forked from github/server
dragon evolution gives full hitpoints.
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@ -27,26 +27,26 @@ static int age_chance(int a, int b, int p) {
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return (r < 0) ? 0 : r;
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}
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#define DRAGONAGE 27
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#define WYRMAGE 68
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#define DRAGONAGE 27
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#define WYRMAGE 68
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static void evolve_dragon(unit * u, const struct race *rc) {
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scale_number(u, 1);
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u_setrace(u, rc);
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u->irace = NULL;
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u->hp = unit_max_hp(u);
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}
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void age_firedragon(unit * u)
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{
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if (u->number > 0 && rng_int() % 100 < age_chance(u->age, DRAGONAGE, 1)) {
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double q = (double)u->hp / (double)(unit_max_hp(u) * u->number);
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u_setrace(u, get_race(RC_DRAGON));
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u->irace = NULL;
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scale_number(u, 1);
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u->hp = (int)(unit_max_hp(u) * u->number * q);
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evolve_dragon(u, get_race(RC_DRAGON));
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}
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}
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void age_dragon(unit * u)
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{
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if (u->number > 0 && rng_int() % 100 < age_chance(u->age, WYRMAGE, 1)) {
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double q = (double)u->hp / (double)(unit_max_hp(u) * u->number);
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u_setrace(u, get_race(RC_WYRM));
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u->irace = NULL;
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u->hp = (int)(unit_max_hp(u) * u->number * q);
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evolve_dragon(u, get_race(RC_WYRM));
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}
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}
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