forked from github/server
new_castorder is history
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67ef4c52a3
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3 changed files with 6 additions and 30 deletions
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@ -1765,7 +1765,8 @@ void do_combatmagic(battle * b, combatmagic_t was)
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report_failed_spell(b, mage, sp);
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report_failed_spell(b, mage, sp);
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pay_spell(mage, sp, level, 1);
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pay_spell(mage, sp, level, 1);
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} else {
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} else {
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co = new_castorder(fig, 0, sp, r, level, power, 0, 0, 0);
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co = create_castorder(0, fig->unit, 0, sp, r, level, power, 0, 0, 0);
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co->magician.fig = fig;
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add_castorder(&spellranks[sp->rank], co);
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add_castorder(&spellranks[sp->rank], co);
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}
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}
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}
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}
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@ -2095,25 +2095,6 @@ struct region * co_get_region(struct castorder * co) {
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return co->_rtarget;
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return co->_rtarget;
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}
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}
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castorder *new_castorder(void *caster, unit * familiar, const spell * sp, region * r,
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int lev, double force, int range, struct order * ord, spellparameter * p)
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{
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castorder *corder = (castorder*)calloc(1, sizeof(castorder));
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unit * u = (unit *)caster;
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corder->magician.u = u;
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corder->_familiar = familiar;
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corder->sp = sp;
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corder->level = lev;
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corder->force = force;
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corder->_rtarget = r ? r : (familiar ? familiar->region : (u ? u->region : 0));
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corder->distance = range;
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corder->order = copy_order(ord);
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corder->par = p;
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return corder;
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}
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castorder *create_castorder(castorder * co, unit *caster, unit * familiar, const spell * sp, region * r,
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castorder *create_castorder(castorder * co, unit *caster, unit * familiar, const spell * sp, region * r,
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int lev, double force, int range, struct order * ord, spellparameter * p)
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int lev, double force, int range, struct order * ord, spellparameter * p)
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{
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{
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@ -2134,7 +2115,8 @@ castorder *create_castorder(castorder * co, unit *caster, unit * familiar, const
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void free_castorder(struct castorder *co)
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void free_castorder(struct castorder *co)
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{
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{
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free_order(co->order);
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if (co->par) free_spellparameter(co->par);
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if (co->order) free_order(co->order);
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}
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}
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/* Hänge c-order co an die letze c-order von cll an */
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/* Hänge c-order co an die letze c-order von cll an */
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@ -2157,11 +2139,7 @@ void free_castorders(castorder * co)
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while (co) {
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while (co) {
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co2 = co;
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co2 = co;
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co = co->next;
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co = co->next;
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if (co2->par) {
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free_castorder(co2);
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free_spellparameter(co2->par);
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}
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if (co2->order)
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free_order(co2->order);
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free(co2);
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free(co2);
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}
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}
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return;
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return;
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@ -2758,7 +2736,7 @@ static castorder *cast_cmd(unit * u, order * ord)
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return 0;
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return 0;
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}
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}
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}
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}
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return new_castorder(caster, familiar, sp, target_r, level, 0, range, ord,
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return create_castorder(0, caster, familiar, sp, target_r, level, 0, range, ord,
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args);
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args);
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}
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}
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@ -310,9 +310,6 @@ typedef struct sc_mage {
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struct castorder **end;
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struct castorder **end;
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} spellrank;
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} spellrank;
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struct castorder *new_castorder(void *u, struct unit *familiar, const spell * sp,
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struct region *r, int lev, double force, int distance, struct order *ord,
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spellparameter * p);
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struct castorder *create_castorder(struct castorder * co, struct unit *caster,
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struct castorder *create_castorder(struct castorder * co, struct unit *caster,
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struct unit * familiar, const struct spell * sp, struct region * r,
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struct unit * familiar, const struct spell * sp, struct region * r,
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int lev, double force, int range, struct order * ord, struct spellparameter * p);
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int lev, double force, int range, struct order * ord, struct spellparameter * p);
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