comparisons to boolean constants are dumb.

This commit is contained in:
Enno Rehling 2012-05-23 22:23:32 -07:00
parent d4d39b43e9
commit f2598e8bdc
3 changed files with 10 additions and 74 deletions

View File

@ -184,60 +184,6 @@ void init_crtdbg(void)
}
#endif
static void dump_spells(void)
{
struct locale *loc = find_locale("de");
FILE *F = fopen("spells.csv", "w");
quicklist *ql;
int qi;
for (ql = spells, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
spell *sp = (spell *) ql_get(ql, qi);
spell_component *spc = sp->components;
char components[128];
components[0] = 0;
for (; spc->type; ++spc) {
strcat(components, LOC(loc, spc->type->_name[0]));
strcat(components, ",");
}
fprintf(F, "%s;%d;%s;%s\n", LOC(loc, mkname("spell", sp->sname)), sp->level,
LOC(loc, mkname("school", magic_school[sp->magietyp])), components);
}
fclose(F);
}
static void dump_skills(void)
{
struct locale *loc = find_locale("de");
FILE *F = fopen("skills.csv", "w");
race *rc;
skill_t sk;
fputs("\"Rasse\",", F);
for (rc = races; rc; rc = rc->next) {
if (playerrace(rc)) {
fprintf(F, "\"%s\",", LOC(loc, mkname("race", rc->_name[0])));
}
}
fputc('\n', F);
for (sk = 0; sk != MAXSKILLS; ++sk) {
const char *str = skillname(sk, loc);
if (str) {
fprintf(F, "\"%s\",", str);
for (rc = races; rc; rc = rc->next) {
if (playerrace(rc)) {
if (rc->bonus[sk])
fprintf(F, "%d,", rc->bonus[sk]);
else
fputc(',', F);
}
}
fputc('\n', F);
}
}
fclose(F);
}
void locale_init(void)
{
setlocale(LC_CTYPE, "");
@ -252,7 +198,6 @@ extern void bind_eressea(struct lua_State *L);
int main(int argc, char **argv)
{
static int write_csv = 0;
int err, result = 0;
setup_signal_handler();
@ -281,11 +226,6 @@ int main(int argc, char **argv)
register_spells();
bind_eressea((struct lua_State *)global.vm_state);
if (write_csv) {
dump_skills();
dump_spells();
}
err = eressea_run(luafile, entry_point);
if (err) {
log_error("server execution failed with code %d\n", err);

View File

@ -196,7 +196,7 @@ int sp_petrify(struct castorder * co)
while (force && stoned < enemies) {
troop dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
unit *du = dt.fighter->unit;
if (is_magic_resistant(mage, du, 0) == false) {
if (!is_magic_resistant(mage, du, 0)) {
/* person ans ende hinter die lebenden schieben */
remove_troop(dt);
++stoned;
@ -253,7 +253,7 @@ int sp_stun(struct castorder * co)
unit *du = df->unit;
--force;
if (is_magic_resistant(mage, du, 0) == false) {
if (!is_magic_resistant(mage, du, 0)) {
df->person[dt.index].flags |= FL_STUNNED;
++stunned;
}
@ -1071,7 +1071,7 @@ int sp_flee(struct castorder * co)
++panik;
} else if (!(df->person[n].flags & FL_COURAGE)
|| !fval(df->unit->race, RCF_UNDEAD)) {
if (is_magic_resistant(mage, df->unit, 0) == false) {
if (!is_magic_resistant(mage, df->unit, 0)) {
df->person[n].flags |= FL_PANICED;
++panik;
}
@ -1241,7 +1241,7 @@ int sp_frighten(struct castorder * co)
if (df->person[dt.index].flags & FL_COURAGE) {
df->person[dt.index].flags &= ~(FL_COURAGE);
}
if (is_magic_resistant(mage, df->unit, 0) == false) {
if (!is_magic_resistant(mage, df->unit, 0)) {
df->person[dt.index].attack -= at_malus;
df->person[dt.index].defence -= df_malus;
targets++;
@ -1287,7 +1287,7 @@ int sp_tiredsoldiers(struct castorder * co)
assert(!helping(fi->side, df->side));
if (!(df->person[t.index].flags & FL_TIRED)) {
if (is_magic_resistant(mage, df->unit, 0) == false) {
if (!is_magic_resistant(mage, df->unit, 0)) {
df->person[t.index].flags = df->person[t.index].flags | FL_TIRED;
df->person[t.index].defence -= 2;
++n;

View File

@ -3135,7 +3135,7 @@ static int sp_magicboost(castorder * co)
assert(ct_magicboost != NULL);
}
/* fehler, wenn schon ein boost */
if (is_cursed(mage->attribs, C_MBOOST, 0) == true) {
if (is_cursed(mage->attribs, C_MBOOST, 0)) {
report_failure(mage, co->order);
return 0;
}
@ -4047,13 +4047,13 @@ static int sp_pump(castorder * co)
see = true;
}
if (see == false) {
if (see) {
ADDMSG(&mage->faction->msgs, msg_message("pump_effect", "mage unit tregion",
mage, target, rt));
} else {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_pump",
"target tregion", target, rt));
return cast_level / 2;
} else {
ADDMSG(&mage->faction->msgs, msg_message("pump_effect", "mage unit tregion",
mage, target, rt));
}
u =
@ -6487,7 +6487,6 @@ static spelldata spell_functions[] = {
{ "treewalkexit", sp_treewalkexit, 0},
{ "holyground", sp_holyground, 0},
{ "summonent", sp_summonent, 0},
{ "gwyrrdfamiliar", sp_summon_familiar, 0},
{ "blessstonecircle", sp_blessstonecircle, 0},
{ "barkskin", sp_armorshield, 0},
{ "summonfireelemental", sp_drought, 0},
@ -6516,7 +6515,6 @@ static spelldata spell_functions[] = {
{ "deathcloud", sp_deathcloud, patzer_peasantmob},
{ "summondragon", sp_summondragon, patzer_peasantmob},
{ "summonshadowlords", sp_summonshadowlords, patzer_peasantmob},
{ "draigfamiliar", sp_summon_familiar, 0},
{ "chaossuction", sp_chaossuction, patzer_peasantmob},
/* M_ILLAUN */
{ "sparkledream", sp_sparkle, 0},
@ -6535,7 +6533,6 @@ static spelldata spell_functions[] = {
{ "wisps", 0, 0}, /* this spell is gone */
{ "gooddreams", sp_gooddreams, 0},
{ "illaundestroymagic", sp_destroy_magic, 0},
{ "illaunfamiliar", sp_summon_familiar, 0},
{ "clone", sp_clonecopy, 0},
{ "bad_dreams", sp_baddreams, 0},
{ "mindblast", sp_mindblast_temp, 0},
@ -6598,7 +6595,6 @@ static spelldata spell_functions[] = {
{ "view_reality", sp_viewreality, 0},
{ "double_time", sp_speed2, 0},
{ "armor_shield", sp_armorshield, 0},
{ "summon_familiar", sp_summon_familiar, 0},
{ "living_rock", sp_movecastle, 0},
{ "astral_disruption", sp_disruptastral, 0},
{ "sacrifice_strength", sp_permtransfer, 0},