||||
self->name = NULL;
|
||||
free(self->name);
|
||||
if (name)
|
||||
self->name = _strdup(name);
|
||||
else
|
||||
self->name = NULL;
|
||||
}
|
||||
|
||||
const char *ship_getname(const ship * self)
|
||||
{
|
||||
return self->name;
|
||||
return self->name;
|
||||
}
|
||||
|
|
|
@ -124,6 +124,7 @@ extern "C" {
|
|||
|
||||
extern const char *ship_getname(const struct ship *self);
|
||||
extern void ship_setname(struct ship *self, const char *name);
|
||||
int shipspeed(const struct ship *sh, const struct unit *u);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -159,8 +159,8 @@ void spawn_braineaters(float chance)
|
|||
/* Neues Monster ? */
|
||||
if (next-- == 0) {
|
||||
unit *u =
|
||||
createunit(r, f0, 1 + rng_int() % 10 + rng_int() % 10,
|
||||
get_race(RC_HIRNTOETER));
|
||||
create_unit(r, f0, 1 + rng_int() % 10 + rng_int() % 10,
|
||||
get_race(RC_HIRNTOETER), 0, NULL, NULL);
|
||||
equip_unit(u, get_equipment("monster_braineater"));
|
||||
|
||||
next = rng_int() % (int)(chance * 100);
|
||||
|
|
|
@ -67,6 +67,31 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
|
||||
#define FIND_FOREIGN_TEMP
|
||||
|
||||
int weight(const unit * u)
|
||||
{
|
||||
int w = 0, n = 0, in_bag = 0;
|
||||
const resource_type *rtype = get_resourcetype(R_BAG_OF_HOLDING);
|
||||
item *itm;
|
||||
|
||||
for (itm = u->items; itm; itm = itm->next) {
|
||||
w = itm->type->weight * itm->number;
|
||||
n += w;
|
||||
if (rtype && !fval(itm->type, ITF_BIG)) {
|
||||
in_bag += w;
|
||||
}
|
||||
}
|
||||
|
||||
n += u->number * u_race(u)->weight;
|
||||
|
||||
if (rtype) {
|
||||
w = i_get(u->items, rtype->itype) * BAGCAPACITY;
|
||||
if (w > in_bag) w = in_bag;
|
||||
n -= w;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
attrib_type at_creator = {
|
||||
"creator"
|
||||
/* Rest ist NULL; temporaeres, nicht alterndes Attribut */
|
||||
|
|
|
@ -125,6 +125,7 @@ extern "C" {
|
|||
extern struct attrib_type at_showskchange;
|
||||
|
||||
int ualias(const struct unit *u);
|
||||
int weight(const struct unit *u);
|
||||
|
||||
const struct race *u_irace(const struct unit *u);
|
||||
const struct race *u_race(const struct unit *u);
|
||||
|
|
|
@ -644,7 +644,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
|
|||
xmlFree(propValue);
|
||||
|
||||
propValue = xmlGetProp(node, BAD_CAST "value");
|
||||
wtype->damage[pos] = gc_add(_strdup((const char *)propValue));
|
||||
wtype->damage[pos] = _strdup((const char *)propValue); // TODO: this is a memory leak
|
||||
if (k == 0)
|
||||
wtype->damage[1 - pos] = wtype->damage[pos];
|
||||
xmlFree(propValue);
|
||||
|
|
|
@ -367,7 +367,7 @@ static void guardian_faction(plane * pl, int id)
|
|||
}
|
||||
if (u)
|
||||
continue;
|
||||
u = createunit(r, f, 1, get_race(RC_GOBLIN));
|
||||
u = create_unit(r, f, 1, get_race(RC_GOBLIN), 0, NULL, NULL);
|
||||
set_string(&u->name, "Igjarjuks Auge");
|
||||
i_change(&u->items, it_find("roi"), 1);
|
||||
set_order(&u->thisorder, NULL);
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -630,7 +630,7 @@ static void recruit_dracoids(unit * dragon, int size)
|
|||
region *r = dragon->region;
|
||||
const struct item *weapon = NULL;
|
||||
order *new_order = NULL;
|
||||
unit *un = createunit(r, f, size, get_race(RC_DRACOID));
|
||||
unit *un = create_unit(r, f, size, get_race(RC_DRACOID), 0, NULL, NULL);
|
||||
|
||||
fset(un, UFL_ISNEW | UFL_MOVED);
|
||||
|
||||
|
@ -908,7 +908,7 @@ void spawn_dragons(void)
|
|||
unit *u;
|
||||
|
||||
if (fval(r->terrain, SEA_REGION) && rng_int() % 10000 < 1) {
|
||||
u = createunit(r, monsters, 1, get_race(RC_SEASERPENT));
|
||||
