forked from github/server
prefer dice to dice_rand
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@ -178,8 +178,8 @@ struct order *ord)
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return 0;
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return 0;
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}
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}
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#define BAGPIPEFRACTION dice_rand("2d4+2")
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#define BAGPIPEFRACTION (dice(2,4)+2)
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#define BAGPIPEDURATION dice_rand("2d10+4")
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#define BAGPIPEDURATION (dice(2,10)+4)
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static int
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static int
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use_bagpipeoffear(struct unit *u, const struct item_type *itype,
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use_bagpipeoffear(struct unit *u, const struct item_type *itype,
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@ -1217,7 +1217,7 @@ void terraform_region(region * r, const terrain_type * terrain)
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if (!fval(r, RF_CHAOTIC)) {
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if (!fval(r, RF_CHAOTIC)) {
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int peasants;
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int peasants;
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peasants = (region_maxworkers(r) * (20 + dice_rand("6d10"))) / 100;
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peasants = (region_maxworkers(r) * (20 + dice(6, 10))) / 100;
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rsetpeasants(r, MAX(100, peasants));
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rsetpeasants(r, MAX(100, peasants));
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rsetmoney(r, rpeasants(r) * ((wage(r, NULL, NULL,
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rsetmoney(r, rpeasants(r) * ((wage(r, NULL, NULL,
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INT_MAX) + 1) + rng_int() % 5));
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INT_MAX) + 1) + rng_int() % 5));
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