forked from github/server
commit
efe23698bc
|
@ -913,6 +913,8 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
|||
int sk = eff_skill(u, SK_PERCEPTION, r);
|
||||
if (invisible(reisender, u) >= reisender->number)
|
||||
continue;
|
||||
if (!(u_race(u)->flags & RCF_FLY) && u_race(reisender)->flags & RCF_FLY)
|
||||
continue;
|
||||
if ((u->faction == reisender->faction) || (ucontact(u, reisender)) || (alliedunit(u, reisender->faction, HELP_GUARD)))
|
||||
guard_count = guard_count - u->number;
|
||||
else if (sk >= stealth) {
|
||||
|
@ -962,6 +964,8 @@ static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
|
|||
return false;
|
||||
if (!cansee(guard->faction, u->region, u, 0))
|
||||
return false;
|
||||
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue