item-scores were broken

removed laen shield and laen mail from the sorce and put them in the XML files - because I can.
This commit is contained in:
Enno Rehling 2005-07-31 19:22:14 +00:00
parent db82711cc3
commit f7502f08cf
5 changed files with 110 additions and 116 deletions

View File

@ -297,10 +297,9 @@ static armordata armortable[] =
{ 0.30, 0.00, 3, 0, I_RUSTY_CHAIN_MAIL},
{-0.15, 0.00, 1, 1, I_SHIELD},
{ 0.00, 0.00, 1, 1, I_RUSTY_SHIELD},
{-0.25, 0.30, 2, 1, I_LAENSHIELD},
{ 0.00, 0.30, 6, 0, I_LAENCHAIN},
{ 0.00, 0.00, 0, 0, MAX_ITEMS }
};
static void
init_oldarmor(void)
{
@ -310,8 +309,6 @@ init_oldarmor(void)
unsigned int flags = 0;
if (ad->shield) flags |= ATF_SHIELD;
if (ad->item==I_LAENSHIELD) flags |= ATF_LAEN;
if (ad->item==I_LAENCHAIN) flags |= ATF_LAEN;
new_armortype(itype, ad->penalty, ad->magres, ad->prot, flags);
}
}
@ -324,6 +321,7 @@ init_oldweapons(void)
const char * damage[2];
item_type * itype = olditemtype[weapontable[w].item];
int minskill = 1, wflags = WTF_NONE;
int m;
weapon_mod * modifiers = NULL;
boolean (*attack)(const troop *, int * deaths, int row) = NULL;
@ -365,7 +363,17 @@ init_oldweapons(void)
oldweapontype[w] = new_weapontype(itype, wflags, weapontable[w].magres, damage, weapontable[w].attmod, weapontable[w].defmod, weapontable[w].reload.time, weapontable[w].skill, minskill);
oldweapontype[w]->modifiers = modifiers;
oldweapontype[w]->attack = attack;
}
#ifdef SCORE_MODULE
if (itype->construction->materials==NULL) {
itype->score = 6000;
} else for (m=0;itype->construction->materials[m].number;++m) {
const resource_type * rtype = oldresourcetype[itype->construction->materials[m].type];
int score = rtype->itype?rtype->itype->score:5;
itype->score = 2*itype->construction->materials[m].number * score;
}
#endif
}
}
void

