forked from github/server
destructive NMRTimeout
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6584ced55c
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@ -1173,6 +1173,21 @@ quit(void)
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int dropouts[2];
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int * age = NULL;
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static void
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nmr_death(faction * f)
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{
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static int rule = -1;
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if (rule<0) rule = get_param_int(global.parameters, "rules.nmr.destroy", 0);
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if (rule) {
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unit * u;
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for (u=f->units;u;u=u->nextF) {
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if (u->building && fval(u, UFL_OWNER)) {
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remove_building(&u->region->buildings, u->building);
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}
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}
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}
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}
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static void
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parse_restart(void)
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{
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@ -1206,6 +1221,7 @@ parse_restart(void)
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for (f = factions; f; f = f->next) {
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if(fval(f, FFL_NOIDLEOUT)) f->lastorders = turn;
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if (NMRTimeout()>0 && turn - f->lastorders >= NMRTimeout()) {
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nmr_death(f);
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destroyfaction(f);
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continue;
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}
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@ -165,6 +165,7 @@
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<param name="rules.economy.wages" value="1"/>
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<param name="rules.economy.roqf" value="5"/>
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<param name="rules.economy.herbrot" value="0"/>
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<param name="rules.nmr.destroy" value="1"/>
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<param name="rules.give" value="15"/> <!-- self + peasants + herbs + lux - goods -->
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<param name="rules.economy.grow" value="1"/>
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<param name="rules.tactics.formula" value="1"/> <!-- 10% per skilldiff -->
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