forked from github/server
disable force_leave code, it is too surprising
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b630c9ee45
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@ -97,7 +97,7 @@
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<param name="seed.population.min" value="8"/>
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<param name="seed.population.max" value="8"/>
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<param name="rules.reserve.twophase" value="1"/>
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<param name="rules.owners.force_leave" value="1"/>
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<param name="rules.owners.force_leave" value="0"/>
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<param name="rules.give.max_men" value="-1"/>
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<param name="rules.check_overload" value="0"/>
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<param name="rules.limit.faction" value="2500"/>
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@ -120,7 +120,7 @@
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<param name="seed.population.max" value="8"/>
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<param name="rules.migrants" value="0"/>
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<param name="rules.reserve.twophase" value="1"/>
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<param name="rules.owners.force_leave" value="1"/>
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<param name="rules.owners.force_leave" value="0"/>
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<param name="rules.monsters.attack_chance" value="0.0"/>
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<param name="rules.transfermen" value="0"/>
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<param name="rules.stealth.faction" value="1"/>
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@ -118,7 +118,7 @@
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<param name="world.era" value="3"/>
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<param name="rules.migrants" value="0"/>
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<param name="rules.reserve.twophase" value="1"/>
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<param name="rules.owners.force_leave" value="1"/>
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<param name="rules.owners.force_leave" value="0"/>
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<param name="rules.transfermen" value="0"/>
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<param name="rules.stealth.faction" value="1"/>
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<param name="rules.stealth.anon_battle" value="0"/>
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