View File

@ -868,347 +868,339 @@ static t_item itemdata[MAXITEMS] = {
/* name[4]; typ; sk; minskill; material[6]; gewicht; preis;
* benutze_funktion; */
{ /* I_IRON */
{"Eisen", "Eisen", "Eisen", "Eisen"}, G_N,
{"Eisen", "Eisen", "Eisen", "Eisen"},
IS_RESOURCE, SK_MINING, 1, {0, 0, 0, 0, 0, 0}, 500, 0, FL_ITEM_NOTLOST, NULL
},
{ /* I_WOOD */
{"Holz", "Holz", "Holz", "Holz"}, G_N,
{"Holz", "Holz", "Holz", "Holz"},
IS_RESOURCE, SK_LUMBERJACK, 1, {0, 0, 0, 0, 0, 0}, 500, 0, FL_ITEM_NOTLOST, NULL
},
{ /* I_STONE */
{"Stein", "Steine", "Stein", "Steine"}, G_M,
{"Stein", "Steine", "Stein", "Steine"},
IS_RESOURCE, SK_QUARRYING, 1, {0, 0, 0, 0, 0, 0}, 6000, 0, FL_ITEM_NOTLOST, NULL
},
{ /* I_HORSE */
{"Pferd", "Pferde", "Pferd", "Pferde"}, G_N,
{"Pferd", "Pferde", "Pferd", "Pferde"},
IS_RESOURCE, SK_HORSE_TRAINING, 1, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_MOUNT | FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG, NULL
},
{ /* I_WAGON */
{"Wagen", "Wagen", "Wagen", "Wagen"}, G_M,
{"Wagen", "Wagen", "Wagen", "Wagen"},
IS_PRODUCT, SK_CARTMAKER, 1, {0, 5, 0, 0, 0, 0}, 4000, 0, FL_ITEM_NOTINBAG, NULL
},
{ /* I_CATAPULT */
{"Katapult", "Katapulte", "Katapult", "Katapulte"}, G_N,
{"Katapult", "Katapulte", "Katapult", "Katapulte"},
IS_PRODUCT, SK_CARTMAKER, 5, {0, 10, 0, 0, 0, 0}, 10000, 0, FL_ITEM_NOTINBAG, NULL
},
{ /* I_SWORD */
{"Schwert", "Schwerter", "Schwert", "Schwerter"}, G_N,
{"Schwert", "Schwerter", "Schwert", "Schwerter"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_SPEAR */
{"Speer", "Speere", "Speer", "Speere"}, G_M,
{"Speer", "Speere", "Speer", "Speere"},
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_CROSSBOW */
{"Armbrust", "Armbrüste", "Armbrust", "Armbrüste"}, G_F,
{"Armbrust", "Armbrüste", "Armbrust", "Armbrüste"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_LONGBOW */
{"Bogen", "Bögen", "Bogen", "Bögen"}, G_M,
{"Bogen", "Bögen", "Bogen", "Bögen"},
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_CHAIN_MAIL */
{"Kettenhemd", "Kettenhemden", "Kettenhemd", "Kettenhemden"}, G_N,
{"Kettenhemd", "Kettenhemden", "Kettenhemd", "Kettenhemden"},
IS_PRODUCT, SK_ARMORER, 3, {3, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_PLATE_ARMOR */
{"Plattenpanzer", "Plattenpanzer", "Plattenpanzer", "Plattenpanzer"}, G_M,
{"Plattenpanzer", "Plattenpanzer", "Plattenpanzer", "Plattenpanzer"},
IS_PRODUCT, SK_ARMORER, 4, {5, 0, 0, 0, 0, 0}, 400, 0, 0, NULL
},
{ /* I_BALM */
{"Balsam", "Balsam", "Balsam", "Balsam"}, G_N,
{"Balsam", "Balsam", "Balsam", "Balsam"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 4, 0, NULL
},
{ /* I_SPICES */
{"Gewürz", "Gewürz", "Gewürz", "Gewürz"}, G_N,
{"Gewürz", "Gewürz", "Gewürz", "Gewürz"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 5, 0, NULL
},
{ /* I_JEWELERY */
{"Juwel", "Juwelen", "Juwel", "Juwelen"}, G_N,
{"Juwel", "Juwelen", "Juwel", "Juwelen"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 7, 0, NULL
},
{ /* I_MYRRH */
{"Myrrhe", "Myrrhe", "Myrrhe", "Myrrhe"}, G_F,
{"Myrrhe", "Myrrhe", "Myrrhe", "Myrrhe"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 5, 0, NULL
},
{ /* I_OIL */
{"Öl", "Öl", "Öl", "Öl"}, G_N,
{"Öl", "Öl", "Öl", "Öl"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 300, 3, 0, NULL
},
{ /* I_SILK */
{"Seide", "Seide", "Seide", "Seide"}, G_F,
{"Seide", "Seide", "Seide", "Seide"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 300, 6, 0, NULL
},
{ /* I_INCENSE */
{"Weihrauch", "Weihrauch", "Weihrauch", "Weihrauch"}, G_M,
{"Weihrauch", "Weihrauch", "Weihrauch", "Weihrauch"},
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 4, 0, NULL
},
#ifdef COMPATIBILITY
{ /* I_AMULET_OF_DARKNESS */
{"Amulett der Dunkelheit", "Amulette der Dunkelheit", "Amulett", "Amulette"}, G_N,
{"Amulett der Dunkelheit", "Amulette der Dunkelheit", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_AMULET_OF_DEATH */
{"Amulett des Todes", "Amulette des Todes", "Amulett", "Amulette"}, G_N,
{"Amulett des Todes", "Amulette des Todes", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#endif
{ /* I_AMULET_OF_HEALING */
{"Amulett der Heilung", "Amulette der Heilung", "Amulett", "Amulette"}, G_N,
{"Amulett der Heilung", "Amulette der Heilung", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_AMULET_OF_TRUE_SEEING 22 */
