forked from github/server
commit
f14d6462c9
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@ -9,6 +9,7 @@ function setup()
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.peasants.growth.factor", "0")
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eressea.settings.set("magic.resist.enable", "0")
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eressea.settings.set("magic.fumble.enable", "0")
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eressea.settings.set("magic.regeneration.enable", "0")
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end
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@ -234,8 +235,6 @@ function test_familiar_school()
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local u = unit.create(f, r)
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u.magic = "draig"
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u:set_skill("magic", 10)
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u.aura = 200
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u:add_spell("fireball")
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local uf = unit.create(f, r)
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uf.race = "lynx"
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u.familiar = uf
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@ -247,3 +246,19 @@ function test_familiar_school()
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assert_equal(0, uf.aura)
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assert_nil(uf.magic)
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end
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function test_astral_disruption()
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local r = region.create(0, 0, "plain")
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local r2 = r:get_astral('fog')
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local f = faction.create("human")
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local u = unit.create(f, r)
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local uh = unit.create(get_monsters(), r2, 1, "braineater")
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u.magic = "draig"
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u:set_skill("magic", 100) -- level 100 should beat magic resistance
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u.aura = 200
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u:add_spell("astral_disruption")
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u:add_order('ZAUBERE STUFE 1 "Stoere Astrale Integritaet"')
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process_orders()
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assert_not_nil(r2:get_curse("astralblock"))
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assert_equal(r, uh.region)
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end
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@ -587,10 +587,10 @@ static int tolua_region_getastral(lua_State * L)
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if (!rt) {
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const char *tname = tolua_tostring(L, 2, NULL);
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const terrain_type *terrain = get_terrain(tname ? tname : "fog");
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plane *pl = get_astralplane();
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rt = new_region(real2tp(r->x), real2tp(r->y), pl, 0);
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if (tname) {
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const terrain_type *terrain = get_terrain(tname);
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if (terrain) {
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terraform_region(rt, terrain);
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}
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}
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@ -1152,6 +1152,14 @@ target_resists_magic(unit * magician, void *obj, int objtyp, int t_bonus)
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{
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variant v02p, v98p, prob = frac_make(t_bonus, 100);
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attrib *a = NULL;
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static bool never_resist;
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static int config;
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if (config_changed(&config)) {
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never_resist = config_get_int("magic.resist.enable", 1) == 0;
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}
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if (never_resist) {
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return false;
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}
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if (magician == NULL || obj == NULL) {
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return true;
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187
src/spells.c
187
src/spells.c
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@ -121,6 +121,27 @@ static double curse_chance(const struct curse *c, double force)
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return 1.0 + (force - c->vigour) * 0.1;
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}
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#define RANGE_MAX 32
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static void for_all_in_range(const region * r, int range, void(*callback)(region *, void *), void *cbdata) {
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if (r) {
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int x, y;
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plane *pl = rplane(r);
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for (x = r->x - range; x <= r->x + range; ++x) {
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for (y = r->y - range; y <= r->y + range; ++y) {
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if (koor_distance(r->x, r->y, x, y) <= range) {
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region *r2;
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int nx = x, ny = y;
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pnormalize(&nx, &ny, pl);
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r2 = findregion(nx, ny);
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if (r2) {
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callback(r2, cbdata);
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}
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}
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}
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}
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}
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}
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static void magicanalyse_region(region * r, unit * mage, double force)
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{
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attrib *a;
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@ -2516,6 +2537,23 @@ static void patzer_fumblecurse(const castorder * co)
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return;
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}
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static void cb_set_dragon_target(region *r2, void *cbdata) {
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region *r = (region *)cbdata;
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unit *u;
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for (u = r2->units; u; u = u->next) {
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if (u_race(u) == get_race(RC_WYRM) || u_race(u) == get_race(RC_DRAGON)) {
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attrib *a = a_find(u->attribs, &at_targetregion);
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if (!a) {
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a = a_add(&u->attribs, make_targetregion(r));
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}
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else {
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a->data.v = r;
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}
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}
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}
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}
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/* ------------------------------------------------------------- */
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/* Name: Drachenruf
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* Stufe: 11
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@ -2538,13 +2576,10 @@ static int sp_summondragon(castorder * co)
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{
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region *r = co_get_region(co);
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unit *caster = co_get_caster(co);
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unit *u;
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int cast_level = co->level;
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double power = co->force;
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region_list *rl, *rl2;
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faction *f;
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int time;
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int number;
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int time, number;
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const race *race;
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f = get_monsters();
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@ -2581,27 +2616,11 @@ static int sp_summondragon(castorder * co)
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}
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}
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rl = all_in_range(r, (short)power, NULL);
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for (rl2 = rl; rl2; rl2 = rl2->next) {
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region *r2 = rl2->data;
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for (u = r2->units; u; u = u->next) {
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if (u_race(u) == get_race(RC_WYRM) || u_race(u) == get_race(RC_DRAGON)) {
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attrib *a = a_find(u->attribs, &at_targetregion);
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if (!a) {
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a = a_add(&u->attribs, make_targetregion(r));
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}
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else {
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a->data.v = r;
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}
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}
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}
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}
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for_all_in_range(r, (int)power, cb_set_dragon_target, r);
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ADDMSG(&caster->faction->msgs, msg_message("summondragon",
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"unit region command target", caster, caster->region, co->order, r));
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free_regionlist(rl);
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return cast_level;
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}
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@ -5521,17 +5540,70 @@ int sp_viewreality(castorder * co)
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return cast_level;
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}
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/* ------------------------------------------------------------- */
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static void cb_disrupt_astral(region *r2, void *cbdata) {
