unit test to also prove bug 2505

This commit is contained in:
Enno Rehling 2018-10-29 18:54:23 +01:00
parent eba89b3eda
commit f8040e2d9f

View file

@ -52,6 +52,53 @@ static unit * setup_build(build_fixture *bf) {
return bf->u;
}
static building_type *setup_castle(item_type *it_stone) {
building_type *btype;
building_stage *stage;
construction * cons;
btype = test_create_buildingtype("castle");
stage = btype->stages = calloc(1, sizeof(building_stage));
cons = stage->construction = calloc(1, sizeof(construction));
cons->materials = calloc(2, sizeof(requirement));
cons->materials[0].number = 1;
cons->materials[0].rtype = it_stone->rtype;
cons->minskill = 1;
cons->maxsize = 2;
cons->reqsize = 1;
cons->skill = SK_BUILDING;
stage = stage->next = calloc(1, sizeof(building_stage));
cons = stage->construction = calloc(1, sizeof(construction));
cons->materials = calloc(2, sizeof(requirement));
cons->materials[0].number = 1;
cons->materials[0].rtype = it_stone->rtype;
cons->minskill = 1;
cons->maxsize = 8;
cons->reqsize = 1;
cons->skill = SK_BUILDING;
return btype;
}
static void test_build_building_stages(CuTest *tc) {
building_type *btype;
item_type *it_stone;
unit *u;
test_setup();
init_resources();
it_stone = test_create_itemtype("stone");
btype = setup_castle(it_stone);
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
set_level(u, SK_BUILDING, 2);
i_change(&u->items, it_stone, 4);
build_building(u, btype, -1, INT_MAX, NULL);
CuAssertPtrNotNull(tc, u->building);
CuAssertIntEquals(tc, 2, u->building->size);
CuAssertIntEquals(tc, 2, i_get(u->items, it_stone));
test_teardown();
}
static void teardown_build(build_fixture *bf) {
free(bf->cons.materials);
test_teardown();
@ -390,6 +437,7 @@ CuSuite *get_build_suite(void)
SUITE_ADD_TEST(suite, test_build_with_ring);
SUITE_ADD_TEST(suite, test_build_with_potion);
SUITE_ADD_TEST(suite, test_build_building_success);
SUITE_ADD_TEST(suite, test_build_building_stages);
SUITE_ADD_TEST(suite, test_build_building_with_golem);
SUITE_ADD_TEST(suite, test_build_building_no_materials);
SUITE_ADD_TEST(suite, test_build_destroy_cmd);