{"Amulett des wahren Sehens", "Amulette des wahren Sehens", "Amulett",
"Amulette"}, G_N,
"Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#ifdef COMPATIBILITY
{ /* I_CLOAK_OF_INVULNERABILITY 23 */
{"Mantel der Unverletzlichkeit", "Mäntel der Unverletzlichkeit",
"Kettenhemd", "Kettenhemden"}, G_M,
"Kettenhemd", "Kettenhemden"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#endif
{ /* I_RING_OF_INVISIBILITY 24 */
{"Ring der Unsichtbarkeit", "Ringe der Unsichtbarkeit", "", ""}, G_M,
{"Ring der Unsichtbarkeit", "Ringe der Unsichtbarkeit", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_RING_OF_POWER 25 */
{"Ring der Macht", "Ringe der Macht", "", ""}, G_M,
{"Ring der Macht", "Ringe der Macht", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_FIRESWORD */
{"Flammenschwert", "Flammenschwerter",
"Flammenschwert", "Flammenschwerter"}, G_N,
"Flammenschwert", "Flammenschwerter"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
#ifdef COMPATIBILITY
{ /* I_SHIELDSTONE 27 */
{"Schildstein", "Schildsteine", "Amulett", "Amulette"}, G_M,
{"Schildstein", "Schildsteine", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STAFF_OF_FIRE 28 */
{"Zauberstab des Feuers", "Zauberstäbe des Feuers", "Zauberstab",
"Zauberstäbe"}, G_M,
"Zauberstäbe"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STAFF_OF_LIGHTNING 29 */
{"Zauberstab der Blitze", "Zauberstäbe der Blitze", "Zauberstab",
"Zauberstäbe"}, G_M,
"Zauberstäbe"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_WAND_OF_TELEPORTATION 30 */
{"Zauberstab der Teleportation", "Zauberstäbe der Teleportation",
"Zauberstab", "Zauberstäbe"}, G_M,
"Zauberstab", "Zauberstäbe"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_EYE_OF_HORAX 31 */
{"Kristallauge des Einhorns", "Kristallaugen des Einhorns",
"Kristallauge des Einhorns", "Kristallaugen des Einhorns"}, G_N,
"Kristallauge des Einhorns", "Kristallaugen des Einhorns"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_TELEPORTCRYSTAL 32 */
{"Kristall der Weiten Reise", "Kristalle der Weiten Reise",
"Kristall der Weiten Reise", "Kristalle der Weiten Reise"}, G_M,
"Kristall der Weiten Reise", "Kristalle der Weiten Reise"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#endif
{ /* I_DRAGONHEAD 33 */
{"Drachenkopf", "Drachenköpfe", "Drachenkopf", "Drachenköpfe"}, G_M,
{"Drachenkopf", "Drachenköpfe", "Drachenkopf", "Drachenköpfe"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
},
{ /* I_CHASTITY_BELT 34 */
{"Amulett der Keuschheit", "Amulette der Keuschheit",
"Amulett", "Amulette"}, G_N,
"Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_GREATSWORD 35 */
{"Bihänder", "Bihänder", "Bihänder", "Bihänder"}, G_M,
{"Bihänder", "Bihänder", "Bihänder", "Bihänder"},
IS_PRODUCT, SK_WEAPONSMITH, 4, {2, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_AXE 36 */
{"Kriegsaxt", "Kriegsäxte", "Kriegsaxt", "Kriegsäxte"}, G_F,
{"Kriegsaxt", "Kriegsäxte", "Kriegsaxt", "Kriegsäxte"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_LAENSWORD 38 */
{"Laenschwert", "Laenschwerter", "Laenschwert", "Laenschwerter"}, G_N,
{"Laenschwert", "Laenschwerter", "Laenschwert", "Laenschwerter"},
IS_PRODUCT, SK_WEAPONSMITH, 8, {0, 0, 0, 0, 1, 0}, 100, 0, 0, NULL
},
{ /* I_LAENSHIELD 39 */
{"Laenschild", "Laenschilde", "Laenschild", "Laenschilde"}, G_N,
IS_PRODUCT, SK_ARMORER, 7, {0, 0, 0, 0, 1, 0}, 0, 0, 0, NULL
},
{ /* I_LAENCHAIN 40 */
{"Laenkettenhemd", "Laenkettenhemden", "Laenkettenhemd", "Laenkettenhemden"}, G_N,
IS_PRODUCT, SK_ARMORER, 9, {0, 0, 0, 0, 3, 0}, 100, 0, 0, NULL
},
{ /* I_LAEN 41 */
{"Laen", "Laen", "Laen", "Laen"}, G_N,
{"Laen", "Laen", "Laen", "Laen"},
IS_RESOURCE, SK_MINING, 7, {0, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_SHIELD 42 */
{"Schild", "Schilde", "Schild", "Schilde"}, G_N,
{"Schild", "Schilde", "Schild", "Schilde"},
IS_PRODUCT, SK_ARMORER, 2, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_LANCE 44 */
{"Lanze", "Lanzen", "Lanze", "Lanzen"}, G_F,
{"Lanze", "Lanzen", "Lanze", "Lanzen"},
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 2, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_MALLORN 45 */
{"Mallorn", "Mallorn", "Mallorn", "Mallorn"}, G_N,
{"Mallorn", "Mallorn", "Mallorn", "Mallorn"},