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castorder *co = (castorder *)cbdata;
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attrib *a;
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region *rtargets[MAX_SCHEMES];
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region *r = co_get_region(co);
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unit *caster = co_get_caster(co);
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int duration = (int)(co->force / 3) + 2;
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if (is_cursed(r2->attribs, &ct_astralblock)) {
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return;
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}
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/* Nicht-Permanente Tore zerstoeren */
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a = a_find(r->attribs, &at_direction);
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while (a != NULL && a->type == &at_direction) {
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attrib *a2 = a->next;
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spec_direction *sd = (spec_direction *)(a->data.v);
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if (sd->duration != -1)
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a_remove(&r->attribs, a);
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a = a2;
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}
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/* Einheiten auswerfen */
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if (r2->units != NULL) {
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int inhab_regions = get_astralregions(r2, inhabitable, rtargets);
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if (inhab_regions) {
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unit *u;
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for (u = r2->units; u; u = u->next) {
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int c = rng_int() % inhab_regions;
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region *tr = rtargets[c];
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if (!is_magic_resistant(caster, u, 0) && can_survive(u, tr)) {
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message *msg = msg_message("disrupt_astral", "unit region", u, tr);
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add_message(&u->faction->msgs, msg);
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add_message(&tr->msgs, msg);
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msg_release(msg);
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move_unit(u, tr, NULL);
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}
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}
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}
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}
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/* Kontakt unterbinden */
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create_curse(caster, &r2->attribs, &ct_astralblock, co->force, duration, 100, 0);
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}
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/**
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* Zauber: Störe astrale Integrität
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*
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* Dieser Zauber bewirkt eine schwere Störung des Astralraums. Innerhalb eines
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* astralen Radius von Stufe/5 Regionen werden alle Astralwesen, die dem Zauber
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* nicht wiederstehen können, aus der astralen Ebene geschleudert. Der astrale
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* Kontakt mit allen betroffenen Regionen ist für Stufe/3 Wochen gestört.
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*/
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int sp_disruptastral(castorder * co)
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{
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region_list *rl, *rl2;
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region *rt;
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unit *u;
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region *r = co_get_region(co);
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unit *mage = co_get_caster(co);
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int cast_level = co->level;
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double power = co->force;
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int duration = (int)(power / 3) + 1;
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switch (getplaneid(r)) {
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case 0:
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@ -5551,67 +5623,8 @@ int sp_disruptastral(castorder * co)
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return 0;
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}
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rl = all_in_range(rt, (short)(power / 5), NULL);
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for (rl2 = rl; rl2 != NULL; rl2 = rl2->next) {
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attrib *a;
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double effect;
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region *r2 = rl2->data;
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int inhab_regions = 0;
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region_list *trl = NULL;
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if (is_cursed(r2->attribs, &ct_astralblock))
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continue;
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if (r2->units != NULL) {
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inhab_regions = get_astralregions(r, inhabitable, NULL);
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}
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/* Nicht-Permanente Tore zerstoeren */
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a = a_find(r->attribs, &at_direction);
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while (a != NULL && a->type == &at_direction) {
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attrib *a2 = a->next;
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spec_direction *sd = (spec_direction *)(a->data.v);
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if (sd->duration != -1)
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a_remove(&r->attribs, a);
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a = a2;
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}
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/* Einheiten auswerfen */
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if (trl != NULL) {
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for (u = r2->units; u; u = u->next) {
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region_list *trl2 = trl;
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region *tr;
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int c = rng_int() % inhab_regions;
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/* Zufaellige Zielregion suchen */
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while (c-- != 0) {
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trl2 = trl2->next;
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}
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tr = trl2->data;
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if (!is_magic_resistant(mage, u, 0) && can_survive(u, tr)) {
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message *msg = msg_message("disrupt_astral", "unit region", u, tr);
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add_message(&u->faction->msgs, msg);
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add_message(&tr->msgs, msg);
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msg_release(msg);
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move_unit(u, tr, NULL);
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}
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}
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free_regionlist(trl);
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}
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/* Kontakt unterbinden */
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effect = 100;
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create_curse(mage, &rl2->data->attribs, &ct_astralblock,
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power, duration, effect, 0);
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}
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free_regionlist(rl);
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return cast_level;
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for_all_in_range(rt, (int)(power / 5), cb_disrupt_astral, co);
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return co->level;
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}
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/* ------------------------------------------------------------- */
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@ -95,32 +95,6 @@ region *r_astral_to_standard(const region * r)
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return r2;
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}
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region_list *all_in_range(const region * r, int n,
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bool(*valid) (const region *))
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{
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int x, y;
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region_list *rlist = NULL;
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plane *pl = rplane(r);
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if (r == NULL)
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return NULL;
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for (x = r->x - n; x <= r->x + n; x++) {
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for (y = r->y - n; y <= r->y + n; y++) {
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if (koor_distance(r->x, r->y, x, y) <= n) {
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region *r2;
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int nx = x, ny = y;
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pnormalize(&nx, &ny, pl);
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r2 = findregion(nx, ny);
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if (r2 != NULL && (valid == NULL || valid(r2)))
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add_regionlist(&rlist, r2);
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}
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}
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}
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return rlist;
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}
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#define MAX_BRAIN_SIZE 100
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void spawn_braineaters(float chance)
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@ -16,8 +16,6 @@ extern "C" {
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struct region *r_standard_to_astral(const struct region *r);
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struct region *r_astral_to_standard(const struct region *);
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struct region_list *all_in_range(const struct region *r, int n,
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bool(*valid) (const struct region *));
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bool inhabitable(const struct region *r);
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bool is_astral(const struct region *r);
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struct plane *get_astralplane(void);
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Reference in New Issue