forked from github/server
test target selection rules for drifting ships.
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546ffe87b8
commit
f08957b513
32
src/move.c
32
src/move.c
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@ -783,9 +783,26 @@ static void msg_to_ship_inmates(ship *sh, unit **firstu, unit **lastu, message *
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msg_release(msg);
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}
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region * drift_target(ship *sh) {
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int d, d_offset = rng_int() % MAXDIRECTIONS;
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region *rnext = NULL;
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn;
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direction_t dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
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rn = rconnect(sh->region, dir);
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if (rn != NULL && fval(rn->terrain, SAIL_INTO) && check_ship_allowed(sh, rn) >= 0) {
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rnext = rn;
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if (!fval(rnext->terrain, SEA_REGION)) {
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// prefer drifting towards non-ocean regions
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break;
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}
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}
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}
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return rnext;
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}
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static void drifting_ships(region * r)
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{
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direction_t d;
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bool drift = config_get_int("rules.ship.drifting", 1) != 0;
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double damage_drift = config_get_flt("rules.ship.damage_drift", 0.02);
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@ -796,7 +813,6 @@ static void drifting_ships(region * r)
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region *rnext = NULL;
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region_list *route = NULL;
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unit *firstu = r->units, *lastu = NULL, *captain;
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int d_offset;
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direction_t dir = 0;
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double ovl;
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@ -831,17 +847,7 @@ static void drifting_ships(region * r)
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} else {
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/* Auswahl einer Richtung: Zuerst auf Land, dann
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* zufällig. Falls unmögliches Resultat: vergiß es. */
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d_offset = rng_int () % MAXDIRECTIONS;
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn;
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dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
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rn = rconnect(r, dir);
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if (rn != NULL && fval(rn->terrain, SAIL_INTO) && check_ship_allowed(sh, rn) >= 0) {
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rnext = rn;
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if (!fval(rnext->terrain, SEA_REGION))
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break;
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}
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}
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rnext = drift_target(sh);
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}
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if (rnext != NULL) {
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@ -83,6 +83,7 @@ extern "C" {
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#define SA_NO_COAST -2
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int check_ship_allowed(struct ship *sh, const struct region * r);
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struct region * drift_target(struct ship *sh);
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#ifdef __cplusplus
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}
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#endif
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@ -498,6 +498,24 @@ static void test_follow_ship_msg(CuTest * tc) {
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test_cleanup();
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}
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static void test_drifting_ships(CuTest *tc) {
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ship *sh;
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region *r1, *r2, *r3;
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terrain_type *t_ocean, *t_plain;
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ship_type *st_boat;
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test_cleanup();
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t_ocean = test_create_terrain("ocean", SEA_REGION|SAIL_INTO);
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t_plain = test_create_terrain("plain", LAND_REGION|SAIL_INTO);
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r1 = test_create_region(0, 0, t_ocean);
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r2 = test_create_region(1, 0, t_ocean);
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st_boat = test_create_shiptype("boat");
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sh = test_create_ship(r1, st_boat);
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CuAssertPtrEquals(tc, r2, drift_target(sh));
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r3 = test_create_region(-1, 0, t_plain);
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CuAssertPtrEquals(tc, r3, drift_target(sh));
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test_cleanup();
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}
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CuSuite *get_move_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -521,5 +539,6 @@ CuSuite *get_move_suite(void)
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SUITE_ADD_TEST(suite, test_ship_ridiculous_overload_no_captain);
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SUITE_ADD_TEST(suite, test_ship_damage_overload);
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SUITE_ADD_TEST(suite, test_follow_ship_msg);
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SUITE_ADD_TEST(suite, test_drifting_ships);
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return suite;
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}
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@ -196,9 +196,10 @@ ship_type * test_create_shiptype(const char * name)
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free(stype->coasts);
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}
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stype->coasts =
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(terrain_type **)malloc(sizeof(terrain_type *) * 2);
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(terrain_type **)malloc(sizeof(terrain_type *) * 3);
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stype->coasts[0] = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | SAIL_INTO | FLY_INTO);
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stype->coasts[1] = NULL;
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stype->coasts[1] = test_create_terrain("ocean", SEA_REGION | SWIM_INTO | SAIL_INTO | FLY_INTO);
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stype->coasts[2] = NULL;
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if (default_locale) {
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locale_setstring(default_locale, name, name);
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}
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