IS_RESOURCE, SK_LUMBERJACK, 2, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
},
{ /* I_KEKS 46 *//* Item für Questenzwecke */
{"Keks", "Kekse", "Keks", "Kekse"}, G_M,
{"Keks", "Kekse", "Keks", "Kekse"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_APFEL 47 *//* Item für Questenzwecke */
{"Apfel", "Äpfel", "Apfel", "Äpfel"}, G_M,
{"Apfel", "Äpfel", "Apfel", "Äpfel"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_NUSS 48 *//* Item für Questenzwecke */
{"Nuß", "Nüsse", "Nuß", "Nüsse"}, G_F,
{"Nuß", "Nüsse", "Nuß", "Nüsse"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_MANDELKERN 49 *//* Item für Questenzwecke */
{"Mandelkern", "Mandelkerne", "Mandelkern", "Mandelkerne"}, G_M,
{"Mandelkern", "Mandelkerne", "Mandelkern", "Mandelkerne"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#ifdef COMPATIBILITY
{ /* I_STAB_DES_SCHICKSALS 53 */
{"Stab des Schicksals", "Stäbe des Schicksals",
"Stab des Schicksals", "Stäbe des Schicksals"}, G_M,
"Stab des Schicksals", "Stäbe des Schicksals"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STAB_DER_VERDAMMNIS 54 */
{"Stab der Verdammnis", "Stäbe der Verdammnis",
"Stab der Verdammnis", "Stäbe der Verdammnis"}, G_M,
"Stab der Verdammnis", "Stäbe der Verdammnis"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STAB_DES_TODES 55 */
{"Stab des Todes", "Stäbe des Todes",
"Stab des Todes", "Stäbe des Todes"}, G_M,
"Stab des Todes", "Stäbe des Todes"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STAB_DES_CHAOS 56 */
{"Stab des Chaos", "Stäbe des Chaos",
"Stab des Chaos", "Stäbe des Chaos"}, G_M,
"Stab des Chaos", "Stäbe des Chaos"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_STECKEN_DER_MACHT 57 */
{"Stecken der Macht", "Stecken der Macht",
"Stecken der Macht", "Stecken der Macht"}, G_M,
"Stecken der Macht", "Stecken der Macht"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
#endif
{ /* I_AMULETT_DES_TREFFENS 58 */
{"Amulett des Treffens", "Amulette des Treffens",
"Amulett des Treffens", "Amulette des Treffens"}, G_N,
"Amulett des Treffens", "Amulette des Treffens"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_DRACHENBLUT 59 */
{"Drachenblut", "Drachenblut", "Drachenblut", "Drachenblut"}, G_N,
{"Drachenblut", "Drachenblut", "Drachenblut", "Drachenblut"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_FEENSTIEFEL 60 */
{"Feenstiefel", "Feenstiefel", "Feenstiefel", "Feenstiefel"}, G_M,
{"Feenstiefel", "Feenstiefel", "Feenstiefel", "Feenstiefel"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_BIRTHDAYAMULET 69 */
{"Katzenamulett", "Katzenamulette", "Amulett", "Amulette"}, G_N,
{"Katzenamulett", "Katzenamulette", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, &use_birthdayamulet
},
{ /* I_PEGASUS 60 */
{"Pegasus", "Pegasi", "Pegasus", "Pegasi" }, G_M,
{"Pegasus", "Pegasi", "Pegasus", "Pegasi" },
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
},
{ /* I_UNICORN 61 */
{"Elfenpferd", "Elfenpferde", "Elfenpferd", "Elfenpferde"}, G_N,
{"Elfenpferd", "Elfenpferde", "Elfenpferd", "Elfenpferde"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
},
{ /* I_DOLPHIN 62 */
{"Delphin", "Delphine", "Delphin", "Delphine"}, G_M,
{"Delphin", "Delphine", "Delphin", "Delphine"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
},
{ /* I_ANTIMAGICCRYSTAL 63 */
{"Antimagiekristall", "Antimagiekristalle", "Amulett", "Amulette"}, G_M,
{"Antimagiekristall", "Antimagiekristalle", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, &use_antimagiccrystal
},
{ /* I_RING_OF_NIMBLEFINGER 64 */
{"Ring der flinken Finger", "Ringe der flinken Finger", "", ""}, G_M,
{"Ring der flinken Finger", "Ringe der flinken Finger", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_TROLLBELT 65 */
{"Gürtel der Trollstärke", "Gürtel der Trollstärke", "", ""}, G_M,
{"Gürtel der Trollstärke", "Gürtel der Trollstärke", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
},
{ /* I_PRESSCARD 67 */
{"Akkredition des Xontormia-Expreß", "Akkreditionen des Xontormia-Expreß",
"Akkredition des Xontormia-Expreß", "Akkreditionen des Xontormia-Expreß"}, G_F,
"Akkredition des Xontormia-Expreß", "Akkreditionen des Xontormia-Expreß"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, FL_ITEM_CURSED, NULL
