forked from github/server
Merge pull request #166 from badgerman/bug-1504-shipdamage-combat
Ships not getting damage in short battles.
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commit
f320a50853
15
src/battle.c
15
src/battle.c
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@ -1282,11 +1282,19 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
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}
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assert(dt.index < du->number);
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if (rda>0) {
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df->person[dt.index].hp -= rda;
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if (u_race(au) == get_race(RC_DAEMON)) {
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vampirism(at, rda);
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}
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if (b->turn>1) {
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/* someone on the ship got damaged, damage the ship */
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ship *sh = du->ship ? du->ship : leftship(du);
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if (sh)
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fset(sh, SF_DAMAGED);
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}
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}
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if (df->person[dt.index].hp > 0) { /* Hat überlebt */
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if (bdebug) {
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fprintf(bdebug, "Damage %d, armor %d: %d -> %d HP\n",
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@ -2712,13 +2720,6 @@ static void aftermath(battle * b)
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if (flags) {
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fset(du, flags);
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}
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if (sum_hp + df->run.hp < du->hp) {
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/* someone on the ship got damaged, damage the ship */
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ship *sh = du->ship ? du->ship : leftship(du);
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if (sh)
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fset(sh, SF_DAMAGED);
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}
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if (df->alive && df->alive == du->number) {
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du->hp = sum_hp;
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continue; /* nichts passiert */
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