spells: add/remove from script

This commit is contained in:
Enno Rehling 2004-03-09 00:00:07 +00:00
parent 03243b0411
commit f413603e0f
1 changed files with 37 additions and 0 deletions

View File

@ -13,6 +13,7 @@
#include <kernel/skill.h>
#include <kernel/unit.h>
#include <kernel/magic.h>
#include <kernel/spell.h>
// lua includes
#include <lua.hpp>
@ -144,6 +145,40 @@ unit_setrace(unit& u, const char * rcname)
}
}
static void
unit_addspell(unit& u, const char * name)
{
bool add = false;
spell * sp = spelldaten;
while (sp->id!=SPL_NOSPELL) {
if (strcmp(name, sp->sname)==0) {
if (add) log_error(("two spells are called %s.\n", name));
addspell(&u, sp->id);
add = true;
}
++sp;
}
if (!add) log_error(("spell %s could not be found\n", name));
}
static void
unit_removespell(unit& u, const spell * sp)
{
sc_mage * mage = get_mage(&u);
if (mage!=NULL) {
spell_ptr ** isptr = &mage->spellptr;
while (*isptr && (*isptr)->spellid != sp->id) {
isptr = &(*isptr)->next;
}
if (*isptr) {
spell_ptr * sptr = *isptr;
*isptr = sptr->next;
free(sptr);
}
}
}
void
bind_unit(lua_State * L)
{
@ -163,6 +198,8 @@ bind_unit(lua_State * L)
.def("eff_skill", &unit_effskill)
.def("set_skill", &unit_setskill)
.def("set_racename", &unit_setracename)
.def("add_spell", &unit_addspell)
.def("remove_spell", &unit_removespell)
.property("spells", &unit_spells, return_stl_iterator)
.property("familiarspells", &unit_familiarspells, return_stl_iterator)
.property("number", &unit_getnumber, &unit_setnumber)