},
{ /* I_RUNESWORD 68 */
{"Runenschwert", "Runenschwerter", "Runenschwert", "Runenschwerter"}, G_N,
{"Runenschwert", "Runenschwerter", "Runenschwert", "Runenschwerter"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_AURAKULUM 69 */
{"Aurafocus", "Aurafocuse", "Amulett", "Amulette"}, G_M,
{"Aurafocus", "Aurafocuse", "Amulett", "Amulette"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_SEASERPENTHEAD 70 */
{"Seeschlangenkopf", "Seeschlangenköpfe",
"Seeschlangenkopf", "Seeschlangenköpfe"}, G_M,
"Seeschlangenkopf", "Seeschlangenköpfe"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
},
{ /* I_TACTICCRYSTAL 71 */
{"Traumauge", "Traumaugen",
"", ""}, G_N,
"", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, &use_tacticcrystal
},
{ /* I_RING_OF_REGENERATION 72 */
{"Ring der Regeneration", "Ringe der Regeneration",
"", ""}, G_M,
"", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_TOADSLIME 73 */
{"Tiegel mit Krötenschleim", "Tiegel mit Krötenschleim",
"", ""}, G_M,
"", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{
{"Zauberbeutel", "Zauberbeutel", "Zauberbeutel", "Zauberbeutel"}, G_M,
{"Zauberbeutel", "Zauberbeutel", "Zauberbeutel", "Zauberbeutel"},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, FL_ITEM_NOTINBAG|FL_ITEM_NOTLOST, NULL
},
{ /* I_RUSTY_SWORD */
{"Schartiges Schwert", "Schartige Schwerter", "Schartiges Schwert", "Schartige Schwerter"}, G_N,
{"Schartiges Schwert", "Schartige Schwerter", "Schartiges Schwert", "Schartige Schwerter"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_RUSTY_SHIELD 42 */
{"Rostiges Schild", "Rostige Schilde", "Rostiges Schild", "Rostige Schilde"}, G_N,
{"Rostiges Schild", "Rostige Schilde", "Rostiges Schild", "Rostige Schilde"},
IS_PRODUCT, SK_ARMORER, 2, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_RUSTY_CHAIN_MAIL */
{"Rostiges Kettenhemd", "Rostige Kettenhemden", "Rostiges Kettenhemd", "Rostige Kettenhemden"}, G_N,
{"Rostiges Kettenhemd", "Rostige Kettenhemden", "Rostiges Kettenhemd", "Rostige Kettenhemden"},
IS_PRODUCT, SK_ARMORER, 3, {3, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_SACK_OF_CONSERVATION */
{"Magischer Kräuterbeutel", "Magische Kräuterbeutel", "", ""}, G_M,
{"Magischer Kräuterbeutel", "Magische Kräuterbeutel", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_SPHERE_OF_INVISIBILITY */
{"Sphäre der Unsichtbarkeit", "Sphären der Unsichtbarkeit", "", ""}, G_M,
{"Sphäre der Unsichtbarkeit", "Sphären der Unsichtbarkeit", "", ""},
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
},
{ /* I_RUSTY_GREATSWORD */
{"Rostiger Zweihänder", "Rostige Zweihänder", "Rostiger Zweihänder", "Rostige Zweihänder"}, G_M,
{"Rostiger Zweihänder", "Rostige Zweihänder", "Rostiger Zweihänder", "Rostige Zweihänder"},
IS_PRODUCT, SK_WEAPONSMITH, 4, {2, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_RUSTY_AXE */
{"Rostige Kriegsaxt", "Rostige Kriegsäxte", "Rostige Kriegsaxt", "Rostige Kriegsäxte"}, G_F,
{"Rostige Kriegsaxt", "Rostige Kriegsäxte", "Rostige Kriegsaxt", "Rostige Kriegsäxte"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
},
{ /* I_RUSTY_HALBERD */
{"Rostige Hellebarde", "Rostige Hellebarden", "Rostige Hellebarde", "Rostige Hellebarden"}, G_F,
{"Rostige Hellebarde", "Rostige Hellebarden", "Rostige Hellebarde", "Rostige Hellebarden"},
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
}
};
@ -2131,7 +2123,6 @@ static const char * names[] = {
"unit", "unit_p"
};
static int
item_score(item_t i)
{
@ -2151,11 +2142,8 @@ item_score(item_t i)
return 60;
case I_SHIELD:
return 30;
case I_LAENSHIELD:
case I_LAENSWORD:
return 400;
case I_LAENCHAIN:
return 1000;
case I_CHAIN_MAIL:
return 40;
case I_PLATE_ARMOR:
@ -2192,18 +2180,7 @@ init_oldscores(void)
for (i = 0;olditemtype[i];i++) {
item_type * itype = olditemtype[i];
if (itype->flags & ITF_WEAPON) {
int m;
if (itype->construction->materials==NULL) {
itype->score = 6000;
} else for (m=0;itype->construction->materials[m].number;++m) {
const resource_type * rtype = oldresourcetype[itype->construction->materials[m].type];
int score = rtype->itype?rtype->itype->score:5;
itype->score += 2*itype->construction->materials[m].number * score;
}
}
else itype->score = item_score(i);
itype->score = item_score(i);
}
}