u = create_unit(r, monsters, 1, get_race(RC_SEASERPENT), 0, NULL, NULL);
|
||||
fset(u, UFL_ISNEW | UFL_MOVED);
|
||||
equip_unit(u, get_equipment("monster_seaserpent"));
|
||||
}
|
||||
|
@ -918,9 +918,9 @@ void spawn_dragons(void)
|
|||
|| r->terrain == newterrain(T_DESERT))
|
||||
&& rng_int() % 10000 < (5 + 100 * chaosfactor(r))) {
|
||||
if (chance(0.80)) {
|
||||
u = createunit(r, monsters, nrand(60, 20) + 1, get_race(RC_FIREDRAGON));
|
||||
u = create_unit(r, monsters, nrand(60, 20) + 1, get_race(RC_FIREDRAGON), 0, NULL, NULL);
|
||||
} else {
|
||||
u = createunit(r, monsters, nrand(30, 20) + 1, get_race(RC_DRAGON));
|
||||
u = create_unit(r, monsters, nrand(30, 20) + 1, get_race(RC_DRAGON), 0, NULL, NULL);
|
||||
}
|
||||
fset(u, UFL_ISNEW | UFL_MOVED);
|
||||
equip_unit(u, get_equipment("monster_dragon"));
|
||||
|
@ -983,7 +983,7 @@ void spawn_undead(void)
|
|||
break;
|
||||
}
|
||||
|
||||
u = createunit(r, monsters, undead, rc);
|
||||
u = create_unit(r, monsters, undead, rc, 0, NULL, NULL);
|
||||
fset(u, UFL_ISNEW | UFL_MOVED);
|
||||
if ((rc == get_race(RC_SKELETON) || rc == get_race(RC_ZOMBIE))
|
||||
&& rng_int() % 10 < 4) {
|
||||
|
|
16
src/move.c
16
src/move.c
|
@ -170,22 +170,6 @@ attrib_type at_shiptrail = {
|
|||
shiptrail_read
|
||||
};
|
||||
|
||||
static int age_speedup(attrib * a)
|
||||
{
|
||||
if (a->data.sa[0] > 0) {
|
||||
a->data.sa[0] = a->data.sa[0] - a->data.sa[1];
|
||||
}
|
||||
return (a->data.sa[0] > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
|
||||
}
|
||||
|
||||
attrib_type at_speedup = {
|
||||
"speedup",
|
||||
NULL, NULL,
|
||||
age_speedup,
|
||||
a_writeint,
|
||||
a_readint
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
static attrib_type at_driveweight = {
|
||||
|
|
|
@ -31,7 +31,6 @@ extern "C" {
|
|||
struct ship;
|
||||
struct building_type;
|
||||
|
||||
extern struct attrib_type at_speedup;
|
||||
extern struct attrib_type at_shiptrail;
|
||||
|
||||
/* die Zahlen sind genau äquivalent zu den race Flags */
|
||||
|
|
|
@ -15,7 +15,8 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void register_races(void);
|
||||
void register_races(void);
|
||||
void make_undead_unit(struct unit *);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
/* kernel includes */
|
||||
#include <kernel/race.h>
|
||||
#include <kernel/order.h>
|
||||
#include <kernel/unit.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/region.h>
|
||||
|
@ -35,6 +36,13 @@
|
|||
|
||||
#define age_chance(a,b,p) (_max(0,a-b)*p)
|
||||
|
||||
void make_undead_unit(unit * u)
|
||||
{
|
||||
free_orders(&u->orders);
|
||||
name_unit(u);
|
||||
fset(u, UFL_ISNEW);
|
||||
}
|
||||
|
||||
void age_undead(unit * u)
|
||||
{
|
||||
region *r = u->region;
|
||||
|
|
19
src/spells.c
19
src/spells.c
|
@ -56,6 +56,8 @@
|
|||
#include <kernel/xmlreader.h>
|
||||
#include <kernel/version.h>
|
||||
|
||||
#include <races/races.h>
|
||||
|
||||
/* util includes */
|
||||
#include <util/attrib.h>
|
||||
#include <util/base36.h>
|
||||
|
@ -2782,6 +2784,23 @@ static int sp_unholypower(castorder * co)
|
|||
return cast_level;
|
||||
}
|
||||
|
||||
static int change_hitpoints(unit * u, int value)
|
||||
{
|
||||
int hp = u->hp;
|
||||
|
||||
hp += value;
|
||||
|
||||
/* Jede Person benötigt mindestens 1 HP */
|
||||
if (hp < u->number) {
|
||||
if (hp < 0) { /* Einheit tot */
|
||||
hp = 0;
|
||||
}
|
||||
scale_number(u, hp);
|
||||
}
|
||||
u->hp = hp;
|
||||
return hp;
|
||||
}
|
||||
|
||||
static int dc_age(struct curse *c)
|
||||
/* age returns 0 if the attribute needs to be removed, !=0 otherwise */
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue