forked from github/server
cleanup of config.c: move more code to other modules like unit.c and faction.c
This commit is contained in:
parent
8aa7fec54c
commit
f559c263e3
11
src/give.c
11
src/give.c
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@ -209,6 +209,17 @@ struct order *ord)
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return 0;
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}
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static bool unit_has_cursed_item(const unit * u)
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{
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item *itm = u->items;
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while (itm) {
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if (fval(itm->type, ITF_CURSED) && itm->number > 0)
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return true;
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itm = itm->next;
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}
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return false;
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}
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static bool can_give_men(const unit *u, order *ord, message **msg) {
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if (u_race(u) == get_race(RC_SNOTLING)) {
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/* snotlings may not be given to the peasants. */
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@ -165,22 +165,6 @@ helpmode helpmodes[] = {
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{ NULL, 0 }
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};
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/** Returns the English name of the race, which is what the database uses.
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*/
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const char *dbrace(const struct race *rc)
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{
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static char zText[32]; // FIXME: static return value
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char *zPtr = zText;
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/* the english names are all in ASCII, so we don't need to worry about UTF8 */
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strlcpy(zText, (const char *)LOC(get_locale("en"), rc_name_s(rc, NAME_SINGULAR)), sizeof(zText));
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while (*zPtr) {
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*zPtr = (char)(toupper(*zPtr));
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++zPtr;
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}
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return zText;
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}
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const char *parameters[MAXPARAMS] = {
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"LOCALE",
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"ALLES",
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@ -267,37 +251,6 @@ const char *options[MAXOPTIONS] = {
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FILE *debug;
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/* ----------------------------------------------------------------------- */
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int distribute(int old, int new_value, int n)
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{
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int i;
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int t;
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assert(new_value <= old);
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if (old == 0)
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return 0;
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t = (n / old) * new_value;
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for (i = (n % old); i; i--)
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if (rng_int() % old < new_value)
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t++;
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return t;
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}
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bool unit_has_cursed_item(const unit * u)
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{
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item *itm = u->items;
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while (itm) {
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if (fval(itm->type, ITF_CURSED) && itm->number > 0)
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return true;
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itm = itm->next;
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}
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return false;
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}
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void
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parse(keyword_t kword, int(*dofun) (unit *, struct order *), bool thisorder)
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{
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@ -403,11 +356,6 @@ param_t getparam(const struct locale * lang)
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return s ? findparam(s, lang) : NOPARAM;
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}
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faction *getfaction(void)
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{
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return findfaction(getid());
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}
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unit *getnewunit(const region * r, const faction * f)
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{
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int n;
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@ -450,8 +398,6 @@ building *largestbuilding(const region * r, cmp_building_cb cmp_gt,
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/* -- Erschaffung neuer Einheiten ------------------------------ */
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extern faction *dfindhash(int i);
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static const char *forbidden[] = { "t", "te", "tem", "temp", NULL };
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// PEASANT: "b", "ba", "bau", "baue", "p", "pe", "pea", "peas"
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@ -756,14 +702,6 @@ void kernel_done(void)
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free_attribs();
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}
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void setstatus(struct unit *u, int status)
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{
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assert(status >= ST_AGGRO && status <= ST_FLEE);
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if (u->status != status) {
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u->status = (status_t)status;
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}
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}
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#ifndef HAVE_STRDUP
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char *_strdup(const char *s)
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{
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@ -771,24 +709,6 @@ char *_strdup(const char *s)
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}
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#endif
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int besieged(const unit * u)
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{
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/* belagert kann man in schiffen und burgen werden */
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return (u && !keyword_disabled(K_BESIEGE)
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&& u->building && u->building->besieged
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&& u->building->besieged >= u->building->size * SIEGEFACTOR);
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}
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bool has_horses(const struct unit * u)
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{
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item *itm = u->items;
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for (; itm; itm = itm->next) {
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if (itm->type->flags & ITF_ANIMAL)
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return true;
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}
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return false;
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}
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/* Lohn bei den einzelnen Burgstufen für Normale Typen, Orks, Bauern,
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* Modifikation für Städter. */
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@ -1026,19 +946,6 @@ int wage(const region * r, const faction * f, const race * rc, int in_turn)
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return default_wage(r, f, rc, in_turn);
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}
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#define MAINTENANCE 10
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int maintenance_cost(const struct unit *u)
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{
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if (u == NULL)
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return MAINTENANCE;
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if (global.functions.maintenance) {
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int retval = global.functions.maintenance(u);
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if (retval >= 0)
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return retval;
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}
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return u_race(u)->maintenance * u->number;
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}
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int lovar(double xpct_x2)
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{
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int n = (int)(xpct_x2 * 500) + 1;
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@ -1047,18 +954,6 @@ int lovar(double xpct_x2)
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return (rng_int() % n + rng_int() % n) / 1000;
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}
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bool has_limited_skills(const struct unit * u)
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{
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if (has_skill(u, SK_MAGIC) || has_skill(u, SK_ALCHEMY) ||
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has_skill(u, SK_TACTICS) || has_skill(u, SK_HERBALISM) ||
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has_skill(u, SK_SPY)) {
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return true;
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}
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else {
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return false;
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}
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}
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void kernel_init(void)
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{
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register_reports();
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@ -70,8 +70,6 @@ struct param;
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int forbiddenid(int id);
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int newcontainerid(void);
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struct faction *getfaction(void);
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char *untilde(char *s);
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typedef int(*cmp_building_cb) (const struct building * b,
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@ -101,11 +99,8 @@ struct param;
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#define GIVE_DEFAULT (GIVE_SELF|GIVE_PEASANTS|GIVE_LUXURIES|GIVE_HERBS|GIVE_GOODS)
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int rule_give(void);
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bool has_limited_skills(const struct unit *u);
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const struct race *findrace(const char *, const struct locale *);
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bool unit_has_cursed_item(const struct unit *u);
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/* grammatik-flags: */
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#define GF_NONE 0
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/* singular, ohne was dran */
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@ -139,15 +134,10 @@ struct param;
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/* Verhindert Abbau von Resourcen mit RTF_LIMITED */
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#define GUARD_ALL 0xFFFF
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void setstatus(struct unit *u, int status);
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/* !< sets combatstatus of a unit */
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int besieged(const struct unit *u);
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int maxworkingpeasants(const struct region *r);
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bool has_horses(const struct unit *u);
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bool markets_module(void);
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int wage(const struct region *r, const struct faction *f,
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const struct race *rc, int in_turn);
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int maintenance_cost(const struct unit *u);
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const char *datapath(void);
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void set_datapath(const char *path);
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@ -182,8 +172,6 @@ struct param;
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int status;
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} helpmode;
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const char *dbrace(const struct race *rc);
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void set_param(struct param **p, const char *key, const char *value);
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const char *get_param(const struct param *p, const char *key);
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int get_param_int(const struct param *p, const char *key, int def);
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@ -45,13 +45,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <util/lists.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <quicklist.h>
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#include <util/parser.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <util/variant.h>
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#include <util/unicode.h>
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#include <attributes/otherfaction.h>
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#include <quicklist.h>
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#include <storage.h>
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/* libc includes */
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@ -152,6 +154,11 @@ faction *findfaction(int n)
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return f;
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}
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faction *getfaction(void)
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{
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return findfaction(getid());
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}
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void set_show_item(faction * f, const struct item_type *itype)
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{
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attrib *a = a_add(&f->attribs, a_new(&at_showitem));
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@ -803,3 +810,36 @@ int max_magicians(const faction * f)
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return m;
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}
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#define DMAXHASH 7919
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typedef struct dead {
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struct dead *nexthash;
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faction *f;
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int no;
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} dead;
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static dead *deadhash[DMAXHASH];
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void dhash(int no, faction * f)
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{
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dead *hash = (dead *)calloc(1, sizeof(dead));
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dead *old = deadhash[no % DMAXHASH];
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hash->no = no;
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hash->f = f;
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deadhash[no % DMAXHASH] = hash;
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hash->nexthash = old;
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}
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faction *dfindhash(int no)
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{
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dead *old;
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if (no < 0)
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return 0;
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for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash) {
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if (old->no == no) {
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return old->f;
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}
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}
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return 0;
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}
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@ -177,6 +177,12 @@ extern "C" {
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int count_units(const struct faction * f);
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int max_magicians(const struct faction * f);
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struct faction *getfaction(void);
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/* looking up dead factions: */
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void dhash(int no, struct faction * f);
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struct faction *dfindhash(int no);
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#ifdef __cplusplus
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}
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#endif
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@ -301,3 +301,20 @@ variant read_race_reference(struct storage *store)
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assert(result.v != NULL);
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return result;
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}
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/** Returns the English name of the race, which is what the database uses.