View File

@ -265,7 +265,6 @@ typedef struct t_item {
const char *name[4];
/* [0]: Einzahl für eigene; [1]: Mehrzahl für eigene;
* [2]: Einzahl für Fremde; [3]: Mehrzahl für Fremde */
int gr_geschlecht;
item_t typ;
skill_t skill;
int minskill;
@ -276,12 +275,6 @@ typedef struct t_item {
void (*benutze_funktion) (struct region *, struct unit *, int amount, struct order *);
} t_item;
enum {
G_M,
G_F,
G_N
};
enum {
I_IRON, /* 0 */
I_WOOD,
@ -329,8 +322,6 @@ enum {
I_GREATSWORD,
I_AXE,
I_LAENSWORD,
I_LAENSHIELD,
I_LAENCHAIN,
I_LAEN,
I_SHIELD,
I_LANCE,

View File

@ -120,7 +120,7 @@ score(void)
}
f->score += get_money(u) / 50;
for (itm=u->items; itm; itm=itm->next) {
itemscore += itm->number * itm->type->score;
itemscore += itm->number * itm->type->score;
}
f->score += itemscore / 10;

View File

@ -99,4 +99,22 @@
</item>
</resource>
<resource name="laenshield">
<item weight="0" score="1000">
<construction skill="sk_armorer" minskill="7" reqsize="1">
<requirement type="laen" quantity="1"/>
</construction>
<armor ac="2" penalty="-0.25" magres="0.3" laen="yes" shield="yes" />
</item>
</resource>
<resource name="laenmail">
<item weight="100" score="1000">
<construction skill="sk_armorer" minskill="9" reqsize="1">
<requirement type="laen" quantity="3"/>
</construction>
<armor ac="6" penalty="0.0" magres="0.3" laen="yes" />
</item>
</resource>
</resources>