forked from github/server
create_teleport_plane hat regionen erzeugt, die nicht im Astralraum liegen.
Lua-binding kriegt eine methode region.remove um regionen zu entfernen
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@ -1820,13 +1820,11 @@ sp_treewalkenter(castorder *co)
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}
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rt = r_standard_to_astral(r);
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if(!rt || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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if (rt==NULL || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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cmistake(mage, co->order, 192, MSG_MAGIC);
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return 0;
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}
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assert(rt != NULL);
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remaining_cap = (int)(power * 500);
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/* fuer jede Einheit */
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@ -55,7 +55,9 @@ real2tp(int rk) {
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static region *
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tpregion(const region *r) {
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return findregion(TE_CENTER_X+real2tp(r->x), TE_CENTER_Y+real2tp(r->y));
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region * rt = findregion(TE_CENTER_X+real2tp(r->x), TE_CENTER_Y+real2tp(r->y));
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if (rplane(rt) != get_astralplane()) return NULL;
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return rt;
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}
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region_list *
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@ -93,7 +95,7 @@ r_standard_to_astral(const region *r)
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if (rplane(r) != get_normalplane()) return NULL;
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r2 = tpregion(r);
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if (rplane(r2) != get_astralplane() || rterrain(r2) != T_ASTRAL) return NULL;
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if (rterrain(r2) != T_ASTRAL) return NULL;
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return r2;
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}
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@ -165,6 +165,35 @@ region_adddirection(region& r, region &rt, const char * name, const char * info)
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sd->active = 1;
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}
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static void
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region_remove(region& r)
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{
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region ** rp = ®ions;
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while (*rp) {
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if (*rp==&r) {
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unit * u;
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for (u=r.units;u;u=u->next) {
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destroy_unit(u);
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}
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*rp = r.next;
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#ifdef FAST_CONNECT
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direction_t dir;
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for (dir=0;dir!=MAXDIRECTIONS;++dir) {
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region * rn = r.connect[dir];
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if (rn) {
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direction_t reldir = reldirection(rn, &r);
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r.connect[dir] = NULL;
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rn->connect[reldir] = NULL;
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}
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}
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assert (dir>=0 && dir<MAXDIRECTIONS);
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#endif
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break;
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}
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rp = &(*rp)->next;
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}
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}
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void
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bind_region(lua_State * L)
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{
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@ -185,6 +214,8 @@ bind_region(lua_State * L)
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.def("get_flag", ®ion_getflag)
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.def("set_flag", ®ion_setflag)
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.def("remove", ®ion_remove)
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.def("get_road", ®ion_getroad)
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.def("set_road", ®ion_setroad)
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@ -52,10 +52,6 @@ function process(orders)
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-- load scripts:
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run_scripts()
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u = get_unit(atoi36("50ki"))
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if u~=nil then
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u.region:set_flag(14, true)
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end
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--
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process_orders()
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