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*/
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const char *dbrace(const struct race *rc)
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{
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static char zText[32]; // FIXME: static return value
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char *zPtr = zText;
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/* the english names are all in ASCII, so we don't need to worry about UTF8 */
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strlcpy(zText, (const char *)LOC(get_locale("en"), rc_name_s(rc, NAME_SINGULAR)), sizeof(zText));
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while (*zPtr) {
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*zPtr = (char)(toupper(*zPtr));
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++zPtr;
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}
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return zText;
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}
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@ -233,8 +233,8 @@ extern "C" {
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#define BF_INV_NONMAGIC (1<<5) /* Immun gegen nichtmagischen Schaden */
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#define BF_CANATTACK (1<<6) /* Kann keine ATTACKIERE Befehle ausfuehren */
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extern int unit_old_max_hp(struct unit *u);
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extern const char *racename(const struct locale *lang, const struct unit *u,
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int unit_old_max_hp(struct unit *u);
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const char *racename(const struct locale *lang, const struct unit *u,
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const race * rc);
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#define omniscient(f) ((f)->race==get_race(RC_ILLUSION) || (f)->race==get_race(RC_TEMPLATE))
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@ -244,19 +244,20 @@ extern "C" {
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#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
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#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))
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extern bool allowed_dragon(const struct region *src,
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bool allowed_dragon(const struct region *src,
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const struct region *target);
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extern bool r_insectstalled(const struct region *r);
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bool r_insectstalled(const struct region *r);
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extern void write_race_reference(const struct race *rc,
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void write_race_reference(const struct race *rc,
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struct storage *store);
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extern variant read_race_reference(struct storage *store);
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variant read_race_reference(struct storage *store);
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extern const char *raceprefix(const struct unit *u);
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const char *raceprefix(const struct unit *u);
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extern void give_starting_equipment(const struct equipment *eq,
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void give_starting_equipment(const struct equipment *eq,
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struct unit *u);
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const char *dbrace(const struct race *rc);
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#ifdef __cplusplus
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}
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@ -183,40 +183,6 @@ unit *ufindhash(int uid)
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return NULL;
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}
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#define DMAXHASH 7919
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typedef struct dead {
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struct dead *nexthash;
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faction *f;
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int no;
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} dead;
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static dead *deadhash[DMAXHASH];
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static void dhash(int no, faction * f)
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{
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dead *hash = (dead *)calloc(1, sizeof(dead));
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dead *old = deadhash[no % DMAXHASH];
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hash->no = no;
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hash->f = f;
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deadhash[no % DMAXHASH] = hash;
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hash->nexthash = old;
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}
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faction *dfindhash(int no)
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{
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dead *old;
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if (no < 0)
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return 0;
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for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash) {
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if (old->no == no) {
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return old->f;
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}
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}
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return 0;
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}
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typedef struct buddy {
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struct buddy *next;
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int number;
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@ -2020,3 +1986,59 @@ int getunit(const region * r, const faction * f, unit **uresult)
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}
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return result;
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}
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int besieged(const unit * u)
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{
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/* belagert kann man in schiffen und burgen werden */
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return (u && !keyword_disabled(K_BESIEGE)
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&& u->building && u->building->besieged
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&& u->building->besieged >= u->building->size * SIEGEFACTOR);
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}
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bool has_horses(const unit * u)
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{
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item *itm = u->items;
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for (; itm; itm = itm->next) {
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if (itm->type->flags & ITF_ANIMAL)
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return true;
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}
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return false;
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}
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void setstatus(unit *u, int status)
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{
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assert(status >= ST_AGGRO && status <= ST_FLEE);
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if (u->status != status) {
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u->status = (status_t)status;
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}
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}
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#define MAINTENANCE 10
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int maintenance_cost(const struct unit *u)
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{
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if (u == NULL)
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return MAINTENANCE;
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if (global.functions.maintenance) {
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int retval = global.functions.maintenance(u);
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if (retval >= 0)
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return retval;
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}
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return u_race(u)->maintenance * u->number;
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}
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static skill_t limited_skills[] = { SK_MAGIC, SK_ALCHEMY, SK_TACTICS, SK_SPY, SK_HERBALISM, NOSKILL };
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bool has_limited_skills(const struct unit * u)
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{
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int i, j;
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for (i = 0; i != u->skill_size; ++i) {
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skill *sv = u->skills + i;
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for (j = 0; limited_skills[j] != NOSKILL; ++j) {
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if (sv->id == limited_skills[j]) {
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return true;
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}
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}
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}
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return false;
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}
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@ -206,7 +206,6 @@ extern "C" {
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/* cleanup code for this module */
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void free_units(void);
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struct faction *dfindhash(int no);
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void u_setfaction(struct unit *u, struct faction *f);
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void set_number(struct unit *u, int count);
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|
@ -265,6 +264,13 @@ extern "C" {
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int newunitid(void);
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int read_unitid(const struct faction *f, const struct region *r);
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void setstatus(struct unit *u, int status);
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/* !< sets combatstatus of a unit */
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int besieged(const struct unit *u);
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bool has_horses(const struct unit *u);
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int maintenance_cost(const struct unit *u);
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bool has_limited_skills(const struct unit *u);
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#ifdef __cplusplus
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}
|
||||
#endif
|
||||
|
|
|
@ -392,6 +392,28 @@ static void test_inside_building(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_limited_skills(CuTest *tc) {
|
||||
unit *u;
|
||||
test_cleanup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
set_level(u, SK_ENTERTAINMENT, 1);
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
u->skills->id = SK_ALCHEMY;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_MAGIC;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_TACTICS;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_HERBALISM;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_SPY;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_TAXING;
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_unit_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -412,5 +434,6 @@ CuSuite *get_unit_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_age_familiar);
|
||||
SUITE_ADD_TEST(suite, test_inside_building);
|
||||
SUITE_ADD_TEST(suite, test_produceexp);
|
||||
SUITE_ADD_TEST(suite, test_limited_skills);
|
||||
return suite;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue