forked from github/server
test effect of mine (hunting bug #1926)
test that laen is processed correctly
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@ -568,6 +568,73 @@ function test_config()
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assert_not_equal(nil, config.locales)
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end
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local function _test_create_laen()
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local r = region.create(0,0, "mountain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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-- TODO this is a stupid way to create a laen region
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for i = 1, 10000 do
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r = region.create(i,0, "mountain")
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if r:get_resource("laen") > 2 then
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break
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end
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end
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assert(r:get_resource("laen")>2, "could not run test properly, please try again")
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return r, u1
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end
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function test_laen1()
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local r, u1 = _test_create_laen()
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u1:add_item("money", 1000)
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u1:set_skill("mining", 14)
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u1:clear_orders()
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u1:add_order("MACHEN Laen")
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process_orders()
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assert_equal(0, u1:get_item("laen"))
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end
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function test_laen2()
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local r, u1 = _test_create_laen()
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u1:add_item("money", 1000)
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u1:set_skill("mining", 15)
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u1:clear_orders()
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u1:add_order("MACHEN Laen")
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local b = building.create(r, "mine")
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b.size = 10
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u1.building = b
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local laen = r:get_resource("laen")
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process_orders()
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assert_equal(2, u1:get_item("laen"))
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assert_equal(laen - 2, r:get_resource("laen"))
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end
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function test_mine()
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local r = region.create(0,0, "mountain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 1000)
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u1:set_skill("mining", 1)
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u1:clear_orders()
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u1:add_order("MACHEN Eisen")
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local b = building.create(r, "mine")
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b.size = 10
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u1.building = b
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local iron = r:get_resource("iron")
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process_orders()
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assert_equal(2, u1:get_item("iron")) -- skill +1
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assert_equal(iron - 1, r:get_resource("iron")) -- only 1/2 is taken away
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end
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function test_guard_resources()
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-- this is not quite http://bugs.eressea.de/view.php?id=1756
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local r = region.create(0,0, "mountain")
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@ -590,6 +657,7 @@ function test_guard_resources()
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process_orders()
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local iron = u2:get_item("iron")
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assert_true(iron > 0)
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process_orders()
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assert_equal(iron, u2:get_item("iron"))
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end
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